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==Armour== | == Armour == | ||
{{See also|Armour}} | {{See also|Armour}} | ||
==Base | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| Durability || Base durability of the item. || Level | | '''Durability''' || Base durability of the item. || | ||
* Level 0–20: 520–1040 | |||
* Level 21–41: 1041–1560 | |||
* Level 42–50: 1561–2200 | |||
* Level 51–58: 2201–3380 | |||
* Level 59–64: 3381–4420 | |||
* Level 65–72: 4421–5200 | |||
* Level 73–79: 5201–6500 | |||
* Level 80–89: 6501–7800 | |||
* Level 90+: 7801–10000 | |||
|- | |- | ||
| Soulbound|| Keeps the item upon death in the vault. || Level 0 | | '''Soulbound''' || Keeps the item upon death in the vault. || | ||
* Level 0+: 20% chance | |||
|- | |- | ||
| '''Living''' || Upgrades the item to the user’s level upon leaving the vault. || | |||
* Level 0+: 2% chance | |||
|} | |} | ||
==Implicits== | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| Armor || Reduces incoming damage. || Level 0 | | '''Armor''' || Reduces incoming damage. || | ||
* Level 0: 3–5 | |||
* Level 14: 6–7 | |||
* Level 27: 8–10 | |||
* Level 40: 11–13 | |||
* Level 52: 14–16 | |||
* Level 65: 17–20 | |||
* Level 74: 17–23 | |||
* Level 86: 17–27 | |||
* Level 97: 17–30 | |||
|- | |- | ||
| Lucky Hit Chance || Chance to proc Lucky effects | | '''Lucky Hit Chance''' || Chance to proc Lucky effects. || | ||
* Level 25: 2%–4% | |||
* Level 40: 5%–6% | |||
|- | |- | ||
| Ability Power || Increases ability | | '''Ability Power''' || Increases ability damage. || | ||
* Level 0: 2.0–6.0 | |||
* Level 12: 7.0–12.0 | |||
* Level 20: 13.0–16.0 | |||
* Level 34: 17.0–20.0 | |||
* Level 47: 21.0–24.0 | |||
* Level 62: 25.0–28.0 | |||
* Level 71: 29.0–33.0 | |||
* Level 80: 34.0–38.0 | |||
* Level 86: 39.0–44.0 | |||
|- | |- | ||
| Critical Hit Resistance || Reduces damage taken | | '''Critical Hit Resistance''' || Reduces crit damage taken. || | ||
* Level 20: 5%–15% | |||
* Level 40: 16%–24% | |||
* Level 65: 25%–30% | |||
* Level 79: 31%–40% | |||
|- | |- | ||
| Mana || | | '''Mana''' || Increases maximum mana. || | ||
* Level 20: 20–30 | |||
* Level 40: 31–40 | |||
* Level 70: 41–50 | |||
* Level 95: 51–60 | |||
|- | |- | ||
| Block Chance || Chance to block | | '''Block Chance''' || Chance to block damage. || | ||
* Level 20: 4%–8% | |||
* Level 70: 9%–12% | |||
|- | |- | ||
| Movement Speed || Increases | | '''Movement Speed''' || Increases movement speed. || | ||
* Level 20: 2%–6% | |||
* Level 40: 7%–10% | |||
* Level 65: 11%–14% | |||
* Level 85: 15%–20% | |||
|} | |} | ||
==Prefix== | === Prefix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Armor''' || Adds bonus armor. || | ||
* Level 0: 1–2 | |||
* Level 16: 3–4 | |||
* Level 38: 5–6 | |||
* Level 62: 7–8 | |||
* Level 88: 9–10 | |||
|- | |- | ||
| | | '''Health''' || Adds bonus health. || | ||
* Level 0: 2–3 | |||
* Level 25: 4 | |||
* Level 50: 5 | |||
* Level 65: 6 | |||
|- | |- | ||
| | | '''Mana % Increase''' || Increases total mana by %. || | ||
* Level 41: 10%–20% | |||
* Level 64: 21%–30% | |||
* Level 80: 31%–40% | |||
* Level 96: 41%–50% | |||
|- | |- | ||
| | | '''Resistance''' || Reduces damage taken. || | ||
* Level 17: 4%–6% | |||
* Level 36: 7%–9% | |||
* Level 57: 10%–12% | |||
* Level 82: 13%–16% | |||
|- | |- | ||
| | | '''Damage Increase''' || Increases all outgoing damage. || | ||
* Level 6: 5%–9% | |||
* Level 21: 10%–14% | |||
* Level 44: 15%–21% | |||
* Level 73: 22%–28% | |||
* Level 90: 29%–35% | |||
|- | |- | ||
| | | '''Ability Power %''' || Increases ability damage. || | ||
* Level 20: 4%–7% | |||
* Level 42: 8%–11% | |||
* Level 68: 12%–15% | |||
* Level 87: 16%–20% | |||
|- | |- | ||
| | | '''Knockback Resistance''' || Reduces knockback. || | ||
* Level 0: 5%–10% | |||
* Level 15: 11%–14% | |||
* Level 32: 15%–19% | |||
* Level 57: 20%–24% | |||
* Level 89: 25%–30% | |||
|- | |- | ||
| | | '''Effect Avoidance''' || Chance to avoid negative effects. || | ||
* Level 0: 10%–15% | |||
* Level 45: 16%–25% | |||
* Level 56: 26%–35% | |||
* Level 75: 36%–40% | |||
|- | |- | ||
| | | '''Random Ability''' || Adds a random ability. || | ||
* Level 25: +1-2 | |||
|} | |} | ||
==Suffix== | === Suffix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| Durability|| Increases | | '''Durability''' || Increases item durability. || | ||
* Level 0: 400–800 | |||
* Level 21: 801–1700 | |||
* Level 42: 1601–2600 | |||
* Level 51: 2401–4000 | |||
* Level 65: 3201–7000 | |||
* Level 90: 4001–9000 | |||
|- | |- | ||
| Cooldown Reduction|| Reduces | | '''Cooldown Reduction''' || Reduces ability cooldowns. || | ||
* Level 20: 3%–5% | |||
* Level 39: 6%–8% | |||
* Level 59: 9%–11% | |||
* Level 70: 12%–14% | |||
* Level 85: 15%–17% | |||
* Level 92: 18%–20% | |||
|- | |- | ||
| Effect Duration|| Extends | | '''Effect Duration''' || Extends effect durations. || | ||
* Level 20: 3%–5% | |||
* Level 39: 6%–8% | |||
* Level 59: 9%–11% | |||
* Level 70: 12%–14% | |||
* Level 85: 15%–17% | |||
* Level 92: 18%–20% | |||
|- | |- | ||
| Item Quantity|| Increases quantity | | '''Item Quantity''' || Increases loot quantity. || | ||
* Level 0: 3%–5% | |||
* Level 22: 6%–8% | |||
* Level 45: 9%–11% | |||
* Level 72: 12%–13% | |||
* Level 93: 14%–15% | |||
|- | |- | ||
| Item Rarity|| Boosts rarity | | '''Item Rarity''' || Boosts loot rarity. || | ||
* Level 0: 5%–8% | |||
* Level 25: 9%–13% | |||
* Level 51: 14%–19% | |||
* Level 78: 20%–25% | |||
* Level 95: 26%–30% | |||
|- | |- | ||
| Trap Disarming|| | | '''Trap Disarming''' || Chance to disarm traps. || | ||
* Level 10: 5%–8% | |||
* Level 21: 9%–12% | |||
* Level 35: 13%–16% | |||
* Level 50: 17%–20% | |||
|- | |- | ||
| Healing Effectiveness|| Enhances | | '''Healing Effectiveness''' || Enhances healing. || | ||
* Level 12: 5%–10% | |||
* Level 25: 11%–18% | |||
* Level 46: 19%–26% | |||
* Level 66: 27%–32% | |||
* Level 82: 33%–37% | |||
* Level 98: 38%–42% | |||
|- | |- | ||
| Mana Regen || Increases | | '''Mana Regen''' || Increases mana regeneration. || | ||
* Level 0: 0.1–0.2 | |||
* Level 23: 0.21–0.3 | |||
* Level 34: 0.31–0.4 | |||
* Level 46: 0.41–0.5 | |||
* Level 55: 0.51–0.6 | |||
* Level 67: 0.61–0.7 | |||
* Level 81: 0.71–0.8 | |||
* Level 92: 0.81–1.0 | |||
|- | |- | ||
| Soul Quantity|| Increases | | '''Soul Quantity''' || Increases soul shards. || | ||
* Level 22: 10%–20% | |||
* Level 44: 21%–30% | |||
* Level 66: 31%–40% | |||
* Level 87: 41%–50% | |||
|- | |- | ||
| Area of Effect || Increases | | '''Area of Effect''' || Increases ability/effect radius. || | ||
* Level 0: 3%–7% | |||
* Level 40: 3%–11% | |||
* Level 63: 8%–16% | |||
* Level 89: 8%–20% | |||
|} | |} | ||
== | == Swords == | ||
{{See also|Weapons}} | {{See also|Weapons}} | ||
==Base Attributes== | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Durability''' || Base durability. || | ||
* Level 0: 1800–2600 | |||
* Level 8: 2601–3600 | |||
* Level 25: 3601–4700 | |||
* Level 50: 4701–6200 | |||
* Level 70: 6201–8000 | |||
|- | |- | ||
| Soulbound|| Keeps | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | |||
* Level 0–100: 2% chance | |||
|} | |} | ||
==Implicits== | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Attack Damage''' || Base weapon damage. || | ||
* Level 0: 8.0–10.0 | |||
* Level 10: 8.0–12.0 | |||
* Level 16: 11.0–14.0 | |||
* Level 25: 11.0–18.0 | |||
* Level 36: 11.0–21.0 | |||
* Level 48: 13.0–24.0 | |||
* Level 58: 16.0–27.0 | |||
* Level 64: 19.0–30.0 | |||
* Level 72: 22.0–33.0 | |||
* Level 83: 25.0–36.0 | |||
* Level 90: 28.0–39.0 | |||
* Level 95: 28.0–42.0 | |||
* Level 100: 28.0–50.0 | |||
|- | |- | ||
| | | '''Attack Speed''' || Swing speed modifier. || | ||
* Level 0: -2.4 to -2.3 | |||
* Level 50: -2.29 to -2.2 | |||
|- | |- | ||
| Sweeping Hit Damage || | | '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || | ||
* Level 0: 20%–30% | |||
* Level 25: 31%–40% | |||
* Level 49: 41%–50% | |||
* Level 64: 51%–60% | |||
* Level 81: 61%–70% | |||
* Level 94: 71%–80% | |||
|} | |} | ||
==Prefix== | === Prefix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Heart Frag Chance''' || Drops heart fragments on hit. || | ||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
| | | '''Soul Quantity''' || Increases soul shards. || | ||
* Level 0: 10%–20% | |||
* Level 28: 10%–30% | |||
* Level 45: 10%–40% | |||
* Level 70: 10%–40% | |||
* Level 75: 21%–50% | |||
|- | |- | ||
| | | '''Champion Damage''' || Bonus vs Champions. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Horde Damage''' || Bonus vs Hordes. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Tank Damage''' || Bonus vs Tanks. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Dueller Damage''' || Bonus vs Duellers. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Dungeon Damage''' || Bonus in Dungeons. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Assassin Damage''' || Bonus vs Assassins. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Attack Damage''' || Flat damage increase. || | ||
* Level 0: 2.0–6.0 | |||
* Level 22: 7.0–12.0 | |||
* Level 35: 13.0–18.0 | |||
* Level 48: 19.0–27.0 | |||
* Level 59: 28.0–35.0 | |||
* Level 70: 36.0–42.0 | |||
* Level 80: 43.0–48.0 | |||
* Level 87: 49.0–55.0 | |||
|- | |- | ||
| | | '''Chaining Attack''' || Chains to nearby enemies. || | ||
* Level 0: 1–2 hits | |||
* Level 40: 3–4 hits | |||
* Level 80: 5–6 hits | |||
|} | |} | ||
==Suffix== | === Suffix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Durability''' || Increases durability. || | ||
* Level 0: 500–900 | |||
* Level 28: 901–1300 | |||
* Level 46: 1301–1700 | |||
* Level 67: 1701–2100 | |||
* Level 89: 2101–2500 | |||
|- | |- | ||
| | | '''Healing Cloud''' || Spawns healing cloud (2% chance). || | ||
* Level 0: Instant Health | |||
* Level 32: +40 duration | |||
* Level 64: +80 duration | |||
|- | |- | ||
| | | '''Poison Cloud''' || Spawns poison cloud (5% chance). || | ||
* Level 0: Poison III | |||
* Level 32: Poison V | |||
* Level 64: Poison VII | |||
|- | |- | ||
| | | '''Fear Cloud''' || Spawns fear cloud (5% chance). || | ||
* Level 0: 60s repel | |||
* Level 32: +40 duration | |||
* Level 64: +80 duration | |||
|- | |- | ||
| | | '''Chilling Cloud''' || Spawns chilling cloud (5% chance). || | ||
* Level 0: 140s chilled | |||
* Level 32: +40 duration | |||
* Level 64: +80 duration | |||
|- | |- | ||
| | | '''Stun Attack Chance''' || Chance to stun. || | ||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
| | | '''Shocking Hit Chance''' || Chance to shock. || | ||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
| | | '''Attack Speed''' || Increases attack speed. || | ||
* Level 0: +5%–10% | |||
* Level 36: +11%–15% | |||
* Level 65: +16%–20% | |||
* Level 96: +21%–25% | |||
|- | |- | ||
| | | '''Attack Range''' || Increases attack range. || | ||
* Level 0: +0.1–0.2 | |||
* Level 20: +0.21–0.3 | |||
* Level 45: +0.31–0.4 | |||
* Level 75: +0.41–0.5 | |||
|} | |} | ||
==Axes== | == Axes == | ||
{{See also|Weapons}} | {{See also|Weapons}} | ||
==Base | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Durability''' || Base durability. || | ||
* Level 0: 1800–2600 | |||
* Level 8: 2601–3600 | |||
* Level 25: 3601–4700 | |||
* Level 50: 4701–6200 | |||
* Level 70: 6201–8000 | |||
|- | |- | ||
| Soulbound|| Keeps | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
| Living || | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|- | |- | ||
| '''Double Damage Chance''' || Chance for double damage. || | |||
* Level 0: 20%–40% | |||
* Level 25: 20%–50% | |||
* Level 40: 20%–60% | |||
* Level 50: 20%–70% | |||
* Level 65: 20%–80% | |||
|} | |} | ||
==Implicits== | === Implicits === | ||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Attack Damage''' || Base weapon damage. || | |||
* Level 0: 9.0–12.0 | |||
* Level 10: 13.0–15.0 | |||
* Level 16: 16.0–18.0 | |||
* Level 25: 19.0–21.0 | |||
* Level 36: 22.0–24.0 | |||
* Level 48: 25.0–28.0 | |||
* Level 58: 29.0–32.0 | |||
* Level 64: 33.0–36.0 | |||
* Level 72: 37.0–40.0 | |||
* Level 83: 41.0–44.0 | |||
* Level 90: 45.0–48.0 | |||
* Level 95: 49.0–52.0 | |||
* Level 100: 53.0–60.0 | |||
|- | |||
| '''Attack Speed''' || Swing speed modifier. || | |||
* Level 0: -3.0 to -2.9 | |||
* Level 50: -2.89 to -2.7 | |||
|} | |||
=== Prefix === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
|| | | '''Soul Quantity''' || Increases soul shards. || | ||
* Level 0: 10%–20% | |||
* Level 28: 10%–30% | |||
* Level 45: 10%–40% | |||
* Level 70: 10%–40% | |||
* Level 75: 21%–50% | |||
|- | |- | ||
|| | | '''Champion Damage''' || Bonus vs Champions. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| | | '''Horde Damage''' || Bonus vs Hordes. || | ||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |- | ||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Dueller Damage''' || Bonus vs Duellers. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 2.0–6.0 | |||
* Level 22: 7.0–12.0 | |||
* Level 35: 13.0–18.0 | |||
* Level 48: 19.0–27.0 | |||
* Level 59: 28.0–35.0 | |||
* Level 70: 36.0–42.0 | |||
* Level 80: 43.0–48.0 | |||
* Level 87: 49.0–55.0 | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 0: 1–2 hits | |||
* Level 40: 3–4 hits | |||
* Level 80: 5–6 hits | |||
|} | |} | ||
== | === Suffix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
|| | | '''Durability''' || Increases durability. || | ||
* Level 11: 500–900 | |||
* Level 28: 901–1300 | |||
* Level 46: 1301–1700 | |||
* Level 67: 1701–2100 | |||
* Level 89: 2101–2500 | |||
|- | |- | ||
|| | | '''Healing Cloud''' || Spawns healing cloud (2% chance). || | ||
* Level 0: 80 ticks | |||
* Level 32: 120 ticks | |||
* Level 64: 160 ticks (+1 radius) | |||
|- | |- | ||
|| | | '''Poison Cloud''' || Spawns poison cloud (5% chance). || | ||
* Level 0: Poison III | |||
* Level 32: Poison V | |||
* Level 64: Poison VII | |||
|- | |- | ||
|| | | '''Fear Cloud''' || Spawns fear cloud (5% chance). || | ||
* Level 0: 120 ticks | |||
* Level 32: 160 ticks | |||
* Level 64: 200 ticks | |||
|- | |- | ||
|| | | '''Chilling Cloud''' || Spawns chilling cloud (5% chance). || | ||
* Level 0: 140s chilled | |||
* Level 32: +40 duration | |||
* Level 64: +80 duration | |||
|- | |- | ||
|| | | '''Stun Attack Chance''' || Chance to stun. || | ||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
|| | | '''Shocking Hit Chance''' || Chance to shock. || | ||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |- | ||
|| | | '''Attack Speed''' || Increases attack speed. || | ||
* Level 0: +5%–10% | |||
* Level 36: +11%–15% | |||
* Level 65: +16%–20% | |||
* Level 96: +21%–25% | |||
|- | |- | ||
| | | '''Attack Range''' || Increases attack range. || | ||
* Level 0: +0.1–0.2 | |||
* Level 20: +0.21–0.3 | |||
* Level 45: +0.31–0.4 | |||
* Level 75: +0.41–0.5 | |||
|- | |- | ||
|| | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
* Level 25: 3%–5% | |||
* Level 40: 6%–7% | |||
* Level 60: 8%–10% | |||
* Level 80: 11%–13% | |||
|} | |} | ||
== | == Wands == | ||
{{See also|Weapons}} | |||
=== Base Attributes === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
! | |||
! | |||
|- | |- | ||
| | | '''Durability''' || Base durability. || | ||
* Level 0: 400–800 | |||
* Level 21: 801–1600 | |||
* Level 60: 1601–2400 | |||
|- | |- | ||
|| | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | |||
|- | |- | ||
|| | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | |||
|} | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |- | ||
|| | | '''Ability Power''' || Increases spell damage. || | ||
* Level 0: 5.0–10.0 | |||
* Level 11: 11.0–15.0 | |||
* Level 25: 16.0–20.0 | |||
* Level 38: 21.0–25.0 | |||
* Level 50: 26.0–30.0 | |||
* Level 61: 31.0–35.0 | |||
* Level 70: 36.0–40.0 | |||
* Level 83: 41.0–45.0 | |||
* Level 96: 46.0–50.0 | |||
|} | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |- | ||
|| | | '''Soul Quantity''' || Increases soul shards. || | ||
* Level 0: 10%–20% | |||
* Level 28: 21%–30% | |||
* Level 45: 31%–40% | |||
* Level 75: 41%–50% | |||
|- | |- | ||
| | | '''Ability Power %''' || Increases ability power. || | ||
* Level 0: 4%–7% | |||
* Level 42: 8%–11% | |||
* Level 68: 12%–15% | |||
* Level 87: 16%–20% | |||
|- | |- | ||
|| | | '''Random Ability +1''' || Grants +1 to a random ability. || | ||
* Level 0: +1 | |||
|} | |||
=== Suffix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |- | ||
|| | | '''Healing Effectiveness''' || Enhances healing. || | ||
* Level 0: 5%–10% | |||
* Level 25: 11%–18% | |||
* Level 46: 19%–26% | |||
* Level 66: 27%–32% | |||
* Level 82: 33%–37% | |||
* Level 98: 38%–42% | |||
|- | |- | ||
| | | '''Durability''' || Increases durability. || | ||
* Level 11: 400–800 | |||
* Level 28: 801–1600 | |||
* Level 46: 1601–2400 | |||
* Level 67: 2401–3200 | |||
* Level 89: 3201–4000 | |||
|- | |- | ||
| | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
* Level 0: 4%–6% | |||
* Level 50: 7%–8% | |||
* Level 75: 9%–10% | |||
|- | |||
| '''Effect Duration''' || Extends effect durations. || | |||
* Level 20: 3%–5% | |||
* Level 39: 6%–8% | |||
* Level 59: 9%–11% | |||
* Level 70: 12%–14% | |||
* Level 85: 15%–17% | |||
* Level 92: 18%–20% | |||
|} | |} | ||
== | == Focus (Book) == | ||
{{See also|Weapons}} | |||
{{ | === Base Attributes === | ||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 400–800 | |||
* Level 21: 801–1600 | |||
* Level 60: 1601–2400 | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0–100: 20% chance | |||
|- | |||
| '''Living''' || Auto-upgrades to user level. || | |||
* Level 0–100: 2% chance | |||
|} | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Mana''' || Increases maximum mana. || | |||
* Level 0: 10–20 | |||
* Level 22: 21–40 | |||
* Level 52: 41–70 | |||
* Level 70: 71–90 | |||
* Level 96: 91–100 | |||
|} | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%–20% | |||
* Level 28: 21%–30% | |||
* Level 45: 31%–40% | |||
* Level 75: 41%–50% | |||
|- | |||
| '''Random Ability +1''' || Grants +1 to a random ability. || | |||
* Level 0: +1 | |||
|} | |||
=== Suffix === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers | ||
|- | |||
| '''Mana Regen''' || Increases mana regeneration. || | |||
* Level 0: 10%–20% | |||
* Level 23: 21%–30% | |||
* Level 34: 31%–40% | |||
* Level 46: 41%–50% | |||
* Level 55: 51%–60% | |||
* Level 67: 61%–70% | |||
* Level 81: 71%–80% | |||
* Level 92: 81%–100% | |||
|- | |||
| '''Healing Effectiveness''' || Enhances healing. || | |||
* Level 0: 5%–10% | |||
* Level 25: 11%–18% | |||
* Level 46: 19%–26% | |||
* Level 66: 27%–32% | |||
* Level 82: 33%–37% | |||
* Level 98: 38%–42% | |||
|- | |- | ||
| | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
* Level 25: 4%–6% | |||
* Level 50: 7%–8% | |||
* Level 75: 9%–10% | |||
|- | |- | ||
| | | '''Trap Disarming''' || Chance to disarm traps. || | ||
* Level 0: 4%–6% | |||
* Level 36: 7%–9% | |||
* Level 50: 10%–12% | |||
* Level 80: 13%–15% | |||
|- | |- | ||
| | | '''Durability''' || Increases durability. || | ||
* Level 11: 400–800 | |||
* Level 28: 801–1600 | |||
* Level 46: 1601–2400 | |||
* Level 67: 2401–3200 | |||
* Level 89: 3201–4000 | |||
|- | |- | ||
| '''Cooldown Reduction''' || Reduces cooldowns. || | |||
* Level 0: 5%–7% | |||
* Level 22: 8%–11% | |||
* Level 43: 12%–16% | |||
* Level 70: 17%–21% | |||
* Level 85: 22%–25% | |||
* Level 92: 26%–28% | |||
|} | |} | ||
{{DEFAULTSORT:Vault Armour}} |
Latest revision as of 08:26, 29 June 2025
Armour
See also: Armour
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability of the item. |
|
Soulbound | Keeps the item upon death in the vault. |
|
Living | Upgrades the item to the user’s level upon leaving the vault. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Armor | Reduces incoming damage. |
|
Lucky Hit Chance | Chance to proc Lucky effects. |
|
Ability Power | Increases ability damage. |
|
Critical Hit Resistance | Reduces crit damage taken. |
|
Mana | Increases maximum mana. |
|
Block Chance | Chance to block damage. |
|
Movement Speed | Increases movement speed. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Armor | Adds bonus armor. |
|
Health | Adds bonus health. |
|
Mana % Increase | Increases total mana by %. |
|
Resistance | Reduces damage taken. |
|
Damage Increase | Increases all outgoing damage. |
|
Ability Power % | Increases ability damage. |
|
Knockback Resistance | Reduces knockback. |
|
Effect Avoidance | Chance to avoid negative effects. |
|
Random Ability | Adds a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases item durability. |
|
Cooldown Reduction | Reduces ability cooldowns. |
|
Effect Duration | Extends effect durations. |
|
Item Quantity | Increases loot quantity. |
|
Item Rarity | Boosts loot rarity. |
|
Trap Disarming | Chance to disarm traps. |
|
Healing Effectiveness | Enhances healing. |
|
Mana Regen | Increases mana regeneration. |
|
Soul Quantity | Increases soul shards. |
|
Area of Effect | Increases ability/effect radius. |
|
Swords
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
|
Attack Speed | Swing speed modifier. |
|
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
Soul Quantity | Increases soul shards. |
|
Champion Damage | Bonus vs Champions. |
|
Horde Damage | Bonus vs Hordes. |
|
Tank Damage | Bonus vs Tanks. |
|
Dueller Damage | Bonus vs Duellers. |
|
Dungeon Damage | Bonus in Dungeons. |
|
Assassin Damage | Bonus vs Assassins. |
|
Attack Damage | Flat damage increase. |
|
Chaining Attack | Chains to nearby enemies. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
|
Healing Cloud | Spawns healing cloud (2% chance). |
|
Poison Cloud | Spawns poison cloud (5% chance). |
|
Fear Cloud | Spawns fear cloud (5% chance). |
|
Chilling Cloud | Spawns chilling cloud (5% chance). |
|
Stun Attack Chance | Chance to stun. |
|
Shocking Hit Chance | Chance to shock. |
|
Attack Speed | Increases attack speed. |
|
Attack Range | Increases attack range. |
|
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Double Damage Chance | Chance for double damage. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
|
Attack Speed | Swing speed modifier. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
Soul Quantity | Increases soul shards. |
|
Champion Damage | Bonus vs Champions. |
|
Horde Damage | Bonus vs Hordes. |
|
Tank Damage | Bonus vs Tanks. |
|
Dueller Damage | Bonus vs Duellers. |
|
Dungeon Damage | Bonus in Dungeons. |
|
Assassin Damage | Bonus vs Assassins. |
|
Attack Damage | Flat damage increase. |
|
Chaining Attack | Chains to nearby enemies. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
|
Healing Cloud | Spawns healing cloud (2% chance). |
|
Poison Cloud | Spawns poison cloud (5% chance). |
|
Fear Cloud | Spawns fear cloud (5% chance). |
|
Chilling Cloud | Spawns chilling cloud (5% chance). |
|
Stun Attack Chance | Chance to stun. |
|
Shocking Hit Chance | Chance to shock. |
|
Attack Speed | Increases attack speed. |
|
Attack Range | Increases attack range. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Wands
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Ability Power | Increases spell damage. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Ability Power % | Increases ability power. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Healing Effectiveness | Enhances healing. |
|
Durability | Increases durability. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Effect Duration | Extends effect durations. |
|
Focus (Book)
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Auto-upgrades to user level. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Mana | Increases maximum mana. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Mana Regen | Increases mana regeneration. |
|
Healing Effectiveness | Enhances healing. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Trap Disarming | Chance to disarm traps. |
|
Durability | Increases durability. |
|
Cooldown Reduction | Reduces cooldowns. |
|