Name |
Description |
Tiers |
Legendary Tier Values
|
Durability |
Increases item durability. |
- Level 11: 500β900
- Level 28: 901β1300
- Level 46: 1301β1700
- Level 67: 1701β2100
- Level 89: 2101β2500
|
Cannot be legendary
|
Healing Cloud |
Creates healing cloud on hit. |
- Level 0: Instant Health I (20 ticks)
- Level 32: Instant Health II (20 ticks)
- Level 64: Instant Health III (20 ticks)
- Level 101: Instant Health IV (20 ticks)
- Level 102: Instant Health V (20 ticks)
|
- Level 0: Instant Health III (20 ticks)
- Level 32: Instant Health IV (20 ticks)
- Level 64: Instant Health V (20 ticks)
|
Poison Cloud |
Creates poison cloud on hit. |
- Level 0: Poison III (60 ticks)
- Level 32: Poison V (60 ticks)
- Level 64: Poison VII (60 ticks)
- Level 101: Poison IX (60 ticks)
- Level 102: Poison XII (60 ticks)
|
- Level 0: Poison VII (60 ticks)
- Level 32: Poison IX (60 ticks)
- Level 64: Poison XII (60 ticks)
|
Slowness Cloud |
Creates slowness cloud on hit. |
- Level 0: Slowness I (140 ticks)
- Level 32: Slowness I (160 ticks)
- Level 64: Slowness I (200 ticks)
- Level 101: Slowness II (240 ticks)
- Level 102: Slowness II (300 ticks)
|
- Level 0: Slowness I (200 ticks)
- Level 32: Slowness I (240 ticks)
- Level 64: Slowness II (300 ticks)
|
Fear Cloud |
Creates fear cloud on hit. |
- Level 0: Fear (60 ticks)
- Level 32: Fear (60 ticks)
- Level 64: Fear (60 ticks)
- Level 101: Fear (120 ticks)
- Level 102: Fear (120 ticks)
|
- Level 0: Fear (60 ticks)
- Level 32: Fear (60 ticks)
- Level 64: Fear (120 ticks)
- Level 101: Fear (120 ticks)
|
Chilling Cloud |
Creates chilling cloud on hit. |
- Level 0: Chilled I (140 ticks)
- Level 32: Chilled I (160 ticks)
- Level 64: Chilled I (200 ticks)
- Level 101: Chilled II (240 ticks)
- Level 102: Chilled II (300 ticks)
|
- Level 0: Chilled I (200 ticks)
- Level 32: Chilled I (240 ticks)
- Level 64: Chilled II (300 ticks)
|
Attack Speed |
Increases attack speed. |
- Level 0: 5%β10%
- Level 36: 11%β15%
- Level 65: 16%β20%
- Level 96: 21%β25%
|
Cannot be legendary.
|
Attack Range |
Increases attack range. |
- Level 0: 0.1β0.2
- Level 20: 0.21β0.3
- Level 45: 0.31β0.4
- Level 75: 0.41β0.5
|
- Level 0: 0.31β0.4
- Level 20: 0.41β0.5
- Level 45: 0.51β0.6
- Level 75: 0.61β0.8
|
Stun Chance |
Chance to stun on hit. |
- Level 0: 4%β8%
- Level 30: 9%β12%
- Level 45: 13%β16%
- Level 65: 17%β20%
- Level 86: 21%β24%
|
- Level 0: 13%β16%
- Level 30: 17%β20%
- Level 45: 21%β24%
- Level 65: 25%β35%
- Level 86: 36%β50%
|
Shocking Hit |
Chance to shock on hit. |
- Level 0: 4%β8%
- Level 30: 9%β12%
- Level 45: 13%β16%
- Level 65: 17%β20%
- Level 86: 21%β24%
|
- Level 0: 13%β16%
- Level 30: 17%β20%
- Level 45: 21%β24%
- Level 65: 25%β35%
- Level 86: 36%β50%
|
Lucky Hit |
Chance for lucky hit. |
- Level 25: 3%β5%
- Level 40: 6%β7%
- Level 60: 8%β10%
- Level 80: 11%β13%
|
- Level 25: 8%β10%
- Level 40: 11%β13%
- Level 60: 15%β17%
- Level 80: 18%β24%
|