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updated formatting |
Carolinet93 (talk | contribs) m Title Change |
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* Level 90+: 7801–10000 | * Level 90+: 7801–10000 | ||
|- | |- | ||
| '''Soulbound''' || Keeps the item upon death in the vault. || * Level 0+: 20% chance | | '''Soulbound''' || Keeps the item upon death in the vault. || | ||
* Level 0+: 20% chance | |||
|- | |- | ||
| '''Living''' || Upgrades the item to the user’s level upon leaving the vault. || * Level 0+: 2% chance | | '''Living''' || Upgrades the item to the user’s level upon leaving the vault. || | ||
* Level 0+: 2% chance | |||
|} | |} | ||
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* Level 75: 36%–40% | * Level 75: 36%–40% | ||
|- | |- | ||
| '''Random Ability''' || Adds a random ability. || * Level 25: +1-2 | | '''Random Ability''' || Adds a random ability. || | ||
* Level 25: +1-2 | |||
|} | |} | ||
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* Level 70: 6201–8000 | * Level 70: 6201–8000 | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || * Level 0–100: 20% chance | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || * Level 0–100: 2% chance | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|} | |} | ||
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* Level 70: 6201–8000 | * Level 70: 6201–8000 | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || * Level 0–100: 20% chance | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || * Level 0–100: 2% chance | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|- | |- | ||
| '''Double Damage Chance''' || Chance for double damage. || | | '''Double Damage Chance''' || Chance for double damage. || | ||
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|} | |} | ||
== Implicits == | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
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* Level 60: 1601–2400 | * Level 60: 1601–2400 | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || * Level 0–100: 20% chance | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || * Level 0–100: 2% chance | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|} | |} | ||
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* Level 87: 16%–20% | * Level 87: 16%–20% | ||
|- | |- | ||
| '''Random Ability +1''' || Grants +1 to a random ability. || * Level 0: +1 | | '''Random Ability +1''' || Grants +1 to a random ability. || | ||
* Level 0: +1 | |||
|} | |} | ||
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* Level 60: 1601–2400 | * Level 60: 1601–2400 | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || * Level 0–100: 20% chance | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || * Level 0–100: 2% chance | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|} | |} | ||
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* Level 75: 41%–50% | * Level 75: 41%–50% | ||
|- | |- | ||
| '''Random Ability +1''' || Grants +1 to a random ability. || * Level 0: +1 | | '''Random Ability +1''' || Grants +1 to a random ability. || | ||
* Level 0: +1 | |||
|} | |} | ||
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* Level 92: 26%–28% | * Level 92: 26%–28% | ||
|} | |} | ||
{{DEFAULTSORT:Vault Armour}} |
Latest revision as of 08:26, 29 June 2025
Armour
See also: Armour
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability of the item. |
|
Soulbound | Keeps the item upon death in the vault. |
|
Living | Upgrades the item to the user’s level upon leaving the vault. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Armor | Reduces incoming damage. |
|
Lucky Hit Chance | Chance to proc Lucky effects. |
|
Ability Power | Increases ability damage. |
|
Critical Hit Resistance | Reduces crit damage taken. |
|
Mana | Increases maximum mana. |
|
Block Chance | Chance to block damage. |
|
Movement Speed | Increases movement speed. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Armor | Adds bonus armor. |
|
Health | Adds bonus health. |
|
Mana % Increase | Increases total mana by %. |
|
Resistance | Reduces damage taken. |
|
Damage Increase | Increases all outgoing damage. |
|
Ability Power % | Increases ability damage. |
|
Knockback Resistance | Reduces knockback. |
|
Effect Avoidance | Chance to avoid negative effects. |
|
Random Ability | Adds a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases item durability. |
|
Cooldown Reduction | Reduces ability cooldowns. |
|
Effect Duration | Extends effect durations. |
|
Item Quantity | Increases loot quantity. |
|
Item Rarity | Boosts loot rarity. |
|
Trap Disarming | Chance to disarm traps. |
|
Healing Effectiveness | Enhances healing. |
|
Mana Regen | Increases mana regeneration. |
|
Soul Quantity | Increases soul shards. |
|
Area of Effect | Increases ability/effect radius. |
|
Swords
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
|
Attack Speed | Swing speed modifier. |
|
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
Soul Quantity | Increases soul shards. |
|
Champion Damage | Bonus vs Champions. |
|
Horde Damage | Bonus vs Hordes. |
|
Tank Damage | Bonus vs Tanks. |
|
Dueller Damage | Bonus vs Duellers. |
|
Dungeon Damage | Bonus in Dungeons. |
|
Assassin Damage | Bonus vs Assassins. |
|
Attack Damage | Flat damage increase. |
|
Chaining Attack | Chains to nearby enemies. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
|
Healing Cloud | Spawns healing cloud (2% chance). |
|
Poison Cloud | Spawns poison cloud (5% chance). |
|
Fear Cloud | Spawns fear cloud (5% chance). |
|
Chilling Cloud | Spawns chilling cloud (5% chance). |
|
Stun Attack Chance | Chance to stun. |
|
Shocking Hit Chance | Chance to shock. |
|
Attack Speed | Increases attack speed. |
|
Attack Range | Increases attack range. |
|
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Double Damage Chance | Chance for double damage. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
|
Attack Speed | Swing speed modifier. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
Soul Quantity | Increases soul shards. |
|
Champion Damage | Bonus vs Champions. |
|
Horde Damage | Bonus vs Hordes. |
|
Tank Damage | Bonus vs Tanks. |
|
Dueller Damage | Bonus vs Duellers. |
|
Dungeon Damage | Bonus in Dungeons. |
|
Assassin Damage | Bonus vs Assassins. |
|
Attack Damage | Flat damage increase. |
|
Chaining Attack | Chains to nearby enemies. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
|
Healing Cloud | Spawns healing cloud (2% chance). |
|
Poison Cloud | Spawns poison cloud (5% chance). |
|
Fear Cloud | Spawns fear cloud (5% chance). |
|
Chilling Cloud | Spawns chilling cloud (5% chance). |
|
Stun Attack Chance | Chance to stun. |
|
Shocking Hit Chance | Chance to shock. |
|
Attack Speed | Increases attack speed. |
|
Attack Range | Increases attack range. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Wands
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Ability Power | Increases spell damage. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Ability Power % | Increases ability power. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Healing Effectiveness | Enhances healing. |
|
Durability | Increases durability. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Effect Duration | Extends effect durations. |
|
Focus (Book)
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Mana | Increases maximum mana. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Mana Regen | Increases mana regeneration. |
|
Healing Effectiveness | Enhances healing. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Trap Disarming | Chance to disarm traps. |
|
Durability | Increases durability. |
|
Cooldown Reduction | Reduces cooldowns. |
|