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Completing all [[Artifact|Artifacts]] and reaching  
Completing all [[Artifact|Artifacts]] and reaching  
<span style="color:#ffc000">Level 100</span> unlocks access to '''The Herald Vault'''.   
<span style="color:#ffc000">Level 100</span> unlocks access to '''The Herald Vault'''.  
By interacting with the [[Vault Workstations|Artifact Tome]], the player receives the crystal required to enter the vault and face '''The Herald''', the final boss of Vault Hunters.   
   
By interacting with the [[Vault Workstations|Artifact Tome]], the player receives the rock required to enter the vault and face '''The Herald''', the final boss of Vault Hunters.   


== Herald Fight ==   
== Herald Fight ==   
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The Herald performs melee and heavy melee attacks, dealing consistent damage while frequently knocking players back.   
The Herald performs melee and heavy melee attacks, dealing consistent damage while frequently knocking players back.   


'''<span style="color:#FFAA00">Wendarr Phase:</span>'''
----
A time-based mechanic where hourglass blocks spawn. These must be destroyed before the Herald fully absorbs their power. If absorption succeeds, he unleashes a devastating arena-wide attack, whose damage scales with the number of absorbed hourglasses.   
 
After the attack, the Herald becomes vulnerable and stunned with a yellow HP bar. Depleting this bar forces him back into his normal stance. Failure to do so causes the phase to repeat.   
'''<span style="color:#FFAA00">Wendarr Phase:</span>'''
 
A time-based mechanic involving the destruction of hourglass sparks.
 
'''Mechanics:''' 
* Hourglass sparks spawn with a fixed lifespan of 600 ticks (~30 seconds).
* All sparks must be destroyed before the timer expires. 
* If all sparks are destroyed: The Herald is stunned immediately.   
* If sparks expire: 
** The Herald absorbs remaining sparks.
** He unleashes an arena-wide attack whose damage scales with the number absorbed.   
* He is then stunned with a yellow health bar that must be depleted. Failure repeats the mechanic till the health is depleted.   
 
----


'''<span style="color:#55FF55">Velara Phase:</span>'''   
'''<span style="color:#55FF55">Velara Phase:</span>'''   
A wave-based mechanic. The Herald summons waves of [[Mobs|Vault Mobs]] (including Dungeon Mobs, Assassins, etc.). Defeating all waves depletes his HP and returns him to his normal stance. 


'''<span style="color:#55FFFF">Tenos Phase:</span>'''
* The phase consists of '''five fixed waves'''. 
The most dangerous phase. The Herald takes flight, hurling powerful magic attacks that inflict slowing effects and heavy damage. Since some of those attacks deal true damage (similar to instand damge potions) the Resistance stat largly increases survivability in this stage. In the arena center, floating catalysts appear, each symbolizing a type of vault chest (e.g., [[Gilded Chests|Gilded Chest]]).   
* At the start of each wave, a '''gray zone''' appears on the arena floor. 
Matching chests spawn around the arena, some of which contain inhibitors. Inhibitors must be thrown into the corresponding floating catalysts to damge the Herald.
* Vault mobs spawn shortly afterward. 
This mechanic must be completed four times, with each round increasing the number of catalysts required.   
* You must '''lure mobs into the gray zone and kill them inside it'''. 
* As mobs die inside the zone, it fills from gray → green. 
* When the zone is fully green: 
** All current mobs despawn. 
** A new zone appears elsewhere in the arena. 
* After all five zones are completed: 
** All mobs despawn. 
** The Herald returns to normal stance. 
 
Each Zone has only one type of Mobs (Horde, Assasins, Tanks, Dwellers, Dungeons).
----
 
'''<span style="color:#55FFFF">Tenos Phase:</span>'''
 
The Herald takes flight and bombards the arena with powerful magical attacks that inflict slowing effects and heavy damage. Some attacks deal '''true damage''', making the Resistance stat highly valuable.
 
Floating catalysts appear in the arena center, each representing a chest type (e.g., [[Gilded Chests|Gilded Chest]]).   
Matching chests spawn around the arena, and some contain '''inhibitors'''.
Inhibitors must be thrown into the matching catalysts to damage the Herald.
 
This mechanic must be completed '''four times''', with each round requiring more catalysts.   
 
----
 
'''<span style="color:#FF5555">Idona Phase:</span>'''
 
A rage-state phase. The Herald gains increased HP, movement speed, and extremely high melee damage. 
Blood orbs spawn regularly and apply heavy bleeding damage over time. The Damage of this Blood Orbs ramps up over time, although they can be destroyed by left clicking them. The herald will gain more damage and speed the more time is spent in this phase.


'''<span style="color:#FF5555">Idona Phase:</span>''' 
Completing this phase ends the fight and defeats '''The Herald'''.
The Herald enters a rage, gaining increased HP, speed and dealing way higher damage. Blood orbs are spawned that inflict heavy bleeding damage over time. Completing this phase results in the defeat of '''The Herald'''.


=== Trophy Rewards ===   
== Trophy Rewards ==   


Defeating the Herald grants a trophy based on completion time, functioning as a speedrun ranking:
Defeating the Herald awards a trophy based on completion time:


{| class="wikitable"
{| class="wikitable"
Line 41: Line 80:
| [[File:Invicon_Herald_Platinum.png|50px]]
| [[File:Invicon_Herald_Platinum.png|50px]]
| Platinum
| Platinum
| 00:00 – 12:00
| 00:00 – 14:00
|-
|-
| [[File:Invicon_Herald_Gold.png|50px]]
| [[File:Invicon_Herald_Gold.png|50px]]
| Gold
| Gold
| 12:00 – 18:00
| 14:00 – 20:00
|-
|-
| [[File:Invicon_Herald_Silver.png|50px]]
| [[File:Invicon_Herald_Silver.png|50px]]
| Silver
| Silver
| 18:00 – 25:00
| 20:00 – 25:00
|-
|-
| [[File:Invicon_Herald_Bronze.png|50px]]
| [[File:Invicon_Herald_Bronze.png|50px]]
| Bronze
| Bronze
| 25:00 – 1:20:00
| 25:00 – 80:00
|}
|}


Specific Attack Patterns and Damage numbers can be found on the [[Herald Stats]] page.
Specific Attack Patterns and Damage numbers can be found on the [[Herald Stats]] page.


=== Tips and Tricks ===  
== Tips and Tricks ==   
 
The Herald remains one of the hardest encounters in Vault Hunters. Proper preparation and phase mastery are essential.
 
'''Gear Affixes:''' 
Resistance is strongly recommended due to Tenos’s true-damage attacks. Additional health, regeneration, and healing support provide consistent survivability.
 
----
 
'''Wendarr Phase Tips :''' 
* Sparks expire after ~30s; focus on destroying clustered sparks. 
* Using a hammer or cleave weapon hits multiple sparks at once. 
* Breaking all sparks now '''skips the Herald’s attack entirely'''. 
* Burst down the yellow HP bar quickly after the stun.
 
----


The Herald is one of the hardest encounters in Vault Hunters, especially for players facing him for the first time. Proper preparation and adapting to each phase can make the difference between success and failure.
'''Velara Phase Tips:''' 
* Mobility and crowd-herding skills are highly effective. 
* After each zone completes, mobs despawn—use downtime to heal and reposition. So that the next zone can be easily spottet.


* '''Gear Affixes:''' Resistance is a highly recommended affix, as it helps mitigate incoming '''true damage''' from the Tenos phase projectiles and explosions. Additional health and healing support also improve survival across all phases. 
----


* '''Wendarr Phase:''' Sparks spawn in groups with a fixed lifespan of 600 ticks (~30s). A hammer is an effective tool, as multiple sparks can be destroyed simultaneously. Focus on clusters, rather than chasing single sparks, to reduce the amount the Herald can absorb.
'''Tenos Phase Tips:'''
* Projectiles deal '''20 true damage'''; fangs deal '''32 damage''' with ~80% spawn chance. 
* Movement speed and cleansing effects mitigate slows and debuffs.
* Farming ~10 inhibitors of each chest type beforehand can help.
* Avoid standing in the center during bombardments.


* '''Velara Phase:''' Up to 32 mobs can be spawned per wave. therefore Crowd-control skills, cleave weapons, or area of attack damage skills are valuable  to prevent being overwhelmed. Eliminating high-threat dungeon mobs (e.g., witches, piglins, vindicators) early helps reduce incoming damage. 
----


* '''Tenos Phase:''' This is often considered the deadliest phase. Projectiles deal 20 true damage and fangs deal 32 damage with an 80% spawn chance, so maintaining distance and mobility is crucial. Debuffs can include slowness, blindness, and mining fatigue. Movement speed, cleansing abilities, or the Carapace blue [[Trinkets|Trinket]] help counter these effects. A reliable strategy is to farm around 10 inhibitors of each chest type before progressing. Then quickly match them to the floating catalysts to advance through the stage. Players should avoid lingering in the center for too long, as fangs and explosions from aove can deal heavy damage.
'''Idona Phase Tips:'''
* Blood orbs spawn every 100 ticks (~5 seconds), up to 12 max.
* Constant circling keeps orbs under control.
* Attack opportunities are brief—strike once or twice, then kite.


* '''Idona Phase:''' Idona spawns blood orbs every 100 ticks (~5s) with a maximum of 12 active. Constant movement is key: running in circles around the arena helps to safely clear blood orbs before they overwhelm the player. Between orb clears, take quick opportunities to land one or two hits on the Herald, then return to kiting to avoid the high-damage melee attacks. 
----


* '''Generic Stances:''' Between phases, the Herald always returns to a melee stance with increased health and damage. His melee attacks (Hammersmash, Uppercut, Groundslam) scale in power each time. Defensive skills and good positioning minimize knockback and allow steady chip damage before the next god phase begins. These stages allow for a bit of resting between difficult stages and taking time to reorganise due to the relatively low amount of damage.
'''Generic Stances:'''
Between god-phases, the Herald returns to melee stance with increasing health and damage.
Good positioning and defensive skills minimize knockback and allow consistent chip damage.


Overall, the fight rewards patience and consistency. Learning each phase’s mechanics and adapting gear accordingly will significantly improve chances of victory.
Overall, the fight rewards patience, precision, and a deep understanding of each phase.


{{VH3}}
{{VH3}}

Latest revision as of 08:26, 11 December 2025

Completing all Artifacts and reaching Level 100 unlocks access to The Herald Vault.

By interacting with the Artifact Tome, the player receives the rock required to enter the vault and face The Herald, the final boss of Vault Hunters.

Herald Fight

The Herald fight is divided into a normal stance and four unique phases, each inspired by the powers of the Vault Gods. After the Herald’s HP is depleted during normal stance, he shifts into one of the phases. Once a phase is completed, the Herald returns to his normal stance, repeating the cycle until all phases have been overcome.

Each phase introduces unique mechanics and requires different strategies to progress.

Phases

Normal Stance: The Herald performs melee and heavy melee attacks, dealing consistent damage while frequently knocking players back.


Wendarr Phase:

A time-based mechanic involving the destruction of hourglass sparks.

Mechanics:

  • Hourglass sparks spawn with a fixed lifespan of 600 ticks (~30 seconds).
  • All sparks must be destroyed before the timer expires.
  • If all sparks are destroyed: The Herald is stunned immediately.
  • If sparks expire:
    • The Herald absorbs remaining sparks.
    • He unleashes an arena-wide attack whose damage scales with the number absorbed.
  • He is then stunned with a yellow health bar that must be depleted. Failure repeats the mechanic till the health is depleted.

Velara Phase:

  • The phase consists of five fixed waves.
  • At the start of each wave, a gray zone appears on the arena floor.
  • Vault mobs spawn shortly afterward.
  • You must lure mobs into the gray zone and kill them inside it.
  • As mobs die inside the zone, it fills from gray → green.
  • When the zone is fully green:
    • All current mobs despawn.
    • A new zone appears elsewhere in the arena.
  • After all five zones are completed:
    • All mobs despawn.
    • The Herald returns to normal stance.

Each Zone has only one type of Mobs (Horde, Assasins, Tanks, Dwellers, Dungeons).


Tenos Phase:

The Herald takes flight and bombards the arena with powerful magical attacks that inflict slowing effects and heavy damage. Some attacks deal true damage, making the Resistance stat highly valuable.

Floating catalysts appear in the arena center, each representing a chest type (e.g., Gilded Chest). Matching chests spawn around the arena, and some contain inhibitors. Inhibitors must be thrown into the matching catalysts to damage the Herald.

This mechanic must be completed four times, with each round requiring more catalysts.


Idona Phase:

A rage-state phase. The Herald gains increased HP, movement speed, and extremely high melee damage. Blood orbs spawn regularly and apply heavy bleeding damage over time. The Damage of this Blood Orbs ramps up over time, although they can be destroyed by left clicking them. The herald will gain more damage and speed the more time is spent in this phase.

Completing this phase ends the fight and defeats The Herald.

Trophy Rewards

Defeating the Herald awards a trophy based on completion time:

Icon Trophy Defeat Time
Platinum 00:00 – 14:00
Gold 14:00 – 20:00
Silver 20:00 – 25:00
Bronze 25:00 – 80:00

Specific Attack Patterns and Damage numbers can be found on the Herald Stats page.

Tips and Tricks

The Herald remains one of the hardest encounters in Vault Hunters. Proper preparation and phase mastery are essential.

Gear Affixes: Resistance is strongly recommended due to Tenos’s true-damage attacks. Additional health, regeneration, and healing support provide consistent survivability.


Wendarr Phase Tips :

  • Sparks expire after ~30s; focus on destroying clustered sparks.
  • Using a hammer or cleave weapon hits multiple sparks at once.
  • Breaking all sparks now skips the Herald’s attack entirely.
  • Burst down the yellow HP bar quickly after the stun.

Velara Phase Tips:

  • Mobility and crowd-herding skills are highly effective.
  • After each zone completes, mobs despawn—use downtime to heal and reposition. So that the next zone can be easily spottet.

Tenos Phase Tips:

  • Projectiles deal 20 true damage; fangs deal 32 damage with ~80% spawn chance.
  • Movement speed and cleansing effects mitigate slows and debuffs.
  • Farming ~10 inhibitors of each chest type beforehand can help.
  • Avoid standing in the center during bombardments.

Idona Phase Tips:

  • Blood orbs spawn every 100 ticks (~5 seconds), up to 12 max.
  • Constant circling keeps orbs under control.
  • Attack opportunities are brief—strike once or twice, then kite.

Generic Stances: Between god-phases, the Herald returns to melee stance with increasing health and damage. Good positioning and defensive skills minimize knockback and allow consistent chip damage.

Overall, the fight rewards patience, precision, and a deep understanding of each phase.