Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Armour and Weapon Modifications: Difference between revisions

From Vault Hunters Official Wiki
Satanmarks (talk | contribs)
No edit summary
Satanmarks (talk | contribs)
Β 
Line 1,062: Line 1,062:
* Level 0–100: 20% chance
* Level 0–100: 20% chance
|-
|-
| '''Living''' || Auto-upgrades to user level. || Β 
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β 
* Level 0–100: 2% chance
* Level 0–100: 2% chance
|}
|}

Latest revision as of 23:02, 14 August 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.
  • Level 0–20: 520–1040
  • Level 21–41: 1041–1560
  • Level 42–50: 1561–2200
  • Level 51–58: 2201–3380
  • Level 59–64: 3381–4420
  • Level 65–72: 4421–5200
  • Level 73–79: 5201–6500
  • Level 80–89: 6501–7800
  • Level 90+: 7801–10000
Soulbound Keeps the item upon death in the vault.
  • Level 0+: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.
  • Level 0: 3–5
  • Level 14: 6–7
  • Level 27: 8–10
  • Level 40: 11–13
  • Level 52: 14–16
  • Level 65: 17–20
  • Level 74: 17–23
  • Level 86: 17–27
  • Level 97: 17–30
Lucky Hit Chance Chance to proc Lucky effects.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
Ability Power Increases ability damage.
  • Level 0: 2.0–6.0
  • Level 12: 7.0–12.0
  • Level 20: 13.0–16.0
  • Level 34: 17.0–20.0
  • Level 47: 21.0–24.0
  • Level 62: 25.0–28.0
  • Level 71: 29.0–33.0
  • Level 80: 34.0–38.0
  • Level 86: 39.0–44.0
Critical Hit Resistance Reduces crit damage taken.
  • Level 20: 5%–15%
  • Level 40: 16%–24%
  • Level 65: 25%–30%
  • Level 79: 31%–40%
Mana Increases maximum mana.
  • Level 20: 20–30
  • Level 40: 31–40
  • Level 70: 41–50
  • Level 95: 51–60
Block Chance Chance to block damage.
  • Level 20: 4%–8%
  • Level 70: 9%–12%
Movement Speed Increases movement speed.
  • Level 20: 2%–6%
  • Level 40: 7%–10%
  • Level 65: 11%–14%
  • Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.
  • Level 0: 1–2
  • Level 16: 3–4
  • Level 38: 5–6
  • Level 62: 7–8
  • Level 88: 9–10
Health Adds bonus health.
  • Level 0: 2–3
  • Level 25: 4
  • Level 50: 5
  • Level 65: 6
ManaΒ % Increase Increases total mana byΒ %.
  • Level 41: 10%–20%
  • Level 64: 21%–30%
  • Level 80: 31%–40%
  • Level 96: 41%–50%
Resistance Reduces damage taken.
  • Level 17: 4%–6%
  • Level 36: 7%–9%
  • Level 57: 10%–12%
  • Level 82: 13%–16%
Damage Increase Increases all outgoing damage.
  • Level 6: 5%–9%
  • Level 21: 10%–14%
  • Level 44: 15%–21%
  • Level 73: 22%–28%
  • Level 90: 29%–35%
Ability PowerΒ % Increases ability damage.
  • Level 20: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Knockback Resistance Reduces knockback.
  • Level 0: 5%–10%
  • Level 15: 11%–14%
  • Level 32: 15%–19%
  • Level 57: 20%–24%
  • Level 89: 25%–30%
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%–15%
  • Level 45: 16%–25%
  • Level 56: 26%–35%
  • Level 75: 36%–40%
Random Ability Adds a random ability.
  • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.
  • Level 0: 400–800
  • Level 21: 801–1700
  • Level 42: 1601–2600
  • Level 51: 2401–4000
  • Level 65: 3201–7000
  • Level 90: 4001–9000
Cooldown Reduction Reduces ability cooldowns.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Item Quantity Increases loot quantity.
  • Level 0: 3%–5%
  • Level 22: 6%–8%
  • Level 45: 9%–11%
  • Level 72: 12%–13%
  • Level 93: 14%–15%
Item Rarity Boosts loot rarity.
  • Level 0: 5%–8%
  • Level 25: 9%–13%
  • Level 51: 14%–19%
  • Level 78: 20%–25%
  • Level 95: 26%–30%
Trap Disarming Chance to disarm traps.
  • Level 10: 5%–8%
  • Level 21: 9%–12%
  • Level 35: 13%–16%
  • Level 50: 17%–20%
Healing Effectiveness Enhances healing.
  • Level 12: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Mana Regen Increases mana regeneration.
  • Level 0: 0.1–0.2
  • Level 23: 0.21–0.3
  • Level 34: 0.31–0.4
  • Level 46: 0.41–0.5
  • Level 55: 0.51–0.6
  • Level 67: 0.61–0.7
  • Level 81: 0.71–0.8
  • Level 92: 0.81–1.0
Soul Quantity Increases soul shards.
  • Level 22: 10%–20%
  • Level 44: 21%–30%
  • Level 66: 31%–40%
  • Level 87: 41%–50%
Area of Effect Increases ability/effect radius.
  • Level 0: 3%–7%
  • Level 40: 3%–11%
  • Level 63: 8%–16%
  • Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Legendary Tier Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Cannot be legendary.
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
  • Level 60: 7%–8%
  • Level 80: 9%–10%
  • Level 25: 7%–8%
  • Level 40: 9%–10%
  • Level 60: 12%–15%
  • Level 80: 16%–20%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary.
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (80 ticks)
  • Level 32: Instant Health II (120 ticks)
  • Level 64: Instant Health III (160 ticks)
  • Level 101: Instant Health IV (200 ticks)
  • Level 102: Instant Health V (240 ticks)
  • Level 0: Instant Health III (160 ticks)
  • Level 32: Instant Health IV (200 ticks)
  • Level 64: Instant Health V (240 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (120 ticks)
  • Level 32: Poison V (160 ticks)
  • Level 64: Poison VII (200 ticks)
  • Level 101: Poison IX (240 ticks)
  • Level 102: Poison XII (300 ticks)
  • Level 0: Poison VII (200 ticks)
  • Level 32: Poison IX (240 ticks)
  • Level 64: Poison XII (300 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (120 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness II (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (120 ticks)
  • Level 32: Fear (160 ticks)
  • Level 64: Fear (200 ticks)
  • Level 101: Fear (260 ticks)
  • Level 102: Fear (300 ticks)
  • Level 0: Fear (200 ticks)
  • Level 32: Fear (260 ticks)
  • Level 64: Fear (300 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (120 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled II (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Axes

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tiers Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%
  • Level 25: 8%–10%
  • Level 40: 11%–13%
  • Level 60: 15%–17%
  • Level 80: 18%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (20 ticks)
  • Level 32: Instant Health II (20 ticks)
  • Level 64: Instant Health III (20 ticks)
  • Level 101: Instant Health IV (20 ticks)
  • Level 102: Instant Health V (20 ticks)
  • Level 0: Instant Health III (20 ticks)
  • Level 32: Instant Health IV (20 ticks)
  • Level 64: Instant Health V (20 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (60 ticks)
  • Level 32: Poison V (60 ticks)
  • Level 64: Poison VII (60 ticks)
  • Level 101: Poison IX (60 ticks)
  • Level 102: Poison XII (60 ticks)
  • Level 0: Poison VII (60 ticks)
  • Level 32: Poison IX (60 ticks)
  • Level 64: Poison XII (60 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (140 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness I (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (60 ticks)
  • Level 101: Fear (120 ticks)
  • Level 102: Fear (120 ticks)
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (120 ticks)
  • Level 101: Fear (120 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (140 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled I (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Wands

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tier Values
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers values
Soul Quantity Increases soul drops.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Ability Power Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
  • Level 0: 12%–15%
  • Level 42: 16%–20%
  • Level 68: 21%–30%
  • Level 87: 31%–50%
Ability Level Increases random ability level.
  • Level 0: +1
  • Level 0: +2

Suffix

Name Description Tiers Legendary Tiers values
Healing Cloud Creates healing clouds on hit.
  • Level 0: Instant Health I (2s)
  • Level 32: Instant Health I (3s)
  • Level 64: Instant Health I (4s)
  • Level 0: Instant Health I (4s)
  • Level 32: Instant Health I (5s)
  • Level 64: Instant Health I (6s)
Poison Cloud Creates poison clouds on hit.
  • Level 0: Poison IV (3s)
  • Level 32: Poison VI (4s)
  • Level 64: Poison VIII (5s)
  • Level 0: Poison VIII (5s)
  • Level 32: Poison X (6s)
  • Level 64: Poison XIII (7.5s)
Slowness Cloud Creates slowness clouds on hit.
  • Level 0: Slowness I (7s)
  • Level 32: Slowness I (8s)
  • Level 64: Slowness I (10s)
  • Level 0: Slowness I (10s)
  • Level 32: Slowness II (12s)
  • Level 64: Slowness II (15s)
Fear Cloud Creates fear clouds on hit.
  • Level 0: Fear (3s)
  • Level 32: Fear (4s)
  • Level 64: Fear (5s)
  • Level 0: Fear (5s)
  • Level 32: Fear (6s)
  • Level 64: Fear (7.5s)
Chilling Cloud Creates chilling clouds on hit.
  • Level 0: Chilled (7s)
  • Level 32: Chilled (8s)
  • Level 64: Chilled (10s)
  • Level 0: Chilled (10s)
  • Level 32: Chilled I (12s)
  • Level 64: Chilled I (15s)
Area of Effect Increases effect radius.
  • Level 0: 3%-7%
  • Level 40: 8%-11%
  • Level 63: 12%-16%
  • Level 89: 17%-20%
  • Level 0: 12%-16%
  • Level 40: 17%-20%
  • Level 63: 21%-26%
  • Level 89: 27%-32%
Cooldown Reduction Reduces ability cooldowns.
  • Level 0: 5%-7%
  • Level 22: 8%-11%
  • Level 43: 12%-16%
  • Level 70: 17%-21%
  • Level 85: 22%-25%
  • Level 92: 26%-28%
  • Level 0: 12%-16%
  • Level 22: 17%-21%
  • Level 43: 22%-25%
  • Level 70: 26%-28%
  • Level 85: 29%-32%
  • Level 92: 33%-36%
Healing Effectiveness Increases healing power.
  • Level 0: 5%-10%
  • Level 25: 11%-18%
  • Level 46: 19%-26%
  • Level 66: 27%-32%
  • Level 82: 33%-37%
  • Level 98: 38%-42%
  • Level 0: 19%-26%
  • Level 25: 27%-32%
  • Level 46: 33%-37%
  • Level 66: 38%-42%
  • Level 82: 43%-55%
  • Level 98: 56%-70%
Durability Increases item durability.
  • Level 11: 400-800
  • Level 28: 801-1600
  • Level 46: 1601-2400
  • Level 67: 2401-3200
  • Level 89: 3201-4000
  • Level 11: 1601-2400
  • Level 28: 2401-3200
  • Level 46: 3201-4000
  • Level 67: 4001-6000
  • Level 89: 6001-8000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%-6%
  • Level 50: 7%-8%
  • Level 75: 9%-10%
  • Level 0: 9%-10%
  • Level 50: 14%-16%
  • Level 75: 17%-20%
Effect Duration Increases effect duration.
  • Level 20: 3%-5%
  • Level 39: 6%-8%
  • Level 59: 9%-11%
  • Level 70: 12%-14%
  • Level 85: 15%-17%
  • Level 92: 18%-20%
  • Level 20: 9%-11%
  • Level 39: 12%-14%
  • Level 59: 15%-17%
  • Level 70: 18%-20%
  • Level 85: 21%-30%
  • Level 92: 31%-40%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%