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Armour and Weapon Modifications: Difference between revisions

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== Implicits ==
=== Implicits ===
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! Name !! Description !! Tiers
! Name !! Description !! Tiers
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* Level 92: 26%–28%
* Level 92: 26%–28%
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{{DEFAULTSORT:Vault Armour}}

Latest revision as of 08:26, 29 June 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.
  • Level 0–20: 520–1040
  • Level 21–41: 1041–1560
  • Level 42–50: 1561–2200
  • Level 51–58: 2201–3380
  • Level 59–64: 3381–4420
  • Level 65–72: 4421–5200
  • Level 73–79: 5201–6500
  • Level 80–89: 6501–7800
  • Level 90+: 7801–10000
Soulbound Keeps the item upon death in the vault.
  • Level 0+: 20% chance
Living Upgrades the item to the user’s level upon leaving the vault.
  • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.
  • Level 0: 3–5
  • Level 14: 6–7
  • Level 27: 8–10
  • Level 40: 11–13
  • Level 52: 14–16
  • Level 65: 17–20
  • Level 74: 17–23
  • Level 86: 17–27
  • Level 97: 17–30
Lucky Hit Chance Chance to proc Lucky effects.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
Ability Power Increases ability damage.
  • Level 0: 2.0–6.0
  • Level 12: 7.0–12.0
  • Level 20: 13.0–16.0
  • Level 34: 17.0–20.0
  • Level 47: 21.0–24.0
  • Level 62: 25.0–28.0
  • Level 71: 29.0–33.0
  • Level 80: 34.0–38.0
  • Level 86: 39.0–44.0
Critical Hit Resistance Reduces crit damage taken.
  • Level 20: 5%–15%
  • Level 40: 16%–24%
  • Level 65: 25%–30%
  • Level 79: 31%–40%
Mana Increases maximum mana.
  • Level 20: 20–30
  • Level 40: 31–40
  • Level 70: 41–50
  • Level 95: 51–60
Block Chance Chance to block damage.
  • Level 20: 4%–8%
  • Level 70: 9%–12%
Movement Speed Increases movement speed.
  • Level 20: 2%–6%
  • Level 40: 7%–10%
  • Level 65: 11%–14%
  • Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.
  • Level 0: 1–2
  • Level 16: 3–4
  • Level 38: 5–6
  • Level 62: 7–8
  • Level 88: 9–10
Health Adds bonus health.
  • Level 0: 2–3
  • Level 25: 4
  • Level 50: 5
  • Level 65: 6
Mana % Increase Increases total mana by %.
  • Level 41: 10%–20%
  • Level 64: 21%–30%
  • Level 80: 31%–40%
  • Level 96: 41%–50%
Resistance Reduces damage taken.
  • Level 17: 4%–6%
  • Level 36: 7%–9%
  • Level 57: 10%–12%
  • Level 82: 13%–16%
Damage Increase Increases all outgoing damage.
  • Level 6: 5%–9%
  • Level 21: 10%–14%
  • Level 44: 15%–21%
  • Level 73: 22%–28%
  • Level 90: 29%–35%
Ability Power % Increases ability damage.
  • Level 20: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Knockback Resistance Reduces knockback.
  • Level 0: 5%–10%
  • Level 15: 11%–14%
  • Level 32: 15%–19%
  • Level 57: 20%–24%
  • Level 89: 25%–30%
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%–15%
  • Level 45: 16%–25%
  • Level 56: 26%–35%
  • Level 75: 36%–40%
Random Ability Adds a random ability.
  • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.
  • Level 0: 400–800
  • Level 21: 801–1700
  • Level 42: 1601–2600
  • Level 51: 2401–4000
  • Level 65: 3201–7000
  • Level 90: 4001–9000
Cooldown Reduction Reduces ability cooldowns.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Item Quantity Increases loot quantity.
  • Level 0: 3%–5%
  • Level 22: 6%–8%
  • Level 45: 9%–11%
  • Level 72: 12%–13%
  • Level 93: 14%–15%
Item Rarity Boosts loot rarity.
  • Level 0: 5%–8%
  • Level 25: 9%–13%
  • Level 51: 14%–19%
  • Level 78: 20%–25%
  • Level 95: 26%–30%
Trap Disarming Chance to disarm traps.
  • Level 10: 5%–8%
  • Level 21: 9%–12%
  • Level 35: 13%–16%
  • Level 50: 17%–20%
Healing Effectiveness Enhances healing.
  • Level 12: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Mana Regen Increases mana regeneration.
  • Level 0: 0.1–0.2
  • Level 23: 0.21–0.3
  • Level 34: 0.31–0.4
  • Level 46: 0.41–0.5
  • Level 55: 0.51–0.6
  • Level 67: 0.61–0.7
  • Level 81: 0.71–0.8
  • Level 92: 0.81–1.0
Soul Quantity Increases soul shards.
  • Level 22: 10%–20%
  • Level 44: 21%–30%
  • Level 66: 31%–40%
  • Level 87: 41%–50%
Area of Effect Increases ability/effect radius.
  • Level 0: 3%–7%
  • Level 40: 3%–11%
  • Level 63: 8%–16%
  • Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Attack Damage Base weapon damage.
  • Level 0: 8.0–10.0
  • Level 10: 8.0–12.0
  • Level 16: 11.0–14.0
  • Level 25: 11.0–18.0
  • Level 36: 11.0–21.0
  • Level 48: 13.0–24.0
  • Level 58: 16.0–27.0
  • Level 64: 19.0–30.0
  • Level 72: 22.0–33.0
  • Level 83: 25.0–36.0
  • Level 90: 28.0–39.0
  • Level 95: 28.0–42.0
  • Level 100: 28.0–50.0
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: Instant Health
  • Level 32: +40 duration
  • Level 64: +80 duration
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 60s repel
  • Level 32: +40 duration
  • Level 64: +80 duration
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5

Axes

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%

Implicits

Name Description Tiers
Attack Damage Base weapon damage.
  • Level 0: 9.0–12.0
  • Level 10: 13.0–15.0
  • Level 16: 16.0–18.0
  • Level 25: 19.0–21.0
  • Level 36: 22.0–24.0
  • Level 48: 25.0–28.0
  • Level 58: 29.0–32.0
  • Level 64: 33.0–36.0
  • Level 72: 37.0–40.0
  • Level 83: 41.0–44.0
  • Level 90: 45.0–48.0
  • Level 95: 49.0–52.0
  • Level 100: 53.0–60.0
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: 80 ticks
  • Level 32: 120 ticks
  • Level 64: 160 ticks (+1 radius)
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 120 ticks
  • Level 32: 160 ticks
  • Level 64: 200 ticks
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%

Wands

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Ability Power % Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%