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== | == Armour == | ||
{{See also|Armour}} | |||
''' | === Base Attributes === | ||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Durability''' || Base durability of the item. || | |||
* Level 0β20: 520β1040 | |||
* Level 21β41: 1041β1560 | |||
* Level 42β50: 1561β2200 | |||
* Level 51β58: 2201β3380 | |||
* Level 59β64: 3381β4420 | |||
* Level 65β72: 4421β5200 | |||
* Level 73β79: 5201β6500 | |||
* Level 80β89: 6501β7800 | |||
* Level 90+: 7801β10000 | |||
|- | |||
| '''Soulbound''' || Keeps the item upon death in the vault. || | |||
* Level 0+: 20% chance | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || | |||
* Level 0+: 2% chance | |||
|} | |||
Β | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Armor''' || Reduces incoming damage. || | |||
* Level 0: 3β5 | |||
* Level 14: 6β7 | |||
* Level 27: 8β10 | |||
* Level 40: 11β13 | |||
* Level 52: 14β16 | |||
* Level 65: 17β20 | |||
* Level 74: 17β23 | |||
* Level 86: 17β27 | |||
* Level 97: 17β30 | |||
|- | |||
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. || | |||
* Level 25: 2%β4% | |||
* Level 40: 5%β6% | |||
|- | |||
| '''Ability Power''' || Increases ability damage. || | |||
* Level 0: 2.0β6.0 | |||
* Level 12: 7.0β12.0 | |||
* Level 20: 13.0β16.0 | |||
* Level 34: 17.0β20.0 | |||
* Level 47: 21.0β24.0 | |||
* Level 62: 25.0β28.0 | |||
* Level 71: 29.0β33.0 | |||
* Level 80: 34.0β38.0 | |||
* Level 86: 39.0β44.0 | |||
|- | |||
| '''Critical Hit Resistance''' || Reduces crit damage taken. || | |||
* Level 20: 5%β15% | |||
* Level 40: 16%β24% | |||
* Level 65: 25%β30% | |||
* Level 79: 31%β40% | |||
|- | |||
| '''Mana''' || Increases maximum mana. || | |||
* Level 20: 20β30 | |||
* Level 40: 31β40 | |||
* Level 70: 41β50 | |||
* Level 95: 51β60 | |||
|- | |||
| '''Block Chance''' || Chance to block damage. || | |||
* Level 20: 4%β8% | |||
* Level 70: 9%β12% | |||
|- | |||
| '''Movement Speed''' || Increases movement speed. || | |||
* Level 20: 2%β6% | |||
* Level 40: 7%β10% | |||
* Level 65: 11%β14% | |||
* Level 85: 15%β20% | |||
|} | |||
Β | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Armor''' || Adds bonus armor. || | |||
* Level 0: 1β2 | |||
* Level 16: 3β4 | |||
* Level 38: 5β6 | |||
* Level 62: 7β8 | |||
* Level 88: 9β10 | |||
|- | |||
| '''Health''' || Adds bonus health. || | |||
* Level 0: 2β3 | |||
* Level 25: 4 | |||
* Level 50: 5 | |||
* Level 65: 6 | |||
|- | |||
| '''Mana % Increase''' || Increases total mana by %. || | |||
* Level 41: 10%β20% | |||
* Level 64: 21%β30% | |||
* Level 80: 31%β40% | |||
* Level 96: 41%β50% | |||
|- | |||
| '''Resistance''' || Reduces damage taken. || | |||
* Level 17: 4%β6% | |||
* Level 36: 7%β9% | |||
* Level 57: 10%β12% | |||
* Level 82: 13%β16% | |||
|- | |||
| '''Damage Increase''' || Increases all outgoing damage. || | |||
* Level 6: 5%β9% | |||
* Level 21: 10%β14% | |||
* Level 44: 15%β21% | |||
* Level 73: 22%β28% | |||
* Level 90: 29%β35% | |||
|- | |||
| '''Ability Power %''' || Increases ability damage. || | |||
* Level 20: 4%β7% | |||
* Level 42: 8%β11% | |||
* Level 68: 12%β15% | |||
* Level 87: 16%β20% | |||
|- | |||
| '''Knockback Resistance''' || Reduces knockback. || | |||
* Level 0: 5%β10% | |||
* Level 15: 11%β14% | |||
* Level 32: 15%β19% | |||
* Level 57: 20%β24% | |||
* Level 89: 25%β30% | |||
|- | |||
| '''Effect Avoidance''' || Chance to avoid negative effects. || | |||
* Level 0: 10%β15% | |||
* Level 45: 16%β25% | |||
* Level 56: 26%β35% | |||
* Level 75: 36%β40% | |||
|- | |||
| '''Random Ability''' || Adds a random ability. || | |||
* Level 25: +1-2 | |||
|} | |||
Β | |||
=== Suffix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 0: 400β800 | |||
* Level 21: 801β1700 | |||
* Level 42: 1601β2600 | |||
* Level 51: 2401β4000 | |||
* Level 65: 3201β7000 | |||
* Level 90: 4001β9000 | |||
|- | |||
| '''Cooldown Reduction''' || Reduces ability cooldowns. || | |||
* Level 20: 3%β5% | |||
* Level 39: 6%β8% | |||
* Level 59: 9%β11% | |||
* Level 70: 12%β14% | |||
* Level 85: 15%β17% | |||
* Level 92: 18%β20% | |||
|- | |||
| '''Effect Duration''' || Extends effect durations. || | |||
* Level 20: 3%β5% | |||
* Level 39: 6%β8% | |||
* Level 59: 9%β11% | |||
* Level 70: 12%β14% | |||
* Level 85: 15%β17% | |||
* Level 92: 18%β20% | |||
|- | |||
| '''Item Quantity''' || Increases loot quantity. || | |||
* Level 0: 3%β5% | |||
* Level 22: 6%β8% | |||
* Level 45: 9%β11% | |||
* Level 72: 12%β13% | |||
* Level 93: 14%β15% | |||
|- | |||
| '''Item Rarity''' || Boosts loot rarity. || | |||
* Level 0: 5%β8% | |||
* Level 25: 9%β13% | |||
* Level 51: 14%β19% | |||
* Level 78: 20%β25% | |||
* Level 95: 26%β30% | |||
|- | |||
| '''Trap Disarming''' || Chance to disarm traps. || | |||
* Level 10: 5%β8% | |||
* Level 21: 9%β12% | |||
* Level 35: 13%β16% | |||
* Level 50: 17%β20% | |||
|- | |||
| '''Healing Effectiveness''' || Enhances healing. || | |||
* Level 12: 5%β10% | |||
* Level 25: 11%β18% | |||
* Level 46: 19%β26% | |||
* Level 66: 27%β32% | |||
* Level 82: 33%β37% | |||
* Level 98: 38%β42% | |||
|- | |||
| '''Mana Regen''' || Increases mana regeneration. || | |||
* Level 0: 0.1β0.2 | |||
* Level 23: 0.21β0.3 | |||
* Level 34: 0.31β0.4 | |||
* Level 46: 0.41β0.5 | |||
* Level 55: 0.51β0.6 | |||
* Level 67: 0.61β0.7 | |||
* Level 81: 0.71β0.8 | |||
* Level 92: 0.81β1.0 | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 22: 10%β20% | |||
* Level 44: 21%β30% | |||
* Level 66: 31%β40% | |||
* Level 87: 41%β50% | |||
|- | |||
| '''Area of Effect''' || Increases ability/effect radius. || | |||
* Level 0: 3%β7% | |||
* Level 40: 3%β11% | |||
* Level 63: 8%β16% | |||
* Level 89: 8%β20% | |||
|} | |||
== | == Swords == | ||
{{See also|Weapons}} | |||
=== Base Attributes === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
| | | '''Durability''' || Base durability. || Β | ||
* Level 0: 1800β2600 | |||
* Level 8: 2601β3600 | |||
* Level 25: 3601β4700 | |||
* Level 50: 4701β6200 | |||
* Level 70: 6201β8000 | |||
|| Cannot be legendary. | |||
|- | |- | ||
| | | '''Soulbound''' || Keeps item on death. || Β | ||
* Level 0β100: 20% chance | |||
|| Cannot be legendary. | |||
|- | |- | ||
| | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chance | |||
|| Cannot be legendary. | |||
|} | |||
===Implicit=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |- | ||
| | | '''Attack Damage''' || Base weapon damage. || Β | ||
* Level 0: 8.0β14.0 | |||
* Level 10: 15.0β16.0 | |||
* Level 16: 17.0β20.0 | |||
* Level 25: 21.0β30.0 | |||
* Level 36: 31.0β42.0 | |||
* Level 48: 43.0β55.0 | |||
* Level 58: 56.0β64.0 | |||
* Level 64: 65.0β76.0 | |||
* Level 72: 77.0β90.0 | |||
* Level 83: 91.0β100.0 | |||
* Level 90: 101.0β108.0 | |||
* Level 95: 109.0β132.0 | |||
* Level 100: 109.0β132.0 | |||
|| Cannot be legendary. | |||
|- | |- | ||
| | | '''Attack Speed''' || Swing speed modifier. || Β | ||
* Level 0: -2.4 to -2.3 | |||
* Level 50: -2.29 to -2.2 | |||
|| Cannot be legendary. | |||
|- | |- | ||
| | | '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || Β | ||
* Level 0: 20%β30% | |||
* Level 25: 31%β40% | |||
* Level 49: 41%β50% | |||
* Level 64: 51%β60% | |||
* Level 81: 61%β70% | |||
* Level 94: 71%β80% | |||
|| Cannot be legendary. | |||
|- | |- | ||
|} | |} | ||
==Prefix== | ===Prefix=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| Β | |||
* Level 0: 17%β20% | |||
* Level 30: 21%β24% | |||
* Level 45: 25%β35% | |||
* Level 65: 36%β50% | |||
|- | |||
| '''Lucky Hit''' || Chance for lucky hit. || | |||
* Level 25: 2%β4% | |||
* Level 40: 5%β6% | |||
* Level 60: 7%β8% | |||
* Level 80: 9%β10% | |||
|| | |||
* Level 25: 7%β8% | |||
* Level 40: 9%β10% | |||
* Level 60: 12%β15% | |||
* Level 80: 16%β20% | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 5: 1β2 | |||
* Level 40: 3β4 | |||
* Level 80: 5β6 | |||
* Level 100: 7β8 | |||
|| | |||
* Level 5: 5β6 | |||
* Level 40: 7β8 | |||
* Level 80: 9β10 | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%β20% | |||
* Level 28: 10%β30% | |||
* Level 45: 10%β40% | |||
* Level 70: 10%β40% | |||
* Level 75: 21%β50% | |||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |||
| '''Champion Damage''' || Bonus vs Champions. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Horde Damage''' || Bonus vs Hordes. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| Β | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| Β | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Dweller Damage''' || Bonus vs Dwellers. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| Β | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
|} | |||
Β | |||
===Suffix=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |- | ||
|| | | '''Durability''' || Increases item durability. || Β | ||
* Level 0: 500β900 | |||
* Level 28: 901β1300 | |||
* Level 46: 1301β1700 | |||
* Level 67: 1701β2100 | |||
* Level 89: 2101β2500 | |||
|| Cannot be legendary. | |||
|- | |- | ||
|| | | '''Healing Cloud''' || Creates healing cloud on hit. || Β | ||
* Level 0: Instant Health I (80 ticks) | |||
* Level 32: Instant Health II (120 ticks) | |||
* Level 64: Instant Health III (160 ticks) | |||
* Level 101: Instant Health IV (200 ticks) | |||
* Level 102: Instant Health V (240 ticks) | |||
|| Β | |||
* Level 0: Instant Health III (160 ticks) | |||
* Level 32: Instant Health IV (200 ticks) | |||
* Level 64: Instant Health V (240 ticks) | |||
|- | |- | ||
|| | | '''Poison Cloud''' || Creates poison cloud on hit. || Β | ||
* Level 0: Poison III (120 ticks) | |||
* Level 32: Poison V (160 ticks) | |||
* Level 64: Poison VII (200 ticks) | |||
* Level 101: Poison IX (240 ticks) | |||
* Level 102: Poison XII (300 ticks) | |||
|| Β | |||
* Level 0: Poison VII (200 ticks) | |||
* Level 32: Poison IX (240 ticks) | |||
* Level 64: Poison XII (300 ticks) | |||
|- | |- | ||
|| | | '''Slowness Cloud''' || Creates slowness cloud on hit. || Β | ||
* Level 0: Slowness I (120 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| Β | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness II (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |- | ||
|| | | '''Fear Cloud''' || Creates fear cloud on hit. || Β | ||
* Level 0: Fear (120 ticks) | |||
* Level 32: Fear (160 ticks) | |||
* Level 64: Fear (200 ticks) | |||
* Level 101: Fear (260 ticks) | |||
* Level 102: Fear (300 ticks) | |||
|| Β | |||
* Level 0: Fear (200 ticks) | |||
* Level 32: Fear (260 ticks) | |||
* Level 64: Fear (300 ticks) | |||
|- | |- | ||
|| | | '''Chilling Cloud''' || Creates chilling cloud on hit. || Β | ||
* Level 0: Chilled I (120 ticks) | |||
* Level 32: Chilled I (160 ticks) | |||
* Level 64: Chilled I (200 ticks) | |||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| Β | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled II (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |- | ||
|| | | '''Attack Speed''' || Increases attack speed. || Β | ||
* Level 0: 5%β10% | |||
* Level 36: 11%β15% | |||
* Level 65: 16%β20% | |||
* Level 96: 21%β25% | |||
|| Cannot be legendary. | |||
|- | |- | ||
|| | | '''Attack Range''' || Increases attack range. || Β | ||
* Level 0: 0.1β0.2 | |||
* Level 20: 0.21β0.3 | |||
* Level 45: 0.31β0.4 | |||
* Level 75: 0.41β0.5 | |||
|| Β | |||
* Level 0: 0.31β0.4 | |||
* Level 20: 0.41β0.5 | |||
* Level 45: 0.51β0.6 | |||
* Level 75: 0.61β0.8 | |||
|- | |- | ||
|| | | '''Attack Damage''' || Flat damage increase. || | ||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Ability Power''' || Flat ability power increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |||
| '''Shocking Hit''' || Chance to shock on hit. || | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |||
|} | |||
Β | |||
== Axes == | |||
{{See also|Weapons}} | |||
Β | |||
=== Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Durability''' || Base durability. || Β | |||
* Level 0: 1800β2600 | |||
* Level 8: 2601β3600 | |||
* Level 25: 3601β4700 | |||
* Level 50: 4701β6200 | |||
* Level 70: 6201β8000 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || Β | |||
* Level 0β100: 20% chance | |||
||Cannot be legendary. | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | |||
* Level 0β100: 2% chance | |||
|- | |||
| '''Double Damage Chance''' || Chance for double damage. || | |||
* Level 0: 20%β40% | |||
* Level 25: 20%β50% | |||
* Level 40: 20%β60% | |||
* Level 50: 20%β70% | |||
* Level 65: 20%β80% | |||
|| Cannot be legendary. | |||
|- | |- | ||
|} | |} | ||
== | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Description !! Tiers !! Legendary Tiers Values | ||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
| | | '''Attack Damage''' || Base weapon damage. || Β | ||
* Level 0: 8.0β14.0 | |||
* Level 10: 15.0β16.0 | |||
* Level 16: 17.0β20.0 | |||
* Level 25: 21.0β30.0 | |||
* Level 36: 31.0β42.0 | |||
* Level 48: 43.0β55.0 | |||
* Level 58: 56.0β64.0 | |||
* Level 64: 65.0β76.0 | |||
* Level 72: 77.0β90.0 | |||
* Level 83: 91.0β100.0 | |||
* Level 90: 101.0β108.0 | |||
* Level 95: 109.0β132.0 | |||
* Level 100: 109.0β132.0 | |||
|| Cannot be legendary. | |||
|- | |- | ||
| | | '''Attack Speed''' || Swing speed modifier. || Β | ||
* Level 0: -3.0 to -2.9 | |||
* Level 50: -2.89 to -2.7 | |||
|| Cannot be legendary. | |||
|} | |||
Β | |||
===Prefix=== | |||
Β | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers Values | |||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || Β | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| Β | |||
* Level 0: 17%β20% | |||
* Level 30: 21%β24% | |||
* Level 45: 25%β35% | |||
* Level 65: 36%β50% | |||
|- | |- | ||
| | | '''Lucky Hit''' || Chance for lucky hit. || Β | ||
* Level 25: 3%β5% | |||
* Level 40: 6%β7% | |||
* Level 60: 8%β10% | |||
* Level 80: 11%β13% | |||
|| Β | |||
* Level 25: 8%β10% | |||
* Level 40: 11%β13% | |||
* Level 60: 15%β17% | |||
* Level 80: 18%β24% | |||
|- | |- | ||
| | | '''Soul Quantity''' || Increases soul shards. || | ||
* Level 0: 10%β20% | |||
* Level 28: 10%β30% | |||
* Level 45: 10%β40% | |||
* Level 70: 10%β40% | |||
* Level 75: 21%β50% | |||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |||
| '''Champion Damage''' || Bonus vs Champions. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Horde Damage''' || Bonus vs Hordes. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Dweller Damage''' || Bonus vs Dwellers. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%β16% | |||
* Level 36: 11%β20% | |||
* Level 62: 21%β25% | |||
* Level 80: 26%β30% | |||
|| | |||
* Level 0: 21%β25% | |||
* Level 36: 26%β30% | |||
* Level 62: 31%β40% | |||
* Level 80: 41%β50% | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 5: 1β2 | |||
* Level 40: 3β4 | |||
* Level 80: 5β6 | |||
* Level 100: 7β8 | |||
|| | |||
* Level 5: 5β6 | |||
* Level 40: 7β8 | |||
* Level 80: 9β10 | |||
|} | |||
Β | |||
===Suffix=== | |||
Β | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 11: 500β900 | |||
* Level 28: 901β1300 | |||
* Level 46: 1301β1700 | |||
* Level 67: 1701β2100 | |||
* Level 89: 2101β2500 | |||
||Β Cannot be legendary | |||
|- | |||
| '''Healing Cloud''' || Creates healing cloud on hit. || | |||
* Level 0: Instant Health I (20 ticks) | |||
* Level 32: Instant Health II (20 ticks) | |||
* Level 64: Instant Health III (20 ticks) | |||
* Level 101: Instant Health IV (20 ticks) | |||
* Level 102: Instant Health V (20 ticks) | |||
|| | |||
* Level 0: Instant Health III (20 ticks) | |||
* Level 32: Instant Health IV (20 ticks) | |||
* Level 64: Instant Health V (20 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (60 ticks) | |||
* Level 32: Poison V (60 ticks) | |||
* Level 64: Poison VII (60 ticks) | |||
* Level 101: Poison IX (60 ticks) | |||
* Level 102: Poison XII (60 ticks) | |||
|| | |||
* Level 0: Poison VII (60 ticks) | |||
* Level 32: Poison IX (60 ticks) | |||
* Level 64: Poison XII (60 ticks) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness cloud on hit. || | |||
* Level 0: Slowness I (140 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness I (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |||
| '''Fear Cloud''' || Creates fear cloud on hit. || | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (60 ticks) | |||
* Level 101: Fear (120 ticks) | |||
* Level 102: Fear (120 ticks) | |||
|| | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (120 ticks) | |||
* Level 101: Fear (120 ticks) | |||
|- | |||
| '''Chilling Cloud''' || Creates chilling cloud on hit. || | |||
* Level 0: Chilled I (140 ticks) | |||
* Level 32: Chilled I (160 ticks) | |||
* Level 64: Chilled I (200 ticks) | |||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled I (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |||
| '''Attack Speed''' || Increases attack speed. || | |||
* Level 0: 5%β10% | |||
* Level 36: 11%β15% | |||
* Level 65: 16%β20% | |||
* Level 96: 21%β25% | |||
||Β Cannot be legendary. | |||
|- | |||
| '''Attack Range''' || Increases attack range. || | |||
* Level 0: 0.1β0.2 | |||
* Level 20: 0.21β0.3 | |||
* Level 45: 0.31β0.4 | |||
* Level 75: 0.41β0.5 | |||
|| | |||
* Level 0: 0.31β0.4 | |||
* Level 20: 0.41β0.5 | |||
* Level 45: 0.51β0.6 | |||
* Level 75: 0.61β0.8 | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Ability Power''' || Flat ability power increase. || | |||
* Level 0: 1.0β4.0 | |||
* Level 25: 5.0β8.0 | |||
* Level 50: 9.0β12.0 | |||
* Level 75: 13.0β16.0 | |||
* Level 100: 17.0β20.0 | |||
|| | |||
* Level 0: 9.0β12.0 | |||
* Level 25: 13.0β16.0 | |||
* Level 50: 17.0β20.0 | |||
* Level 75: 21.0β24.0 | |||
* Level 100: 25.0β50.0 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |||
| '''Shocking Hit''' || Chance to shock on hit. || | |||
* Level 0: 4%β8% | |||
* Level 30: 9%β12% | |||
* Level 45: 13%β16% | |||
* Level 65: 17%β20% | |||
* Level 86: 21%β24% | |||
|| | |||
* Level 0: 13%β16% | |||
* Level 30: 17%β20% | |||
* Level 45: 21%β24% | |||
* Level 65: 25%β35% | |||
* Level 86: 36%β50% | |||
|- | |||
|} | |||
Β | |||
== Wands == | |||
{{See also|Weapons}} | |||
Β | |||
=== Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 400β800 | |||
* Level 21: 801β1600 | |||
* Level 60: 1601β2400 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0β100: 20% chance | |||
|| Cannot be legendary. | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.|| | |||
* Level 0β100: 2% chance | |||
|| Cannot be legendary. | |||
|} | |||
Β | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Ability Power''' || Increases spell damage. || | |||
* Level 0: 5.0β10.0 | |||
* Level 11: 11.0β15.0 | |||
* Level 25: 16.0β20.0 | |||
* Level 38: 21.0β25.0 | |||
* Level 50: 26.0β30.0 | |||
* Level 61: 31.0β35.0 | |||
* Level 70: 36.0β40.0 | |||
* Level 83: 41.0β45.0 | |||
* Level 96: 46.0β50.0 | |||
|| Cannot be legendary. | |||
|} | |||
Β | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Soul Quantity''' || Increases soul drops. || | |||
* Level 0: 10%β20% | |||
* Level 28: 21%β30% | |||
* Level 45: 31%β40% | |||
* Level 75: 41%β50% | |||
|| | |||
* Level 0: 31%β40% | |||
* Level 28: 41%β50% | |||
* Level 45: 51%β70% | |||
* Level 75: 71%β100% | |||
|- | |||
| '''Ability Power''' || Increases ability power. || | |||
* Level 0: 4%β7% | |||
* Level 42: 8%β11% | |||
* Level 68: 12%β15% | |||
* Level 87: 16%β20% | |||
|| | |||
* Level 0: 12%β15% | |||
* Level 42: 16%β20% | |||
* Level 68: 21%β30% | |||
* Level 87: 31%β50% | |||
|- | |||
| '''Ability Level''' || Increases random ability level. || | |||
* Level 0: +1 | |||
|| | |||
* Level 0: +2 | |||
|} | |||
Β | |||
=== Suffix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Healing Cloud''' || Creates healing clouds on hit. || | |||
* Level 0: Instant Health I (2s) | |||
* Level 32: Instant Health I (3s) | |||
* Level 64: Instant Health I (4s) | |||
|| | |||
* Level 0: Instant Health I (4s) | |||
* Level 32: Instant Health I (5s) | |||
* Level 64: Instant Health I (6s) | |||
|- | |||
| '''Poison Cloud''' || Creates poison clouds on hit. || | |||
* Level 0: Poison IV (3s) | |||
* Level 32: Poison VI (4s) | |||
* Level 64: Poison VIII (5s) | |||
|| | |||
* Level 0: Poison VIII (5s) | |||
* Level 32: Poison X (6s) | |||
* Level 64: Poison XIII (7.5s) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness clouds on hit. || | |||
* Level 0: Slowness I (7s) | |||
* Level 32: Slowness I (8s) | |||
* Level 64: Slowness I (10s) | |||
|| | |||
* Level 0: Slowness I (10s) | |||
* Level 32: Slowness II (12s) | |||
* Level 64: Slowness II (15s) | |||
|- | |||
| '''Fear Cloud''' || Creates fear clouds on hit. || | |||
* Level 0: Fear (3s) | |||
* Level 32: Fear (4s) | |||
* Level 64: Fear (5s) | |||
|| | |||
* Level 0: Fear (5s) | |||
* Level 32: Fear (6s) | |||
* Level 64: Fear (7.5s) | |||
|- | |||
| '''Chilling Cloud''' || Creates chilling clouds on hit. || | |||
* Level 0: Chilled (7s) | |||
* Level 32: Chilled (8s) | |||
* Level 64: Chilled (10s) | |||
|| | |||
* Level 0: Chilled (10s) | |||
* Level 32: Chilled I (12s) | |||
* Level 64: Chilled I (15s) | |||
|- | |||
| '''Area of Effect''' || Increases effect radius. || Β | |||
* Level 0: 3%-7% | |||
* Level 40: 8%-11% | |||
* Level 63: 12%-16% | |||
* Level 89: 17%-20% | |||
|| | |||
* Level 0: 12%-16% | |||
* Level 40: 17%-20% | |||
* Level 63: 21%-26% | |||
* Level 89: 27%-32% | |||
|- | |||
| '''Cooldown Reduction''' || Reduces ability cooldowns. || | |||
* Level 0: 5%-7% | |||
* Level 22: 8%-11% | |||
* Level 43: 12%-16% | |||
* Level 70: 17%-21% | |||
* Level 85: 22%-25% | |||
* Level 92: 26%-28% | |||
|| Β | |||
* Level 0: 12%-16% | |||
* Level 22: 17%-21% | |||
* Level 43: 22%-25% | |||
* Level 70: 26%-28% | |||
* Level 85: 29%-32% | |||
* Level 92: 33%-36% | |||
|- | |||
| '''Healing Effectiveness''' || Increases healing power. || | |||
* Level 0: 5%-10% | |||
* Level 25: 11%-18% | |||
* Level 46: 19%-26% | |||
* Level 66: 27%-32% | |||
* Level 82: 33%-37% | |||
* Level 98: 38%-42% | |||
|| | |||
* Level 0: 19%-26% | |||
* Level 25: 27%-32% | |||
* Level 46: 33%-37% | |||
* Level 66: 38%-42% | |||
* Level 82: 43%-55% | |||
* Level 98: 56%-70% | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 11: 400-800 | |||
* Level 28: 801-1600 | |||
* Level 46: 1601-2400 | |||
* Level 67: 2401-3200 | |||
* Level 89: 3201-4000 | |||
|| | |||
* Level 11: 1601-2400 | |||
* Level 28: 2401-3200 | |||
* Level 46: 3201-4000 | |||
* Level 67: 4001-6000 | |||
* Level 89: 6001-8000 | |||
|- | |||
| '''Lucky Hit Chance''' || Chance for lucky hits. || | |||
* Level 0: 4%-6% | |||
* Level 50: 7%-8% | |||
* Level 75: 9%-10% | |||
|| Β | |||
* Level 0: 9%-10% | |||
* Level 50: 14%-16% | |||
* Level 75: 17%-20% | |||
|- | |||
| '''Effect Duration''' || Increases effect duration. || | |||
* Level 20: 3%-5% | |||
* Level 39: 6%-8% | |||
* Level 59: 9%-11% | |||
* Level 70: 12%-14% | |||
* Level 85: 15%-17% | |||
* Level 92: 18%-20% | |||
|| Β | |||
* Level 20: 9%-11% | |||
* Level 39: 12%-14% | |||
* Level 59: 15%-17% | |||
* Level 70: 18%-20% | |||
* Level 85: 21%-30% | |||
* Level 92: 31%-40% | |||
|} | |||
Β | |||
== Focus (Book) == | |||
{{See also|Weapons}} | |||
Β | |||
=== Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 400β800 | |||
* Level 21: 801β1600 | |||
* Level 60: 1601β2400 | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0β100: 20% chance | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || | |||
* Level 0β100: 2% chance | |||
|} | |||
Β | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Mana''' || Increases maximum mana. || | |||
* Level 0: 10β20 | |||
* Level 22: 21β40 | |||
* Level 52: 41β70 | |||
* Level 70: 71β90 | |||
* Level 96: 91β100 | |||
|} | |||
Β | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%β20% | |||
* Level 28: 21%β30% | |||
* Level 45: 31%β40% | |||
* Level 75: 41%β50% | |||
|- | |||
| '''Random Ability +1''' || Grants +1 to a random ability. || Β | |||
* Level 0: +1 | |||
|} | |||
Β | |||
=== Suffix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers | |||
|- | |- | ||
| | | '''Mana Regen''' || Increases mana regeneration. || Β | ||
* Level 0: 10%β20% | |||
* Level 23: 21%β30% | |||
* Level 34: 31%β40% | |||
* Level 46: 41%β50% | |||
* Level 55: 51%β60% | |||
* Level 67: 61%β70% | |||
* Level 81: 71%β80% | |||
* Level 92: 81%β100% | |||
|- | |- | ||
| | | '''Healing Effectiveness''' || Enhances healing. || Β | ||
* Level 0: 5%β10% | |||
* Level 25: 11%β18% | |||
* Level 46: 19%β26% | |||
* Level 66: 27%β32% | |||
* Level 82: 33%β37% | |||
* Level 98: 38%β42% | |||
|- | |- | ||
| | | '''Lucky Hit Chance''' || Chance for lucky hits. || Β | ||
* Level 25: 4%β6% | |||
* Level 50: 7%β8% | |||
* Level 75: 9%β10% | |||
|- | |- | ||
| | | '''Trap Disarming''' || Chance to disarm traps. || Β | ||
* Level 0: 4%β6% | |||
* Level 36: 7%β9% | |||
* Level 50: 10%β12% | |||
* Level 80: 13%β15% | |||
|- | |- | ||
| | | '''Durability''' || Increases durability. || Β | ||
* Level 11: 400β800 | |||
* Level 28: 801β1600 | |||
* Level 46: 1601β2400 | |||
* Level 67: 2401β3200 | |||
* Level 89: 3201β4000 | |||
|- | |- | ||
| | | '''Cooldown Reduction''' || Reduces cooldowns. || Β | ||
* Level 0: 5%β7% | |||
* Level 22: 8%β11% | |||
* Level 43: 12%β16% | |||
* Level 70: 17%β21% | |||
* Level 85: 22%β25% | |||
* Level 92: 26%β28% | |||
|} | |} | ||
{{DEFAULTSORT:Vault Armour}} | |||
{{VH3}} |
Latest revision as of 23:02, 14 August 2025
Armour
See also: Armour
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability of the item. |
|
Soulbound | Keeps the item upon death in the vault. |
|
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Armor | Reduces incoming damage. |
|
Lucky Hit Chance | Chance to proc Lucky effects. |
|
Ability Power | Increases ability damage. |
|
Critical Hit Resistance | Reduces crit damage taken. |
|
Mana | Increases maximum mana. |
|
Block Chance | Chance to block damage. |
|
Movement Speed | Increases movement speed. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Armor | Adds bonus armor. |
|
Health | Adds bonus health. |
|
ManaΒ % Increase | Increases total mana byΒ %. |
|
Resistance | Reduces damage taken. |
|
Damage Increase | Increases all outgoing damage. |
|
Ability PowerΒ % | Increases ability damage. |
|
Knockback Resistance | Reduces knockback. |
|
Effect Avoidance | Chance to avoid negative effects. |
|
Random Ability | Adds a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases item durability. |
|
Cooldown Reduction | Reduces ability cooldowns. |
|
Effect Duration | Extends effect durations. |
|
Item Quantity | Increases loot quantity. |
|
Item Rarity | Boosts loot rarity. |
|
Trap Disarming | Chance to disarm traps. |
|
Healing Effectiveness | Enhances healing. |
|
Mana Regen | Increases mana regeneration. |
|
Soul Quantity | Increases soul shards. |
|
Area of Effect | Increases ability/effect radius. |
|
Swords
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary. |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Attack Damage | Flat damage increase. |
|
|
Ability Power | Flat ability power increase. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
| |
Double Damage Chance | Chance for double damage. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Attack Damage | Flat damage increase. |
|
|
Ability Power | Flat ability power increase. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Wands
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Ability Power | Increases spell damage. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Soul Quantity | Increases soul drops. |
|
|
Ability Power | Increases ability power. |
|
|
Ability Level | Increases random ability level. |
|
|
Suffix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Healing Cloud | Creates healing clouds on hit. |
|
|
Poison Cloud | Creates poison clouds on hit. |
|
|
Slowness Cloud | Creates slowness clouds on hit. |
|
|
Fear Cloud | Creates fear clouds on hit. |
|
|
Chilling Cloud | Creates chilling clouds on hit. |
|
|
Area of Effect | Increases effect radius. |
|
|
Cooldown Reduction | Reduces ability cooldowns. |
|
|
Healing Effectiveness | Increases healing power. |
|
|
Durability | Increases item durability. |
|
|
Lucky Hit Chance | Chance for lucky hits. |
|
|
Effect Duration | Increases effect duration. |
|
|
Focus (Book)
See also: Weapons
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
|
Soulbound | Keeps item on death. |
|
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
Name | Description | Tiers |
---|---|---|
Mana | Increases maximum mana. |
|
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
|
Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
Name | Description | Tiers |
---|---|---|
Mana Regen | Increases mana regeneration. |
|
Healing Effectiveness | Enhances healing. |
|
Lucky Hit Chance | Chance for lucky hits. |
|
Trap Disarming | Chance to disarm traps. |
|
Durability | Increases durability. |
|
Cooldown Reduction | Reduces cooldowns. |
|