Armour and Weapon Modifications: Difference between revisions
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* Level 85: 15%β17% | * Level 85: 15%β17% | ||
* Level 92: 18%β20% | * Level 92: 18%β20% | ||
|- | |- | ||
| '''Healing Effectiveness''' || Enhances healing. || Β | | '''Healing Effectiveness''' || Enhances healing. || Β | ||
| Line 201: | Line 181: | ||
* Level 81: 0.71β0.8 | * Level 81: 0.71β0.8 | ||
* Level 92: 0.81β1.0 | * Level 92: 0.81β1.0 | ||
|- | |- | ||
| '''Area of Effect''' || Increases ability/effect radius. || Β | | '''Area of Effect''' || Increases ability/effect radius. || Β | ||
| Line 1,062: | Line 1,036: | ||
* Level 0β100: 20% chance | * Level 0β100: 20% chance | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chance | * Level 0β100: 2% chance | ||
|} | |} | ||
Latest revision as of 15:39, 14 October 2025
Armour
See also: Armour
Base Attributes
| Name | Description | Tiers |
|---|---|---|
| Durability | Base durability of the item. |
|
| Soulbound | Keeps the item upon death in the vault. |
|
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
| Name | Description | Tiers |
|---|---|---|
| Armor | Reduces incoming damage. |
|
| Lucky Hit Chance | Chance to proc Lucky effects. |
|
| Ability Power | Increases ability damage. |
|
| Critical Hit Resistance | Reduces crit damage taken. |
|
| Mana | Increases maximum mana. |
|
| Block Chance | Chance to block damage. |
|
| Movement Speed | Increases movement speed. |
|
Prefix
| Name | Description | Tiers |
|---|---|---|
| Armor | Adds bonus armor. |
|
| Health | Adds bonus health. |
|
| ManaΒ % Increase | Increases total mana byΒ %. |
|
| Resistance | Reduces damage taken. |
|
| Damage Increase | Increases all outgoing damage. |
|
| Ability PowerΒ % | Increases ability damage. |
|
| Knockback Resistance | Reduces knockback. |
|
| Effect Avoidance | Chance to avoid negative effects. |
|
| Random Ability | Adds a random ability. |
|
Suffix
| Name | Description | Tiers |
|---|---|---|
| Durability | Increases item durability. |
|
| Cooldown Reduction | Reduces ability cooldowns. |
|
| Effect Duration | Extends effect durations. |
|
| Healing Effectiveness | Enhances healing. |
|
| Mana Regen | Increases mana regeneration. |
|
| Area of Effect | Increases ability/effect radius. |
|
Swords
See also: Weapons
Base Attributes
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Durability | Base durability. |
|
Cannot be legendary. |
| Soulbound | Keeps item on death. |
|
Cannot be legendary. |
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicit
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
| Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
| Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Cannot be legendary. |
Prefix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Heart Frag Chance | Drops heart fragments on hit. |
|
|
| Lucky Hit | Chance for lucky hit. |
|
|
| Chaining Attack | Chains to nearby enemies. |
|
|
| Soul Quantity | Increases soul shards. |
|
|
| Champion Damage | Bonus vs Champions. |
|
|
| Dungeon Damage | Bonus in Dungeons. |
|
|
| Assassin Damage | Bonus vs Assassins. |
|
|
| Horde Damage | Bonus vs Hordes. |
|
|
| Tank Damage | Bonus vs Tanks. |
|
|
| Dweller Damage | Bonus vs Dwellers. |
|
|
Suffix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Durability | Increases item durability. |
|
Cannot be legendary. |
| Healing Cloud | Creates healing cloud on hit. |
|
|
| Poison Cloud | Creates poison cloud on hit. |
|
|
| Slowness Cloud | Creates slowness cloud on hit. |
|
|
| Fear Cloud | Creates fear cloud on hit. |
|
|
| Chilling Cloud | Creates chilling cloud on hit. |
|
|
| Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
| Attack Range | Increases attack range. |
|
|
| Attack Damage | Flat damage increase. |
|
|
| Ability Power | Flat ability power increase. |
|
|
| Stun Chance | Chance to stun on hit. |
|
|
| Shocking Hit | Chance to shock on hit. |
|
|
Axes
See also: Weapons
Base Attributes
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Durability | Base durability. |
|
Cannot be legendary. |
| Soulbound | Keeps item on death. |
|
Cannot be legendary. |
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
| |
| Double Damage Chance | Chance for double damage. |
|
Cannot be legendary. |
Implicits
| Name | Description | Tiers | Legendary Tiers Values |
|---|---|---|---|
| Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
| Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Prefix
| Name | Description | Tiers | Legendary Tiers Values |
|---|---|---|---|
| Heart Frag Chance | Drops heart fragments on hit. |
|
|
| Lucky Hit | Chance for lucky hit. |
|
|
| Soul Quantity | Increases soul shards. |
|
|
| Champion Damage | Bonus vs Champions. |
|
|
| Horde Damage | Bonus vs Hordes. |
|
|
| Tank Damage | Bonus vs Tanks. |
|
|
| Dweller Damage | Bonus vs Dwellers. |
|
|
| Dungeon Damage | Bonus in Dungeons. |
|
|
| Assassin Damage | Bonus vs Assassins. |
|
|
| Chaining Attack | Chains to nearby enemies. |
|
|
Suffix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Durability | Increases item durability. |
|
Cannot be legendary |
| Healing Cloud | Creates healing cloud on hit. |
|
|
| Poison Cloud | Creates poison cloud on hit. |
|
|
| Slowness Cloud | Creates slowness cloud on hit. |
|
|
| Fear Cloud | Creates fear cloud on hit. |
|
|
| Chilling Cloud | Creates chilling cloud on hit. |
|
|
| Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
| Attack Range | Increases attack range. |
|
|
| Attack Damage | Flat damage increase. |
|
|
| Ability Power | Flat ability power increase. |
|
|
| Stun Chance | Chance to stun on hit. |
|
|
| Shocking Hit | Chance to shock on hit. |
|
|
Wands
See also: Weapons
Base Attributes
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Durability | Base durability. |
|
Cannot be legendary. |
| Soulbound | Keeps item on death. |
|
Cannot be legendary. |
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Ability Power | Increases spell damage. |
|
Cannot be legendary. |
Prefix
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Soul Quantity | Increases soul drops. |
|
|
| Ability Power | Increases ability power. |
|
|
| Ability Level | Increases random ability level. |
|
|
Suffix
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Healing Cloud | Creates healing clouds on hit. |
|
|
| Poison Cloud | Creates poison clouds on hit. |
|
|
| Slowness Cloud | Creates slowness clouds on hit. |
|
|
| Fear Cloud | Creates fear clouds on hit. |
|
|
| Chilling Cloud | Creates chilling clouds on hit. |
|
|
| Area of Effect | Increases effect radius. |
|
|
| Cooldown Reduction | Reduces ability cooldowns. |
|
|
| Healing Effectiveness | Increases healing power. |
|
|
| Durability | Increases item durability. |
|
|
| Lucky Hit Chance | Chance for lucky hits. |
|
|
| Effect Duration | Increases effect duration. |
|
|
Focus (Book)
See also: Weapons
Base Attributes
| Name | Description | Tiers |
|---|---|---|
| Durability | Base durability. |
|
| Soulbound | Keeps item on death. |
|
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Implicits
| Name | Description | Tiers |
|---|---|---|
| Mana | Increases maximum mana. |
|
Prefix
| Name | Description | Tiers |
|---|---|---|
| Soul Quantity | Increases soul shards. |
|
| Random Ability +1 | Grants +1 to a random ability. |
|
Suffix
| Name | Description | Tiers |
|---|---|---|
| Mana Regen | Increases mana regeneration. |
|
| Healing Effectiveness | Enhances healing. |
|
| Lucky Hit Chance | Chance for lucky hits. |
|
| Trap Disarming | Chance to disarm traps. |
|
| Durability | Increases durability. |
|
| Cooldown Reduction | Reduces cooldowns. |
|