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* Level 0+: 20% chance | * Level 0+: 20% chance | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0+: 2% chance | * Level 0+: 2% chance | ||
|} | |} | ||
Line 220: | Line 220: | ||
=== Base Attributes === | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Durability''' || Base durability. || Β | | '''Durability''' || Base durability. || Β | ||
Line 228: | Line 228: | ||
* Level 50: 4701β6200 | * Level 50: 4701β6200 | ||
* Level 70: 6201β8000 | * Level 70: 6201β8000 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || Β | | '''Soulbound''' || Keeps item on death. || Β | ||
* Level 0β100: 20% chance | * Level 0β100: 20% chance | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chance | * Level 0β100: 2% chance | ||
|| Cannot be legendary. | |||
|} | |} | ||
Β | ===Implicit=== | ||
=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Attack Damage''' || Base weapon damage. || Β | | '''Attack Damage''' || Base weapon damage. || Β | ||
* Level 0: 8. | * Level 0: 8.0β14.0 | ||
* Level 10: | * Level 10: 15.0β16.0 | ||
* Level 16: | * Level 16: 17.0β20.0 | ||
* Level 25: | * Level 25: 21.0β30.0 | ||
* Level 36: | * Level 36: 31.0β42.0 | ||
* Level 48: | * Level 48: 43.0β55.0 | ||
* Level 58: | * Level 58: 56.0β64.0 | ||
* Level 64: | * Level 64: 65.0β76.0 | ||
* Level 72: | * Level 72: 77.0β90.0 | ||
* Level 83: | * Level 83: 91.0β100.0 | ||
* Level 90: | * Level 90: 101.0β108.0 | ||
* Level 95: | * Level 95: 109.0β132.0 | ||
* Level 100: | * Level 100: 109.0β132.0 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Attack Speed''' || Swing speed modifier. || Β | | '''Attack Speed''' || Swing speed modifier. || Β | ||
* Level 0: -2.4 to -2.3 | * Level 0: -2.4 to -2.3 | ||
* Level 50: -2.29 to -2.2 | * Level 50: -2.29 to -2.2 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || Β | | '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || Β | ||
Line 266: | Line 270: | ||
* Level 81: 61%β70% | * Level 81: 61%β70% | ||
* Level 94: 71%β80% | * Level 94: 71%β80% | ||
|| Cannot be legendary. | |||
|- | |||
|} | |} | ||
=== Prefix === | ===Prefix=== | ||
Β | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || Β | | '''Heart Frag Chance''' || Drops heart fragments on hit. || Β | ||
Line 278: | Line 285: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 17%β20% | |||
* Level 30: 21%β24% | |||
* Level 45: 25%β35% | |||
* Level 65: 36%β50% | |||
|- | |||
| '''Lucky Hit''' || Chance for lucky hit. || | |||
* Level 25: 2%β4% | |||
* Level 40: 5%β6% | |||
* Level 60: 7%β8% | |||
* Level 80: 9%β10% | |||
|| | |||
* Level 25: 7%β8% | |||
* Level 40: 9%β10% | |||
* Level 60: 12%β15% | |||
* Level 80: 16%β20% | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 5: 1β2 | |||
* Level 40: 3β4 | |||
* Level 80: 5β6 | |||
* Level 100: 7β8 | |||
|| | |||
* Level 5: 5β6 | |||
* Level 40: 7β8 | |||
* Level 80: 9β10 | |||
|- | |- | ||
| '''Soul Quantity''' || Increases soul shards. || Β | | '''Soul Quantity''' || Increases soul shards. || Β | ||
Line 285: | Line 318: | ||
* Level 70: 10%β40% | * Level 70: 10%β40% | ||
* Level 75: 21%β50% | * Level 75: 21%β50% | ||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |- | ||
| '''Champion Damage''' || Bonus vs Champions. || Β | | '''Champion Damage''' || Bonus vs Champions. || Β | ||
Line 291: | Line 329: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Dungeon Damage''' || Bonus in Dungeons. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Assassin Damage''' || Bonus vs Assassins. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Horde Damage''' || Bonus vs Hordes. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Tank Damage''' || Bonus vs Tanks. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Dweller Damage''' || Bonus vs Dwellers. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
|} | |} | ||
=== Suffix === | ===Suffix=== | ||
Β | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Durability''' || Increases durability. || Β | | '''Durability''' || Increases item durability. || Β | ||
* Level 0: 500β900 | * Level 0: 500β900 | ||
* Level 28: 901β1300 | * Level 28: 901β1300 | ||
Line 348: | Line 403: | ||
* Level 67: 1701β2100 | * Level 67: 1701β2100 | ||
* Level 89: 2101β2500 | * Level 89: 2101β2500 | ||
|| Cannot be legendary. | |||
|- | |||
| '''Healing Cloud''' || Creates healing cloud on hit. || | |||
* Level 0: Instant Health I (80 ticks) | |||
* Level 32: Instant Health II (120 ticks) | |||
* Level 64: Instant Health III (160 ticks) | |||
* Level 101: Instant Health IV (200 ticks) | |||
* Level 102: Instant Health V (240 ticks) | |||
|| | |||
* Level 0: Instant Health III (160 ticks) | |||
* Level 32: Instant Health IV (200 ticks) | |||
* Level 64: Instant Health V (240 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (120 ticks) | |||
* Level 32: Poison V (160 ticks) | |||
* Level 64: Poison VII (200 ticks) | |||
* Level 101: Poison IX (240 ticks) | |||
* Level 102: Poison XII (300 ticks) | |||
|| | |||
* Level 0: Poison VII (200 ticks) | |||
* Level 32: Poison IX (240 ticks) | |||
* Level 64: Poison XII (300 ticks) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness cloud on hit. || | |||
* Level 0: Slowness I (120 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness II (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Fear Cloud''' || Creates fear cloud on hit. || | ||
* Level 0: | * Level 0: Fear (120 ticks) | ||
* Level 32: | * Level 32: Fear (160 ticks) | ||
* Level 64: | * Level 64: Fear (200 ticks) | ||
* Level 101: Fear (260 ticks) | |||
* Level 102: Fear (300 ticks) | |||
|| Β | |||
* Level 0: Fear (200 ticks) | |||
* Level 32: Fear (260 ticks) | |||
* Level 64: Fear (300 ticks) | |||
|- | |- | ||
| ''' | | '''Chilling Cloud''' || Creates chilling cloud on hit. || | ||
* Level 0: | * Level 0: Chilled I (120 ticks) | ||
* Level 32: | * Level 32: Chilled I (160 ticks) | ||
* Level 64: | * Level 64: Chilled I (200 ticks) | ||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| Β | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled II (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Attack Speed''' || Increases attack speed. || Β | ||
* Level 0: | * Level 0: 5%β10% | ||
* Level | * Level 36: 11%β15% | ||
* Level | * Level 65: 16%β20% | ||
* Level 96: 21%β25% | |||
|| Cannot be legendary. | |||
|- | |- | ||
| ''' | | '''Attack Range''' || Increases attack range. || | ||
* Level 0: | * Level 0: 0.1β0.2 | ||
* Level | * Level 20: 0.21β0.3 | ||
* Level | * Level 45: 0.31β0.4 | ||
* Level 75: 0.41β0.5 | |||
|| Β | |||
* Level 0: 0.31β0.4 | |||
* Level 20: 0.41β0.5 | |||
* Level 45: 0.51β0.6 | |||
* Level 75: 0.61β0.8 | |||
|- | |- | ||
| '''Stun | | '''Attack Damage''' || Flat damage increase. || | ||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Ability Power''' || Flat ability power increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || Β | |||
* Level 0: 4%β8% | * Level 0: 4%β8% | ||
* Level 30: 9%β12% | * Level 30: 9%β12% | ||
Line 375: | Line 510: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |- | ||
| '''Shocking Hit | | '''Shocking Hit''' || Chance to shock on hit. || Β | ||
* Level 0: 4%β8% | * Level 0: 4%β8% | ||
* Level 30: 9%β12% | * Level 30: 9%β12% | ||
Line 382: | Line 523: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |- | ||
|} | |} | ||
Line 401: | Line 537: | ||
=== Base Attributes === | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Durability''' || Base durability. || Β | | '''Durability''' || Base durability. || Β | ||
Line 409: | Line 545: | ||
* Level 50: 4701β6200 | * Level 50: 4701β6200 | ||
* Level 70: 6201β8000 | * Level 70: 6201β8000 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || Β | | '''Soulbound''' || Keeps item on death. || Β | ||
* Level 0β100: 20% chance | * Level 0β100: 20% chance | ||
||Cannot be legendary. | |||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chance | * Level 0β100: 2% chance | ||
|- | |- | ||
Line 422: | Line 560: | ||
* Level 50: 20%β70% | * Level 50: 20%β70% | ||
* Level 65: 20%β80% | * Level 65: 20%β80% | ||
|| Cannot be legendary. | |||
|- | |||
|} | |} | ||
=== Implicits === | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers Values | ||
|- | |- | ||
| '''Attack Damage''' || Base weapon damage. || Β | | '''Attack Damage''' || Base weapon damage. || Β | ||
* Level 0: | * Level 0: 8.0β14.0 | ||
* Level 10: | * Level 10: 15.0β16.0 | ||
* Level 16: | * Level 16: 17.0β20.0 | ||
* Level 25: | * Level 25: 21.0β30.0 | ||
* Level 36: | * Level 36: 31.0β42.0 | ||
* Level 48: | * Level 48: 43.0β55.0 | ||
* Level 58: | * Level 58: 56.0β64.0 | ||
* Level 64: | * Level 64: 65.0β76.0 | ||
* Level 72: | * Level 72: 77.0β90.0 | ||
* Level 83: | * Level 83: 91.0β100.0 | ||
* Level 90: | * Level 90: 101.0β108.0 | ||
* Level 95: | * Level 95: 109.0β132.0 | ||
* Level 100: | * Level 100: 109.0β132.0 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Attack Speed''' || Swing speed modifier. || Β | | '''Attack Speed''' || Swing speed modifier. || Β | ||
* Level 0: -3.0 to -2.9 | * Level 0: -3.0 to -2.9 | ||
* Level 50: -2.89 to -2.7 | * Level 50: -2.89 to -2.7 | ||
|| Cannot be legendary. | |||
|} | |} | ||
=== Prefix === | ===Prefix=== | ||
Β | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers Values | ||
|- | |- | ||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || Β | | '''Heart Frag Chance''' || Drops heart fragments on hit. || Β | ||
Line 458: | Line 601: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 17%β20% | |||
* Level 30: 21%β24% | |||
* Level 45: 25%β35% | |||
* Level 65: 36%β50% | |||
|- | |||
| '''Lucky Hit''' || Chance for lucky hit. || | |||
* Level 25: 3%β5% | |||
* Level 40: 6%β7% | |||
* Level 60: 8%β10% | |||
* Level 80: 11%β13% | |||
|| | |||
* Level 25: 8%β10% | |||
* Level 40: 11%β13% | |||
* Level 60: 15%β17% | |||
* Level 80: 18%β24% | |||
|- | |- | ||
| '''Soul Quantity''' || Increases soul shards. || Β | | '''Soul Quantity''' || Increases soul shards. || Β | ||
Line 465: | Line 624: | ||
* Level 70: 10%β40% | * Level 70: 10%β40% | ||
* Level 75: 21%β50% | * Level 75: 21%β50% | ||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |- | ||
| '''Champion Damage''' || Bonus vs Champions. || Β | | '''Champion Damage''' || Bonus vs Champions. || Β | ||
Line 471: | Line 635: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| '''Horde Damage''' || Bonus vs Hordes. || Β | | '''Horde Damage''' || Bonus vs Hordes. || Β | ||
Line 477: | Line 646: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| '''Tank Damage''' || Bonus vs Tanks. || Β | | '''Tank Damage''' || Bonus vs Tanks. || Β | ||
Line 483: | Line 657: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| ''' | | '''Dweller Damage''' || Bonus vs Dwellers. || Β | ||
* Level 0: 5%β16% | * Level 0: 5%β16% | ||
* Level 36: 11%β20% | * Level 36: 11%β20% | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| '''Dungeon Damage''' || Bonus in Dungeons. || Β | | '''Dungeon Damage''' || Bonus in Dungeons. || Β | ||
Line 495: | Line 679: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |- | ||
| '''Assassin Damage''' || Bonus vs Assassins. || Β | | '''Assassin Damage''' || Bonus vs Assassins. || Β | ||
Line 501: | Line 690: | ||
* Level 62: 21%β25% | * Level 62: 21%β25% | ||
* Level 80: 26%β30% | * Level 80: 26%β30% | ||
|| Β | |||
* Level 0: 21%β25% | |||
* Level 0: | * Level 36: 26%β30% | ||
* Level | * Level 62: 31%β40% | ||
* Level 80: 41%β50% | |||
* Level | |||
* Level 80: | |||
|- | |- | ||
| '''Chaining Attack''' || Chains to nearby enemies. || Β | | '''Chaining Attack''' || Chains to nearby enemies. || Β | ||
* Level | * Level 5: 1β2 | ||
* Level 40: 3β4 | * Level 40: 3β4 | ||
* Level 80: 5β6 | * Level 80: 5β6 | ||
* Level 100: 7β8 | |||
|| | |||
* Level 5: 5β6 | |||
* Level 40: 7β8 | |||
* Level 80: 9β10 | |||
|} | |} | ||
=== Suffix === | ===Suffix=== | ||
Β | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Durability''' || Increases durability. || Β | | '''Durability''' || Increases item durability. || Β | ||
* Level 11: 500β900 | * Level 11: 500β900 | ||
* Level 28: 901β1300 | * Level 28: 901β1300 | ||
Line 528: | Line 718: | ||
* Level 67: 1701β2100 | * Level 67: 1701β2100 | ||
* Level 89: 2101β2500 | * Level 89: 2101β2500 | ||
||Β Cannot be legendary | |||
|- | |||
| '''Healing Cloud''' || Creates healing cloud on hit. || | |||
* Level 0: Instant Health I (20 ticks) | |||
* Level 32: Instant Health II (20 ticks) | |||
* Level 64: Instant Health III (20 ticks) | |||
* Level 101: Instant Health IV (20 ticks) | |||
* Level 102: Instant Health V (20 ticks) | |||
|| | |||
* Level 0: Instant Health III (20 ticks) | |||
* Level 32: Instant Health IV (20 ticks) | |||
* Level 64: Instant Health V (20 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (60 ticks) | |||
* Level 32: Poison V (60 ticks) | |||
* Level 64: Poison VII (60 ticks) | |||
* Level 101: Poison IX (60 ticks) | |||
* Level 102: Poison XII (60 ticks) | |||
|| | |||
* Level 0: Poison VII (60 ticks) | |||
* Level 32: Poison IX (60 ticks) | |||
* Level 64: Poison XII (60 ticks) | |||
|- | |- | ||
| ''' | | '''Slowness Cloud''' || Creates slowness cloud on hit. || | ||
* Level 0: | * Level 0: Slowness I (140 ticks) | ||
* Level 32: | * Level 32: Slowness I (160 ticks) | ||
* Level 64: | * Level 64: Slowness I (200 ticks) | ||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| Β | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness I (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Fear Cloud''' || Creates fear cloud on hit. || | ||
* Level 0: | * Level 0: Fear (60 ticks) | ||
* Level 32: | * Level 32: Fear (60 ticks) | ||
* Level 64: | * Level 64: Fear (60 ticks) | ||
* Level 101: Fear (120 ticks) | |||
* Level 102: Fear (120 ticks) | |||
|| Β | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (120 ticks) | |||
* Level 101: Fear (120 ticks) | |||
|- | |- | ||
| ''' | | '''Chilling Cloud''' || Creates chilling cloud on hit. || Β | ||
* Level 0: | * Level 0: Chilled I (140 ticks) | ||
* Level 32: 160 ticks | * Level 32: Chilled I (160 ticks) | ||
* Level 64: 200 ticks | * Level 64: Chilled I (200 ticks) | ||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled I (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Attack Speed''' || Increases attack speed. || Β | ||
* Level 0: | * Level 0: 5%β10% | ||
* Level | * Level 36: 11%β15% | ||
* Level | * Level 65: 16%β20% | ||
* Level 96: 21%β25% | |||
||Β Cannot be legendary. | |||
|- | |- | ||
| '''Stun | | '''Attack Range''' || Increases attack range. || | ||
* Level 0: 0.1β0.2 | |||
* Level 20: 0.21β0.3 | |||
* Level 45: 0.31β0.4 | |||
* Level 75: 0.41β0.5 | |||
|| | |||
* Level 0: 0.31β0.4 | |||
* Level 20: 0.41β0.5 | |||
* Level 45: 0.51β0.6 | |||
* Level 75: 0.61β0.8 | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Ability Power''' || Flat ability power increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || Β | |||
* Level 0: 4%β8% | * Level 0: 4%β8% | ||
* Level 30: 9%β12% | * Level 30: 9%β12% | ||
Line 555: | Line 826: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |- | ||
| '''Shocking Hit | | '''Shocking Hit''' || Chance to shock on hit. || Β | ||
* Level 0: 4%β8% | * Level 0: 4%β8% | ||
* Level 30: 9%β12% | * Level 30: 9%β12% | ||
Line 562: | Line 839: | ||
* Level 65: 17%β20% | * Level 65: 17%β20% | ||
* Level 86: 21%β24% | * Level 86: 21%β24% | ||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |- | ||
|} | |} | ||
Line 587: | Line 853: | ||
=== Base Attributes === | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Durability''' || Base durability. || Β | | '''Durability''' || Base durability. || Β | ||
Line 593: | Line 859: | ||
* Level 21: 801β1600 | * Level 21: 801β1600 | ||
* Level 60: 1601β2400 | * Level 60: 1601β2400 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || Β | | '''Soulbound''' || Keeps item on death. || Β | ||
* Level 0β100: 20% chance | * Level 0β100: 20% chance | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.|| Β | ||
* Level 0β100: 2% chance | * Level 0β100: 2% chance | ||
|| Cannot be legendary. | |||
|} | |} | ||
=== Implicits === | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Ability Power''' || Increases spell damage. || Β | | '''Ability Power''' || Increases spell damage. || Β | ||
Line 615: | Line 884: | ||
* Level 83: 41.0β45.0 | * Level 83: 41.0β45.0 | ||
* Level 96: 46.0β50.0 | * Level 96: 46.0β50.0 | ||
|| Cannot be legendary. | |||
|} | |} | ||
=== Prefix === | === Prefix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Soul Quantity''' || Increases soul | | '''Soul Quantity''' || Increases soul drops. || Β | ||
* Level 0: 10%β20% | * Level 0: 10%β20% | ||
* Level 28: 21%β30% | * Level 28: 21%β30% | ||
* Level 45: 31%β40% | * Level 45: 31%β40% | ||
* Level 75: 41%β50% | * Level 75: 41%β50% | ||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |- | ||
| '''Ability Power | | '''Ability Power''' || Increases ability power. || Β | ||
* Level 0: 4%β7% | * Level 0: 4%β7% | ||
* Level 42: 8%β11% | * Level 42: 8%β11% | ||
* Level 68: 12%β15% | * Level 68: 12%β15% | ||
* Level 87: 16%β20% | * Level 87: 16%β20% | ||
|| | |||
* Level 0: 12%β15% | |||
* Level 42: 16%β20% | |||
* Level 68: 21%β30% | |||
* Level 87: 31%β50% | |||
|- | |- | ||
| ''' | | '''Ability Level''' || Increases random ability level. || Β | ||
* Level 0: +1 | * Level 0: +1 | ||
|| | |||
* Level 0: +2 | |||
|} | |} | ||
=== Suffix === | === Suffix === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |||
| '''Healing Cloud''' || Creates healing clouds on hit. || | |||
* Level 0: Instant Health I (2s) | |||
* Level 32: Instant Health I (3s) | |||
* Level 64: Instant Health I (4s) | |||
|| | |||
* Level 0: Instant Health I (4s) | |||
* Level 32: Instant Health I (5s) | |||
* Level 64: Instant Health I (6s) | |||
|- | |||
| '''Poison Cloud''' || Creates poison clouds on hit. || | |||
* Level 0: Poison IV (3s) | |||
* Level 32: Poison VI (4s) | |||
* Level 64: Poison VIII (5s) | |||
|| | |||
* Level 0: Poison VIII (5s) | |||
* Level 32: Poison X (6s) | |||
* Level 64: Poison XIII (7.5s) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness clouds on hit. || | |||
* Level 0: Slowness I (7s) | |||
* Level 32: Slowness I (8s) | |||
* Level 64: Slowness I (10s) | |||
|| | |||
* Level 0: Slowness I (10s) | |||
* Level 32: Slowness II (12s) | |||
* Level 64: Slowness II (15s) | |||
|- | |||
| '''Fear Cloud''' || Creates fear clouds on hit. || | |||
* Level 0: Fear (3s) | |||
* Level 32: Fear (4s) | |||
* Level 64: Fear (5s) | |||
|| | |||
* Level 0: Fear (5s) | |||
* Level 32: Fear (6s) | |||
* Level 64: Fear (7.5s) | |||
|- | |||
| '''Chilling Cloud''' || Creates chilling clouds on hit. || | |||
* Level 0: Chilled (7s) | |||
* Level 32: Chilled (8s) | |||
* Level 64: Chilled (10s) | |||
|| | |||
* Level 0: Chilled (10s) | |||
* Level 32: Chilled I (12s) | |||
* Level 64: Chilled I (15s) | |||
|- | |||
| '''Area of Effect''' || Increases effect radius. || | |||
* Level 0: 3%-7% | |||
* Level 40: 8%-11% | |||
* Level 63: 12%-16% | |||
* Level 89: 17%-20% | |||
|| | |||
* Level 0: 12%-16% | |||
* Level 40: 17%-20% | |||
* Level 63: 21%-26% | |||
* Level 89: 27%-32% | |||
|- | |||
| '''Cooldown Reduction''' || Reduces ability cooldowns. || | |||
* Level 0: 5%-7% | |||
* Level 22: 8%-11% | |||
* Level 43: 12%-16% | |||
* Level 70: 17%-21% | |||
* Level 85: 22%-25% | |||
* Level 92: 26%-28% | |||
|| | |||
* Level 0: 12%-16% | |||
* Level 22: 17%-21% | |||
* Level 43: 22%-25% | |||
* Level 70: 26%-28% | |||
* Level 85: 29%-32% | |||
* Level 92: 33%-36% | |||
|- | |- | ||
| '''Healing Effectiveness''' || | | '''Healing Effectiveness''' || Increases healing power. || Β | ||
* Level 0: 5% | * Level 0: 5%-10% | ||
* Level 25: 11% | * Level 25: 11%-18% | ||
* Level 46: 19% | * Level 46: 19%-26% | ||
* Level 66: 27% | * Level 66: 27%-32% | ||
* Level 82: 33% | * Level 82: 33%-37% | ||
* Level 98: 38% | * Level 98: 38%-42% | ||
|| | |||
* Level 0: 19%-26% | |||
* Level 25: 27%-32% | |||
* Level 46: 33%-37% | |||
* Level 66: 38%-42% | |||
* Level 82: 43%-55% | |||
* Level 98: 56%-70% | |||
|- | |- | ||
| '''Durability''' || Increases durability. || Β | | '''Durability''' || Increases item durability. || Β | ||
* Level 11: | * Level 11: 400-800 | ||
* Level 28: | * Level 28: 801-1600 | ||
* Level 46: | * Level 46: 1601-2400 | ||
* Level 67: | * Level 67: 2401-3200 | ||
* Level 89: | * Level 89: 3201-4000 | ||
|| | |||
* Level 11: 1601-2400 | |||
* Level 28: 2401-3200 | |||
* Level 46: 3201-4000 | |||
* Level 67: 4001-6000 | |||
* Level 89: 6001-8000 | |||
|- | |- | ||
| '''Lucky Hit Chance''' || Chance for lucky hits. || Β | | '''Lucky Hit Chance''' || Chance for lucky hits. || Β | ||
* Level 0: 4% | * Level 0: 4%-6% | ||
* Level 50: 7% | * Level 50: 7%-8% | ||
* Level 75: 9% | * Level 75: 9%-10% | ||
|| | |||
* Level 0: 9%-10% | |||
* Level 50: 14%-16% | |||
* Level 75: 17%-20% | |||
|- | |- | ||
| '''Effect Duration''' || | | '''Effect Duration''' || Increases effect duration. || Β | ||
* Level 20: 3% | * Level 20: 3%-5% | ||
* Level 39: 6% | * Level 39: 6%-8% | ||
* Level 59: 9% | * Level 59: 9%-11% | ||
* Level 70: 12% | * Level 70: 12%-14% | ||
* Level 85: 15% | * Level 85: 15%-17% | ||
* Level 92: 18% | * Level 92: 18%-20% | ||
|| | |||
* Level 20: 9%-11% | |||
* Level 39: 12%-14% | |||
* Level 59: 15%-17% | |||
* Level 70: 18%-20% | |||
* Level 85: 21%-30% | |||
* Level 92: 31%-40% | |||
|} | |} | ||
Line 685: | Line 1,062: | ||
* Level 0β100: 20% chance | * Level 0β100: 20% chance | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chance | * Level 0β100: 2% chance | ||
|} | |} | ||
Line 763: | Line 1,140: | ||
* Level 92: 26%β28% | * Level 92: 26%β28% | ||
|} | |} | ||
{{DEFAULTSORT:Vault Armour}} | |||
{{VH3}} |
Latest revision as of 23:02, 14 August 2025
Armour
See also: Armour
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability of the item. |
|
Soulbound | Keeps the item upon death in the vault. |
|
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Armor | Reduces incoming damage. |
|
Lucky Hit Chance | Chance to proc Lucky effects. |
|
Ability Power | Increases ability damage. |
|
Critical Hit Resistance | Reduces crit damage taken. |
|
Mana | Increases maximum mana. |
|
Block Chance | Chance to block damage. |
|
Movement Speed | Increases movement speed. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Armor | Adds bonus armor. |
|
Health | Adds bonus health. |
|
ManaΒ % Increase | Increases total mana byΒ %. |
|
Resistance | Reduces damage taken. |
|
Damage Increase | Increases all outgoing damage. |
|
Ability PowerΒ % | Increases ability damage. |
|
Knockback Resistance | Reduces knockback. |
|
Effect Avoidance | Chance to avoid negative effects. |
|
Random Ability | Adds a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases item durability. |
|
Cooldown Reduction | Reduces ability cooldowns. |
|
Effect Duration | Extends effect durations. |
|
Item Quantity | Increases loot quantity. |
|
Item Rarity | Boosts loot rarity. |
|
Trap Disarming | Chance to disarm traps. |
|
Healing Effectiveness | Enhances healing. |
|
Mana Regen | Increases mana regeneration. |
|
Soul Quantity | Increases soul shards. |
|
Area of Effect | Increases ability/effect radius. |
|
Swords
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary. |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Attack Damage | Flat damage increase. |
|
|
Ability Power | Flat ability power increase. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
| |
Double Damage Chance | Chance for double damage. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Attack Damage | Flat damage increase. |
|
|
Ability Power | Flat ability power increase. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Wands
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Ability Power | Increases spell damage. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Soul Quantity | Increases soul drops. |
|
|
Ability Power | Increases ability power. |
|
|
Ability Level | Increases random ability level. |
|
|
Suffix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Healing Cloud | Creates healing clouds on hit. |
|
|
Poison Cloud | Creates poison clouds on hit. |
|
|
Slowness Cloud | Creates slowness clouds on hit. |
|
|
Fear Cloud | Creates fear clouds on hit. |
|
|
Chilling Cloud | Creates chilling clouds on hit. |
|
|
Area of Effect | Increases effect radius. |
|
|
Cooldown Reduction | Reduces ability cooldowns. |
|
|
Healing Effectiveness | Increases healing power. |
|
|
Durability | Increases item durability. |
|
|
Lucky Hit Chance | Chance for lucky hits. |
|
|
Effect Duration | Increases effect duration. |
|
|
Focus (Book)
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Mana | Increases maximum mana. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Mana Regen | Increases mana regeneration. |
|
Healing Effectiveness | Enhances healing. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Trap Disarming | Chance to disarm traps. |
|
Durability | Increases durability. |
|
Cooldown Reduction | Reduces cooldowns. |
|