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Armour and Weapon Modifications: Difference between revisions

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==Armor==
== Armour ==
Armor is a set of four pieces when equipped provides basic armor just like default armor with the exception in '''Vault Hunters''' it adds variety of different modifiers.
{{See also|Armour}}


'''Vault Armor''' can be modified using [[Vault Workstations| Artisan Station]] with a combination of [[Artisan Station and Focus| Focus]] to add individual modifiers.
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability of the item. ||
* Level 0–20: 520–1040
* Level 21–41: 1041–1560
* Level 42–50: 1561–2200
* Level 51–58: 2201–3380
* Level 59–64: 3381–4420
* Level 65–72: 4421–5200
* Level 73–79: 5201–6500
* Level 80–89: 6501–7800
* Level 90+: 7801–10000
|-
| '''Soulbound''' || Keeps the item upon death in the vault. ||
* Level 0+: 20% chance
|-
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. ||
* Level 0+: 2% chance
|}
Β 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Armor''' || Reduces incoming damage. ||
* Level 0: 3–5
* Level 14: 6–7
* Level 27: 8–10
* Level 40: 11–13
* Level 52: 14–16
* Level 65: 17–20
* Level 74: 17–23
* Level 86: 17–27
* Level 97: 17–30
|-
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. ||
* Level 25: 2%–4%
* Level 40: 5%–6%
|-
| '''Ability Power''' || Increases ability damage. ||
* Level 0: 2.0–6.0
* Level 12: 7.0–12.0
* Level 20: 13.0–16.0
* Level 34: 17.0–20.0
* Level 47: 21.0–24.0
* Level 62: 25.0–28.0
* Level 71: 29.0–33.0
* Level 80: 34.0–38.0
* Level 86: 39.0–44.0
|-
| '''Critical Hit Resistance''' || Reduces crit damage taken. ||
* Level 20: 5%–15%
* Level 40: 16%–24%
* Level 65: 25%–30%
* Level 79: 31%–40%
|-
| '''Mana''' || Increases maximum mana. ||
* Level 20: 20–30
* Level 40: 31–40
* Level 70: 41–50
* Level 95: 51–60
|-
| '''Block Chance''' || Chance to block damage. ||
* Level 20: 4%–8%
* Level 70: 9%–12%
|-
| '''Movement Speed''' || Increases movement speed. ||
* Level 20: 2%–6%
* Level 40: 7%–10%
* Level 65: 11%–14%
* Level 85: 15%–20%
|}
Β 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Armor''' || Adds bonus armor. ||
* Level 0: 1–2
* Level 16: 3–4
* Level 38: 5–6
* Level 62: 7–8
* Level 88: 9–10
|-
| '''Health''' || Adds bonus health. ||
* Level 0: 2–3
* Level 25: 4
* Level 50: 5
* Level 65: 6
|-
| '''Mana % Increase''' || Increases total mana by %. ||
* Level 41: 10%–20%
* Level 64: 21%–30%
* Level 80: 31%–40%
* Level 96: 41%–50%
|-
| '''Resistance''' || Reduces damage taken. ||
* Level 17: 4%–6%
* Level 36: 7%–9%
* Level 57: 10%–12%
* Level 82: 13%–16%
|-
| '''Damage Increase''' || Increases all outgoing damage. ||
* Level 6: 5%–9%
* Level 21: 10%–14%
* Level 44: 15%–21%
* Level 73: 22%–28%
* Level 90: 29%–35%
|-
| '''Ability Power %''' || Increases ability damage. ||
* Level 20: 4%–7%
* Level 42: 8%–11%
* Level 68: 12%–15%
* Level 87: 16%–20%
|-
| '''Knockback Resistance''' || Reduces knockback. ||
* Level 0: 5%–10%
* Level 15: 11%–14%
* Level 32: 15%–19%
* Level 57: 20%–24%
* Level 89: 25%–30%
|-
| '''Effect Avoidance''' || Chance to avoid negative effects. ||
* Level 0: 10%–15%
* Level 45: 16%–25%
* Level 56: 26%–35%
* Level 75: 36%–40%
|-
| '''Random Ability''' || Adds a random ability. ||
* Level 25: +1-2
|}
Β 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Increases item durability. ||
* Level 0: 400–800
* Level 21: 801–1700
* Level 42: 1601–2600
* Level 51: 2401–4000
* Level 65: 3201–7000
* Level 90: 4001–9000
|-
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||
* Level 20: 3%–5%
* Level 39: 6%–8%
* Level 59: 9%–11%
* Level 70: 12%–14%
* Level 85: 15%–17%
* Level 92: 18%–20%
|-
| '''Effect Duration''' || Extends effect durations. ||
* Level 20: 3%–5%
* Level 39: 6%–8%
* Level 59: 9%–11%
* Level 70: 12%–14%
* Level 85: 15%–17%
* Level 92: 18%–20%
|-
| '''Item Quantity''' || Increases loot quantity. ||
* Level 0: 3%–5%
* Level 22: 6%–8%
* Level 45: 9%–11%
* Level 72: 12%–13%
* Level 93: 14%–15%
|-
| '''Item Rarity''' || Boosts loot rarity. ||
* Level 0: 5%–8%
* Level 25: 9%–13%
* Level 51: 14%–19%
* Level 78: 20%–25%
* Level 95: 26%–30%
|-
| '''Trap Disarming''' || Chance to disarm traps. ||
* Level 10: 5%–8%
* Level 21: 9%–12%
* Level 35: 13%–16%
* Level 50: 17%–20%
|-
| '''Healing Effectiveness''' || Enhances healing. ||
* Level 12: 5%–10%
* Level 25: 11%–18%
* Level 46: 19%–26%
* Level 66: 27%–32%
* Level 82: 33%–37%
* Level 98: 38%–42%
|-
| '''Mana Regen''' || Increases mana regeneration. ||
* Level 0: 0.1–0.2
* Level 23: 0.21–0.3
* Level 34: 0.31–0.4
* Level 46: 0.41–0.5
* Level 55: 0.51–0.6
* Level 67: 0.61–0.7
* Level 81: 0.71–0.8
* Level 92: 0.81–1.0
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 22: 10%–20%
* Level 44: 21%–30%
* Level 66: 31%–40%
* Level 87: 41%–50%
|-
| '''Area of Effect''' || Increases ability/effect radius. ||
* Level 0: 3%–7%
* Level 40: 3%–11%
* Level 63: 8%–16%
* Level 89: 8%–20%
|}
Β 
== Swords ==
{{See also|Weapons}}
Β 
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tiers values
|-
| '''Durability''' || Base durability. ||
* Level 0: 1800–2600
* Level 8: 2601–3600
* Level 25: 3601–4700
* Level 50: 4701–6200
* Level 70: 6201–8000
|| Cannot be legendary.
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|| Cannot be legendary.
|-
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. ||
* Level 0–100: 2% chance
|| Cannot be legendary.
|}
===Implicit===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Attack Damage''' || Base weapon damage. ||
* Level 0: 8.0–14.0
* Level 10: 15.0–16.0
* Level 16: 17.0–20.0
* Level 25: 21.0–30.0
* Level 36: 31.0–42.0
* Level 48: 43.0–55.0
* Level 58: 56.0–64.0
* Level 64: 65.0–76.0
* Level 72: 77.0–90.0
* Level 83: 91.0–100.0
* Level 90: 101.0–108.0
* Level 95: 109.0–132.0
* Level 100: 109.0–132.0
|| Cannot be legendary.
|-
| '''Attack Speed''' || Swing speed modifier. ||
* Level 0: -2.4 to -2.3
* Level 50: -2.29 to -2.2
|| Cannot be legendary.
|-
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. ||
* Level 0: 20%–30%
* Level 25: 31%–40%
* Level 49: 41%–50%
* Level 64: 51%–60%
* Level 81: 61%–70%
* Level 94: 71%–80%
|| Cannot be legendary.
|-
|}
Β 
===Prefix===
Β 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
||
* Level 0: 17%–20%
* Level 30: 21%–24%
* Level 45: 25%–35%
* Level 65: 36%–50%
|-
| '''Lucky Hit''' || Chance for lucky hit. ||
* Level 25: 2%–4%
* Level 40: 5%–6%
* Level 60: 7%–8%
* Level 80: 9%–10%
||
* Level 25: 7%–8%
* Level 40: 9%–10%
* Level 60: 12%–15%
* Level 80: 16%–20%
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 5: 1–2
* Level 40: 3–4
* Level 80: 5–6
* Level 100: 7–8
||
* Level 5: 5–6
* Level 40: 7–8
* Level 80: 9–10
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 10%–30%
* Level 45: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Horde Damage''' || Bonus vs Hordes. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Tank Damage''' || Bonus vs Tanks. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Dweller Damage''' || Bonus vs Dwellers. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|}
Β 
===Suffix===
Β 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Durability''' || Increases item durability. ||
* Level 0: 500–900
* Level 28: 901–1300
* Level 46: 1301–1700
* Level 67: 1701–2100
* Level 89: 2101–2500
|| Cannot be legendary.
|-
| '''Healing Cloud''' || Creates healing cloud on hit. ||
* Level 0: Instant Health I (80 ticks)
* Level 32: Instant Health II (120 ticks)
* Level 64: Instant Health III (160 ticks)
* Level 101: Instant Health IV (200 ticks)
* Level 102: Instant Health V (240 ticks)
||
* Level 0: Instant Health III (160 ticks)
* Level 32: Instant Health IV (200 ticks)
* Level 64: Instant Health V (240 ticks)
|-
| '''Poison Cloud''' || Creates poison cloud on hit. ||
* Level 0: Poison III (120 ticks)
* Level 32: Poison V (160 ticks)
* Level 64: Poison VII (200 ticks)
* Level 101: Poison IX (240 ticks)
* Level 102: Poison XII (300 ticks)
||
* Level 0: Poison VII (200 ticks)
* Level 32: Poison IX (240 ticks)
* Level 64: Poison XII (300 ticks)
|-
| '''Slowness Cloud''' || Creates slowness cloud on hit. ||
* Level 0: Slowness I (120 ticks)
* Level 32: Slowness I (160 ticks)
* Level 64: Slowness I (200 ticks)
* Level 101: Slowness II (240 ticks)
* Level 102: Slowness II (300 ticks)
||
* Level 0: Slowness I (200 ticks)
* Level 32: Slowness II (240 ticks)
* Level 64: Slowness II (300 ticks)
|-
| '''Fear Cloud''' || Creates fear cloud on hit. ||
* Level 0: Fear (120 ticks)
* Level 32: Fear (160 ticks)
* Level 64: Fear (200 ticks)
* Level 101: Fear (260 ticks)
* Level 102: Fear (300 ticks)
||
* Level 0: Fear (200 ticks)
* Level 32: Fear (260 ticks)
* Level 64: Fear (300 ticks)
|-
| '''Chilling Cloud''' || Creates chilling cloud on hit. ||
* Level 0: Chilled I (120 ticks)
* Level 32: Chilled I (160 ticks)
* Level 64: Chilled I (200 ticks)
* Level 101: Chilled II (240 ticks)
* Level 102: Chilled II (300 ticks)
||
* Level 0: Chilled I (200 ticks)
* Level 32: Chilled II (240 ticks)
* Level 64: Chilled II (300 ticks)
|-
| '''Attack Speed''' || Increases attack speed. ||
* Level 0: 5%–10%
* Level 36: 11%–15%
* Level 65: 16%–20%
* Level 96: 21%–25%
|| Cannot be legendary.
|-
| '''Attack Range''' || Increases attack range. ||
* Level 0: 0.1–0.2
* Level 20: 0.21–0.3
* Level 45: 0.31–0.4
* Level 75: 0.41–0.5
||
* Level 0: 0.31–0.4
* Level 20: 0.41–0.5
* Level 45: 0.51–0.6
* Level 75: 0.61–0.8
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 1.0–4.0
* Level 25: 5.0–8.0
* Level 50: 9.0–12.0
* Level 75: 13.0–16.0
* Level 100: 17.0–20.0
||
* Level 0: 9.0–12.0
* Level 25: 13.0–16.0
* Level 50: 17.0–20.0
* Level 75: 21.0–24.0
* Level 100: 25.0–50.0
|-
| '''Ability Power''' || Flat ability power increase. ||
* Level 0: 1.0–4.0
* Level 25: 5.0–8.0
* Level 50: 9.0–12.0
* Level 75: 13.0–16.0
* Level 100: 17.0–20.0
||
* Level 0: 9.0–12.0
* Level 25: 13.0–16.0
* Level 50: 17.0–20.0
* Level 75: 21.0–24.0
* Level 100: 25.0–50.0
|-
| '''Stun Chance''' || Chance to stun on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
||
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
| '''Shocking Hit''' || Chance to shock on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
||
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
|}


==Implicits==
== Axes ==
{{See also|Weapons}}


=== Base Attributes ===
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers !! Legendary Tiers values
! style="text-align:center;" | Description
! style="text-align:center;" | Tier 1
! style="text-align:center;" | Tier 2
! style="text-align:center;" | Tier 3
! style="text-align:center;" | Tier 4
! style="text-align:center;" | Tier 5
! style="text-align:center;" | Tier 6
! style="text-align:center;" | Tier 7
! style="text-align:center;" | Tier 8
! style="text-align:center;" | Tier 9
|-
|-
| Armor || Reduces incoming damage. || Level 00 3-5 || Level 14Β  6-7 || Level 27Β  8-10 || Level 40Β  11-13 || Level 52Β  14-16 || Level 65Β  17-20 || Level 74Β  17-23|| Level 86Β  17-27 || Level 97 17-30
| '''Durability''' || Base durability. || Β 
* Level 0: 1800–2600
* Level 8: 2601–3600
* Level 25: 3601–4700
* Level 50: 4701–6200
* Level 70: 6201–8000
|| Cannot be legendary.
|-
|-
| Lucky Hit Chance || Chance to proc Lucky effects on hit. || Level 25 2%-4% || Level 40 5%-6% || || || || || || ||
| '''Soulbound''' || Keeps item on death. || Β 
* Level 0–100: 20% chance
||Cannot be legendary.
|-
|-
| Ability Power || Increases ability-based damage. || Level 00 2.0–6.0 || Level 12 7.0–12.0 || Level 20 13.0–16.0 || Level 34 17.0–20.0 || Level 47 21.0–24.0 || Level 62 25.0–28.0 || Level 71 29.0–33.0 || Level 80 34.0–38.0 || Level 86 39.0–44.0
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β 
* Level 0–100: 2% chance
|-
|-
| Critical Hit Resistance || Reduces damage taken from critical hits. || Level 20 5%-15% || Level 40 16%-24% || Level 65 25%-30% || Level 79 31%-40% || || || || ||
| '''Double Damage Chance''' || Chance for double damage. || Β 
* Level 0: 20%–40%
* Level 25: 20%–50%
* Level 40: 20%–60%
* Level 50: 20%–70%
* Level 65: 20%–80%
|| Cannot be legendary.
|-
|-
| Mana || Adds to total mana pool. || Level 20 20–30 || Level 40 31–40 || Level 70 41–50 || Level 95 51–60 || || || || ||
|}
Β 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tiers Values
|-
|-
| Block Chance || Chance to block incoming damage. || Level 20 4%–8% || Level 70 9%–12% || || || || || || ||
| '''Attack Damage''' || Base weapon damage. || Β 
* Level 0: 8.0–14.0
* Level 10: 15.0–16.0
* Level 16: 17.0–20.0
* Level 25: 21.0–30.0
* Level 36: 31.0–42.0
* Level 48: 43.0–55.0
* Level 58: 56.0–64.0
* Level 64: 65.0–76.0
* Level 72: 77.0–90.0
* Level 83: 91.0–100.0
* Level 90: 101.0–108.0
* Level 95: 109.0–132.0
* Level 100: 109.0–132.0
|| Cannot be legendary.
|-
|-
| Movement Speed || Increases player movement speed. || Level 20 2%–6% || Level 40 7%–10% || Level 65 11%–14% || Level 85 15%–20% || || || || ||
| '''Attack Speed''' || Swing speed modifier. || Β 
* Level 0: -3.0 to -2.9
* Level 50: -2.89 to -2.7
|| Cannot be legendary.
|}
|}


==Prefix==
===Prefix===


{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers !! Legendary Tiers Values
! style="text-align:center;" | Description
|-
! style="text-align:center;" | Tier 1
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
! style="text-align:center;" | Tier 2
* Level 0: 4%–8%
! style="text-align:center;" | Tier 3
* Level 30: 9%–12%
! style="text-align:center;" | Tier 4
* Level 45: 13%–16%
! style="text-align:center;" | Tier 5
* Level 65: 17%–20%
! style="text-align:center;" | Tier 6
* Level 86: 21%–24%
! style="text-align:center;" | Tier 7
||
! style="text-align:center;" | Tier 8
* Level 0: 17%–20%
! style="text-align:center;" | Tier 9
* Level 30: 21%–24%
* Level 45: 25%–35%
* Level 65: 36%–50%
|-
| '''Lucky Hit''' || Chance for lucky hit. ||
* Level 25: 3%–5%
* Level 40: 6%–7%
* Level 60: 8%–10%
* Level 80: 11%–13%
||
* Level 25: 8%–10%
* Level 40: 11%–13%
* Level 60: 15%–17%
* Level 80: 18%–24%
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 10%–30%
* Level 45: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Horde Damage''' || Bonus vs Hordes. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Tank Damage''' || Bonus vs Tanks. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Dweller Damage''' || Bonus vs Dwellers. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|| Β 
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 5: 1–2
* Level 40: 3–4
* Level 80: 5–6
* Level 100: 7–8
|| Β 
* Level 5: 5–6
* Level 40: 7–8
* Level 80: 9–10
|}
Β 
===Suffix===


{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
|| Armor ||Β  Adds bonus armor to the gear. || Level 0 1–2Β  ||Β  Level 16 3–4Β  ||Β  Level 38 5–6Β  ||Β  Level 62 7–8Β  ||Β  Level 88 9–10Β  ||Β  ||Β  ||Β  ||Β  Β 
| '''Durability''' || Increases item durability. || Β 
* Level 11: 500–900
* Level 28: 901–1300
* Level 46: 1301–1700
* Level 67: 1701–2100
* Level 89: 2101–2500
||Β  Cannot be legendary
|-
|-
|| HealthΒ  ||Β  Adds bonus health (hearts). || Level 0 2–3Β  || Level 25 4Β  ||Β  Level 50 5Β  ||Β  Level 65 6Β  ||Β  ||Β  ||Β  ||Β  ||Β 
| '''Healing Cloud''' || Creates healing cloud on hit. || Β 
* Level 0: Instant Health I (20 ticks)
* Level 32: Instant Health II (20 ticks)
* Level 64: Instant Health III (20 ticks)
* Level 101: Instant Health IV (20 ticks)
* Level 102: Instant Health V (20 ticks)
|| Β 
* Level 0: Instant Health III (20 ticks)
* Level 32: Instant Health IV (20 ticks)
* Level 64: Instant Health V (20 ticks)
|-
|-
|| Mana % IncreaseΒ  ||Β  Increases total mana by percentage. || Level 41 10%–20%Β  ||Β  Level 64 21%–30%Β  || Level 80 31%–40%Β  ||Β  Level 96 41%–50%Β  ||Β  ||Β  ||Β  ||Β  ||Β 
| '''Poison Cloud''' || Creates poison cloud on hit. || Β 
* Level 0: Poison III (60 ticks)
* Level 32: Poison V (60 ticks)
* Level 64: Poison VII (60 ticks)
* Level 101: Poison IX (60 ticks)
* Level 102: Poison XII (60 ticks)
|| Β 
* Level 0: Poison VII (60 ticks)
* Level 32: Poison IX (60 ticks)
* Level 64: Poison XII (60 ticks)
|-
|-
|| ResistanceΒ  ||Β  Reduces damage taken. || Level 17 4%–6%Β  || Level 36 7%–9%Β  ||Β  Level 57 10%–12%Β  ||Β  Level 82 13%–16%Β  ||Β  ||Β  ||Β  ||Β  ||Β 
| '''Slowness Cloud''' || Creates slowness cloud on hit. || Β 
* Level 0: Slowness I (140 ticks)
* Level 32: Slowness I (160 ticks)
* Level 64: Slowness I (200 ticks)
* Level 101: Slowness II (240 ticks)
* Level 102: Slowness II (300 ticks)
|| Β 
* Level 0: Slowness I (200 ticks)
* Level 32: Slowness I (240 ticks)
* Level 64: Slowness II (300 ticks)
|-
|-
|| Damage IncreaseΒ  ||Β  Increases all outgoing damage. || Level 6 5%–9%Β  || Level 21 10%–14%Β  ||Β  Level 44 15%–21%Β  ||Β  Level 73 22%–28%Β  ||Β  Level 90 29%–35%Β  ||Β  ||Β  ||Β  ||Β 
| '''Fear Cloud''' || Creates fear cloud on hit. || Β 
* Level 0: Fear (60 ticks)
* Level 32: Fear (60 ticks)
* Level 64: Fear (60 ticks)
* Level 101: Fear (120 ticks)
* Level 102: Fear (120 ticks)
|| Β 
* Level 0: Fear (60 ticks)
* Level 32: Fear (60 ticks)
* Level 64: Fear (120 ticks)
* Level 101: Fear (120 ticks)
|-
|-
|| Ability Power %Β  ||Β  Increases ability damage. || Level 20 4%–7%Β  || Level 42 8%–11%Β  ||Β  Level 68 12%–15%Β  ||Β  Level 87 16%–20%Β  ||Β  ||Β  ||Β  ||Β  ||Β 
| '''Chilling Cloud''' || Creates chilling cloud on hit. || Β 
* Level 0: Chilled I (140 ticks)
* Level 32: Chilled I (160 ticks)
* Level 64: Chilled I (200 ticks)
* Level 101: Chilled II (240 ticks)
* Level 102: Chilled II (300 ticks)
|| Β 
* Level 0: Chilled I (200 ticks)
* Level 32: Chilled I (240 ticks)
* Level 64: Chilled II (300 ticks)
|-
|-
|| Knockback ResistanceΒ  || Reduces knockback from hits. || Level 0 5%–10% ||Β  Level 15 11%–14%Β  || Level 32 15%–19%Β  || Level 57 20%–24% || Level 89 25%–30% || Β  || Β  || Β  ||
| '''Attack Speed''' || Increases attack speed. || Β 
* Level 0: 5%–10%
* Level 36: 11%–15%
* Level 65: 16%–20%
* Level 96: 21%–25%
|| Cannot be legendary.
|-
| '''Attack Range''' || Increases attack range. || Β 
* Level 0: 0.1–0.2
* Level 20: 0.21–0.3
* Level 45: 0.31–0.4
* Level 75: 0.41–0.5
|| Β 
* Level 0: 0.31–0.4
* Level 20: 0.41–0.5
* Level 45: 0.51–0.6
* Level 75: 0.61–0.8
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 1.0–4.0
* Level 25: 5.0–8.0
* Level 50: 9.0–12.0
* Level 75: 13.0–16.0
* Level 100: 17.0–20.0
||
* Level 0: 9.0–12.0
* Level 25: 13.0–16.0
* Level 50: 17.0–20.0
* Level 75: 21.0–24.0
* Level 100: 25.0–50.0
|-
| '''Ability Power''' || Flat ability power increase. ||
* Level 0: 1.0–4.0
* Level 25: 5.0–8.0
* Level 50: 9.0–12.0
* Level 75: 13.0–16.0
* Level 100: 17.0–20.0
||
* Level 0: 9.0–12.0
* Level 25: 13.0–16.0
* Level 50: 17.0–20.0
* Level 75: 21.0–24.0
* Level 100: 25.0–50.0
|-
| '''Stun Chance''' || Chance to stun on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|| Β 
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
| '''Shocking Hit''' || Chance to shock on hit. || Β 
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|| Β 
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
|-
|| Effect Avoidance || Chance to avoid negative effects. || Level 0 10%–15% || Level 45 16%–25% || Level 56 26%–35% || Level 75 36%–40% ||Β  ||Β  ||Β  ||Β  ||Β 
|}
|}


==Suffix==
== Wands ==
{{See also|Weapons}}
Β 
=== Base Attributes ===
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers !! Legendary Tiers values
! style="text-align:center;" | Description
! style="text-align:center;" | Tier 1
! style="text-align:center;" | Tier 2
! style="text-align:center;" | Tier 3
! style="text-align:center;" | Tier 4
! style="text-align:center;" | Tier 5
! style="text-align:center;" | Tier 6
! style="text-align:center;" | Tier 7
! style="text-align:center;" | Tier 8
! style="text-align:center;" | Tier 9
|-
|-
| Durability|| Increases gear durability significantly. || Level 00 400–800 || Level 21 801–1700 || Level 42 1601–2600 || Level 51 2401–4000 || Level 65 3201–7000 || Level 90 4001–9000 || || || Β 
| '''Durability''' || Base durability. || Β 
* Level 0: 400–800
* Level 21: 801–1600
* Level 60: 1601–2400
|| Cannot be legendary.
|-
|-
| Cooldown Reduction|| Reduces cooldown of abilities. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || ||
| '''Soulbound''' || Keeps item on death. || Β 
* Level 0–100: 20% chance
|| Cannot be legendary.
|-
|-
| Effect Duration|| Extends the duration of effects. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || || Β 
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.||
* Level 0–100: 2% chance
|| Cannot be legendary.
|}
Β 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Ability Power''' || Increases spell damage. ||
* Level 0: 5.0–10.0
* Level 11: 11.0–15.0
* Level 25: 16.0–20.0
* Level 38: 21.0–25.0
* Level 50: 26.0–30.0
* Level 61: 31.0–35.0
* Level 70: 36.0–40.0
* Level 83: 41.0–45.0
* Level 96: 46.0–50.0
|| Cannot be legendary.
|}
Β 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tiers values
|-
| '''Soul Quantity''' || Increases soul drops. ||
* Level 0: 10%–20%
* Level 28: 21%–30%
* Level 45: 31%–40%
* Level 75: 41%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
| '''Ability Power''' || Increases ability power. ||
* Level 0: 4%–7%
* Level 42: 8%–11%
* Level 68: 12%–15%
* Level 87: 16%–20%
||
* Level 0: 12%–15%
* Level 42: 16%–20%
* Level 68: 21%–30%
* Level 87: 31%–50%
|-
| '''Ability Level''' || Increases random ability level. ||
* Level 0: +1
||
* Level 0: +2
|}
Β 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tiers values
|-
| '''Healing Cloud''' || Creates healing clouds on hit. ||
* Level 0: Instant Health I (2s)
* Level 32: Instant Health I (3s)
* Level 64: Instant Health I (4s)
||
* Level 0: Instant Health I (4s)
* Level 32: Instant Health I (5s)
* Level 64: Instant Health I (6s)
|-
| '''Poison Cloud''' || Creates poison clouds on hit. ||
* Level 0: Poison IV (3s)
* Level 32: Poison VI (4s)
* Level 64: Poison VIII (5s)
||
* Level 0: Poison VIII (5s)
* Level 32: Poison X (6s)
* Level 64: Poison XIII (7.5s)
|-
| '''Slowness Cloud''' || Creates slowness clouds on hit. ||
* Level 0: Slowness I (7s)
* Level 32: Slowness I (8s)
* Level 64: Slowness I (10s)
||
* Level 0: Slowness I (10s)
* Level 32: Slowness II (12s)
* Level 64: Slowness II (15s)
|-
| '''Fear Cloud''' || Creates fear clouds on hit. ||
* Level 0: Fear (3s)
* Level 32: Fear (4s)
* Level 64: Fear (5s)
||
* Level 0: Fear (5s)
* Level 32: Fear (6s)
* Level 64: Fear (7.5s)
|-
| '''Chilling Cloud''' || Creates chilling clouds on hit. ||
* Level 0: Chilled (7s)
* Level 32: Chilled (8s)
* Level 64: Chilled (10s)
||
* Level 0: Chilled (10s)
* Level 32: Chilled I (12s)
* Level 64: Chilled I (15s)
|-
| '''Area of Effect''' || Increases effect radius. || Β 
* Level 0: 3%-7%
* Level 40: 8%-11%
* Level 63: 12%-16%
* Level 89: 17%-20%
||
* Level 0: 12%-16%
* Level 40: 17%-20%
* Level 63: 21%-26%
* Level 89: 27%-32%
|-
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||
* Level 0: 5%-7%
* Level 22: 8%-11%
* Level 43: 12%-16%
* Level 70: 17%-21%
* Level 85: 22%-25%
* Level 92: 26%-28%
||
* Level 0: 12%-16%
* Level 22: 17%-21%
* Level 43: 22%-25%
* Level 70: 26%-28%
* Level 85: 29%-32%
* Level 92: 33%-36%
|-
| '''Healing Effectiveness''' || Increases healing power. ||
* Level 0: 5%-10%
* Level 25: 11%-18%
* Level 46: 19%-26%
* Level 66: 27%-32%
* Level 82: 33%-37%
* Level 98: 38%-42%
||
* Level 0: 19%-26%
* Level 25: 27%-32%
* Level 46: 33%-37%
* Level 66: 38%-42%
* Level 82: 43%-55%
* Level 98: 56%-70%
|-
| '''Durability''' || Increases item durability. || Β 
* Level 11: 400-800
* Level 28: 801-1600
* Level 46: 1601-2400
* Level 67: 2401-3200
* Level 89: 3201-4000
||
* Level 11: 1601-2400
* Level 28: 2401-3200
* Level 46: 3201-4000
* Level 67: 4001-6000
* Level 89: 6001-8000
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||
* Level 0: 4%-6%
* Level 50: 7%-8%
* Level 75: 9%-10%
|| Β 
* Level 0: 9%-10%
* Level 50: 14%-16%
* Level 75: 17%-20%
|-
| '''Effect Duration''' || Increases effect duration. ||
* Level 20: 3%-5%
* Level 39: 6%-8%
* Level 59: 9%-11%
* Level 70: 12%-14%
* Level 85: 15%-17%
* Level 92: 18%-20%
|| Β 
* Level 20: 9%-11%
* Level 39: 12%-14%
* Level 59: 15%-17%
* Level 70: 18%-20%
* Level 85: 21%-30%
* Level 92: 31%-40%
|}
Β 
== Focus (Book) ==
{{See also|Weapons}}
Β 
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability. ||
* Level 0: 400–800
* Level 21: 801–1600
* Level 60: 1601–2400
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|-
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. ||
* Level 0–100: 2% chance
|}
Β 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Mana''' || Increases maximum mana. ||
* Level 0: 10–20
* Level 22: 21–40
* Level 52: 41–70
* Level 70: 71–90
* Level 96: 91–100
|}
Β 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Soul Quantity''' || Increases soul shards. || Β 
* Level 0: 10%–20%
* Level 28: 21%–30%
* Level 45: 31%–40%
* Level 75: 41%–50%
|-
| '''Random Ability +1''' || Grants +1 to a random ability. || Β 
* Level 0: +1
|}
Β 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
| Item Quantity|| Increases quantity of loot found. || Level 00 3%–5% || Level 22 6%–8% || Level 45 9%–11% || Level 72 12%–13% || Level 93 14%–15% || || || ||
| '''Mana Regen''' || Increases mana regeneration. || Β 
* Level 0: 10%–20%
* Level 23: 21%–30%
* Level 34: 31%–40%
* Level 46: 41%–50%
* Level 55: 51%–60%
* Level 67: 61%–70%
* Level 81: 71%–80%
* Level 92: 81%–100%
|-
|-
| Item Rarity|| Boosts rarity of loot. || Level 00 5%–8% || Level 25 9%–13% || Level 51 14%–19% || Level 78 20%–25% || Level 95 26%–30% || || || ||
| '''Healing Effectiveness''' || Enhances healing. || Β 
* Level 0: 5%–10%
* Level 25: 11%–18%
* Level 46: 19%–26%
* Level 66: 27%–32%
* Level 82: 33%–37%
* Level 98: 38%–42%
|-
|-
| Trap Disarming|| Improves chance to disarm traps. || Level 10 5%–8% || Level 21 9%–12% || Level 35 13%–16% || Level 50 17%–20% || || || || ||
| '''Lucky Hit Chance''' || Chance for lucky hits. || Β 
* Level 25: 4%–6%
* Level 50: 7%–8%
* Level 75: 9%–10%
|-
|-
| Healing Effectiveness|| Enhances amount healed. || Level 12 5%–10% || Level 25 11%–18% || Level 46 19%–26% || Level 66 27%–32% || Level 82 33%–37% || Level 98 38%–42% || || ||
| '''Trap Disarming''' || Chance to disarm traps. || Β 
* Level 0: 4%–6%
* Level 36: 7%–9%
* Level 50: 10%–12%
* Level 80: 13%–15%
|-
|-
| Mana Regen || Increases Mana Regeneration. || Level 00 0.1–0.2 || Level 23 0.21–0.3 || Level 34 0.31–0.4 || Level 46 0.41–0.5 || Level 55 0.51–0.6 || Level 67 0.61–0.7 || Level 81 0.71–0.8 || Level 92 0.81–1.0 ||
| '''Durability''' || Increases durability. || Β 
* Level 11: 400–800
* Level 28: 801–1600
* Level 46: 1601–2400
* Level 67: 2401–3200
* Level 89: 3201–4000
|-
|-
| Soul Quantity|| Increases quantity of soul shards. || Level 22 10%–20% || Level 44 21%–30% || Level 66 31%–40% || Level 87 41%–50% || || || || ||
| '''Cooldown Reduction''' || Reduces cooldowns. || Β 
* Level 0: 5%–7%
* Level 22: 8%–11%
* Level 43: 12%–16%
* Level 70: 17%–21%
* Level 85: 22%–25%
* Level 92: 26%–28%
|}
|}
{{DEFAULTSORT:Vault Armour}}
{{VH3}}

Latest revision as of 23:02, 14 August 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.
  • Level 0–20: 520–1040
  • Level 21–41: 1041–1560
  • Level 42–50: 1561–2200
  • Level 51–58: 2201–3380
  • Level 59–64: 3381–4420
  • Level 65–72: 4421–5200
  • Level 73–79: 5201–6500
  • Level 80–89: 6501–7800
  • Level 90+: 7801–10000
Soulbound Keeps the item upon death in the vault.
  • Level 0+: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.
  • Level 0: 3–5
  • Level 14: 6–7
  • Level 27: 8–10
  • Level 40: 11–13
  • Level 52: 14–16
  • Level 65: 17–20
  • Level 74: 17–23
  • Level 86: 17–27
  • Level 97: 17–30
Lucky Hit Chance Chance to proc Lucky effects.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
Ability Power Increases ability damage.
  • Level 0: 2.0–6.0
  • Level 12: 7.0–12.0
  • Level 20: 13.0–16.0
  • Level 34: 17.0–20.0
  • Level 47: 21.0–24.0
  • Level 62: 25.0–28.0
  • Level 71: 29.0–33.0
  • Level 80: 34.0–38.0
  • Level 86: 39.0–44.0
Critical Hit Resistance Reduces crit damage taken.
  • Level 20: 5%–15%
  • Level 40: 16%–24%
  • Level 65: 25%–30%
  • Level 79: 31%–40%
Mana Increases maximum mana.
  • Level 20: 20–30
  • Level 40: 31–40
  • Level 70: 41–50
  • Level 95: 51–60
Block Chance Chance to block damage.
  • Level 20: 4%–8%
  • Level 70: 9%–12%
Movement Speed Increases movement speed.
  • Level 20: 2%–6%
  • Level 40: 7%–10%
  • Level 65: 11%–14%
  • Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.
  • Level 0: 1–2
  • Level 16: 3–4
  • Level 38: 5–6
  • Level 62: 7–8
  • Level 88: 9–10
Health Adds bonus health.
  • Level 0: 2–3
  • Level 25: 4
  • Level 50: 5
  • Level 65: 6
ManaΒ % Increase Increases total mana byΒ %.
  • Level 41: 10%–20%
  • Level 64: 21%–30%
  • Level 80: 31%–40%
  • Level 96: 41%–50%
Resistance Reduces damage taken.
  • Level 17: 4%–6%
  • Level 36: 7%–9%
  • Level 57: 10%–12%
  • Level 82: 13%–16%
Damage Increase Increases all outgoing damage.
  • Level 6: 5%–9%
  • Level 21: 10%–14%
  • Level 44: 15%–21%
  • Level 73: 22%–28%
  • Level 90: 29%–35%
Ability PowerΒ % Increases ability damage.
  • Level 20: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Knockback Resistance Reduces knockback.
  • Level 0: 5%–10%
  • Level 15: 11%–14%
  • Level 32: 15%–19%
  • Level 57: 20%–24%
  • Level 89: 25%–30%
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%–15%
  • Level 45: 16%–25%
  • Level 56: 26%–35%
  • Level 75: 36%–40%
Random Ability Adds a random ability.
  • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.
  • Level 0: 400–800
  • Level 21: 801–1700
  • Level 42: 1601–2600
  • Level 51: 2401–4000
  • Level 65: 3201–7000
  • Level 90: 4001–9000
Cooldown Reduction Reduces ability cooldowns.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Item Quantity Increases loot quantity.
  • Level 0: 3%–5%
  • Level 22: 6%–8%
  • Level 45: 9%–11%
  • Level 72: 12%–13%
  • Level 93: 14%–15%
Item Rarity Boosts loot rarity.
  • Level 0: 5%–8%
  • Level 25: 9%–13%
  • Level 51: 14%–19%
  • Level 78: 20%–25%
  • Level 95: 26%–30%
Trap Disarming Chance to disarm traps.
  • Level 10: 5%–8%
  • Level 21: 9%–12%
  • Level 35: 13%–16%
  • Level 50: 17%–20%
Healing Effectiveness Enhances healing.
  • Level 12: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Mana Regen Increases mana regeneration.
  • Level 0: 0.1–0.2
  • Level 23: 0.21–0.3
  • Level 34: 0.31–0.4
  • Level 46: 0.41–0.5
  • Level 55: 0.51–0.6
  • Level 67: 0.61–0.7
  • Level 81: 0.71–0.8
  • Level 92: 0.81–1.0
Soul Quantity Increases soul shards.
  • Level 22: 10%–20%
  • Level 44: 21%–30%
  • Level 66: 31%–40%
  • Level 87: 41%–50%
Area of Effect Increases ability/effect radius.
  • Level 0: 3%–7%
  • Level 40: 3%–11%
  • Level 63: 8%–16%
  • Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Legendary Tier Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Cannot be legendary.
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
  • Level 60: 7%–8%
  • Level 80: 9%–10%
  • Level 25: 7%–8%
  • Level 40: 9%–10%
  • Level 60: 12%–15%
  • Level 80: 16%–20%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary.
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (80 ticks)
  • Level 32: Instant Health II (120 ticks)
  • Level 64: Instant Health III (160 ticks)
  • Level 101: Instant Health IV (200 ticks)
  • Level 102: Instant Health V (240 ticks)
  • Level 0: Instant Health III (160 ticks)
  • Level 32: Instant Health IV (200 ticks)
  • Level 64: Instant Health V (240 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (120 ticks)
  • Level 32: Poison V (160 ticks)
  • Level 64: Poison VII (200 ticks)
  • Level 101: Poison IX (240 ticks)
  • Level 102: Poison XII (300 ticks)
  • Level 0: Poison VII (200 ticks)
  • Level 32: Poison IX (240 ticks)
  • Level 64: Poison XII (300 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (120 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness II (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (120 ticks)
  • Level 32: Fear (160 ticks)
  • Level 64: Fear (200 ticks)
  • Level 101: Fear (260 ticks)
  • Level 102: Fear (300 ticks)
  • Level 0: Fear (200 ticks)
  • Level 32: Fear (260 ticks)
  • Level 64: Fear (300 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (120 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled II (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Axes

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tiers Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%
  • Level 25: 8%–10%
  • Level 40: 11%–13%
  • Level 60: 15%–17%
  • Level 80: 18%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (20 ticks)
  • Level 32: Instant Health II (20 ticks)
  • Level 64: Instant Health III (20 ticks)
  • Level 101: Instant Health IV (20 ticks)
  • Level 102: Instant Health V (20 ticks)
  • Level 0: Instant Health III (20 ticks)
  • Level 32: Instant Health IV (20 ticks)
  • Level 64: Instant Health V (20 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (60 ticks)
  • Level 32: Poison V (60 ticks)
  • Level 64: Poison VII (60 ticks)
  • Level 101: Poison IX (60 ticks)
  • Level 102: Poison XII (60 ticks)
  • Level 0: Poison VII (60 ticks)
  • Level 32: Poison IX (60 ticks)
  • Level 64: Poison XII (60 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (140 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness I (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (60 ticks)
  • Level 101: Fear (120 ticks)
  • Level 102: Fear (120 ticks)
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (120 ticks)
  • Level 101: Fear (120 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (140 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled I (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Wands

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tier Values
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers values
Soul Quantity Increases soul drops.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Ability Power Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
  • Level 0: 12%–15%
  • Level 42: 16%–20%
  • Level 68: 21%–30%
  • Level 87: 31%–50%
Ability Level Increases random ability level.
  • Level 0: +1
  • Level 0: +2

Suffix

Name Description Tiers Legendary Tiers values
Healing Cloud Creates healing clouds on hit.
  • Level 0: Instant Health I (2s)
  • Level 32: Instant Health I (3s)
  • Level 64: Instant Health I (4s)
  • Level 0: Instant Health I (4s)
  • Level 32: Instant Health I (5s)
  • Level 64: Instant Health I (6s)
Poison Cloud Creates poison clouds on hit.
  • Level 0: Poison IV (3s)
  • Level 32: Poison VI (4s)
  • Level 64: Poison VIII (5s)
  • Level 0: Poison VIII (5s)
  • Level 32: Poison X (6s)
  • Level 64: Poison XIII (7.5s)
Slowness Cloud Creates slowness clouds on hit.
  • Level 0: Slowness I (7s)
  • Level 32: Slowness I (8s)
  • Level 64: Slowness I (10s)
  • Level 0: Slowness I (10s)
  • Level 32: Slowness II (12s)
  • Level 64: Slowness II (15s)
Fear Cloud Creates fear clouds on hit.
  • Level 0: Fear (3s)
  • Level 32: Fear (4s)
  • Level 64: Fear (5s)
  • Level 0: Fear (5s)
  • Level 32: Fear (6s)
  • Level 64: Fear (7.5s)
Chilling Cloud Creates chilling clouds on hit.
  • Level 0: Chilled (7s)
  • Level 32: Chilled (8s)
  • Level 64: Chilled (10s)
  • Level 0: Chilled (10s)
  • Level 32: Chilled I (12s)
  • Level 64: Chilled I (15s)
Area of Effect Increases effect radius.
  • Level 0: 3%-7%
  • Level 40: 8%-11%
  • Level 63: 12%-16%
  • Level 89: 17%-20%
  • Level 0: 12%-16%
  • Level 40: 17%-20%
  • Level 63: 21%-26%
  • Level 89: 27%-32%
Cooldown Reduction Reduces ability cooldowns.
  • Level 0: 5%-7%
  • Level 22: 8%-11%
  • Level 43: 12%-16%
  • Level 70: 17%-21%
  • Level 85: 22%-25%
  • Level 92: 26%-28%
  • Level 0: 12%-16%
  • Level 22: 17%-21%
  • Level 43: 22%-25%
  • Level 70: 26%-28%
  • Level 85: 29%-32%
  • Level 92: 33%-36%
Healing Effectiveness Increases healing power.
  • Level 0: 5%-10%
  • Level 25: 11%-18%
  • Level 46: 19%-26%
  • Level 66: 27%-32%
  • Level 82: 33%-37%
  • Level 98: 38%-42%
  • Level 0: 19%-26%
  • Level 25: 27%-32%
  • Level 46: 33%-37%
  • Level 66: 38%-42%
  • Level 82: 43%-55%
  • Level 98: 56%-70%
Durability Increases item durability.
  • Level 11: 400-800
  • Level 28: 801-1600
  • Level 46: 1601-2400
  • Level 67: 2401-3200
  • Level 89: 3201-4000
  • Level 11: 1601-2400
  • Level 28: 2401-3200
  • Level 46: 3201-4000
  • Level 67: 4001-6000
  • Level 89: 6001-8000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%-6%
  • Level 50: 7%-8%
  • Level 75: 9%-10%
  • Level 0: 9%-10%
  • Level 50: 14%-16%
  • Level 75: 17%-20%
Effect Duration Increases effect duration.
  • Level 20: 3%-5%
  • Level 39: 6%-8%
  • Level 59: 9%-11%
  • Level 70: 12%-14%
  • Level 85: 15%-17%
  • Level 92: 18%-20%
  • Level 20: 9%-11%
  • Level 39: 12%-14%
  • Level 59: 15%-17%
  • Level 70: 18%-20%
  • Level 85: 21%-30%
  • Level 92: 31%-40%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%