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Armour and Weapon Modifications: Difference between revisions

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==Armor==
== Armour ==
Armor is a set of four pieces when equipped provides basic armor just like default armor with the exception in '''Vault Hunters''' it adds variety of different modifiers.
{{See also|Armour}}


'''Vault Armor''' can be modified using [[Vault Workstations| Artisan Station]] with a combination of [[Artisan Station and Focus| Focus]] to add individual modifiers.
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability of the item. ||
* Level 0–20: 520–1040
* Level 21–41: 1041–1560
* Level 42–50: 1561–2200
* Level 51–58: 2201–3380
* Level 59–64: 3381–4420
* Level 65–72: 4421–5200
* Level 73–79: 5201–6500
* Level 80–89: 6501–7800
* Level 90+: 7801–10000
|-
| '''Soulbound''' || Keeps the item upon death in the vault. ||
* Level 0+: 20% chance
|-
| '''Living''' || Upgrades the item to the user’s level upon leaving the vault. ||
* Level 0+: 2% chance
|}
 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Armor''' || Reduces incoming damage. ||
* Level 0: 3–5
* Level 14: 6–7
* Level 27: 8–10
* Level 40: 11–13
* Level 52: 14–16
* Level 65: 17–20
* Level 74: 17–23
* Level 86: 17–27
* Level 97: 17–30
|-
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. ||
* Level 25: 2%–4%
* Level 40: 5%–6%
|-
| '''Ability Power''' || Increases ability damage. ||
* Level 0: 2.0–6.0
* Level 12: 7.0–12.0
* Level 20: 13.0–16.0
* Level 34: 17.0–20.0
* Level 47: 21.0–24.0
* Level 62: 25.0–28.0
* Level 71: 29.0–33.0
* Level 80: 34.0–38.0
* Level 86: 39.0–44.0
|-
| '''Critical Hit Resistance''' || Reduces crit damage taken. ||
* Level 20: 5%–15%
* Level 40: 16%–24%
* Level 65: 25%–30%
* Level 79: 31%–40%
|-
| '''Mana''' || Increases maximum mana. ||
* Level 20: 20–30
* Level 40: 31–40
* Level 70: 41–50
* Level 95: 51–60
|-
| '''Block Chance''' || Chance to block damage. ||
* Level 20: 4%–8%
* Level 70: 9%–12%
|-
| '''Movement Speed''' || Increases movement speed. ||
* Level 20: 2%–6%
* Level 40: 7%–10%
* Level 65: 11%–14%
* Level 85: 15%–20%
|}
 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Armor''' || Adds bonus armor. ||
* Level 0: 1–2
* Level 16: 3–4
* Level 38: 5–6
* Level 62: 7–8
* Level 88: 9–10
|-
| '''Health''' || Adds bonus health. ||
* Level 0: 2–3
* Level 25: 4
* Level 50: 5
* Level 65: 6
|-
| '''Mana % Increase''' || Increases total mana by %. ||
* Level 41: 10%–20%
* Level 64: 21%–30%
* Level 80: 31%–40%
* Level 96: 41%–50%
|-
| '''Resistance''' || Reduces damage taken. ||
* Level 17: 4%–6%
* Level 36: 7%–9%
* Level 57: 10%–12%
* Level 82: 13%–16%
|-
| '''Damage Increase''' || Increases all outgoing damage. ||
* Level 6: 5%–9%
* Level 21: 10%–14%
* Level 44: 15%–21%
* Level 73: 22%–28%
* Level 90: 29%–35%
|-
| '''Ability Power %''' || Increases ability damage. ||
* Level 20: 4%–7%
* Level 42: 8%–11%
* Level 68: 12%–15%
* Level 87: 16%–20%
|-
| '''Knockback Resistance''' || Reduces knockback. ||
* Level 0: 5%–10%
* Level 15: 11%–14%
* Level 32: 15%–19%
* Level 57: 20%–24%
* Level 89: 25%–30%
|-
| '''Effect Avoidance''' || Chance to avoid negative effects. ||
* Level 0: 10%–15%
* Level 45: 16%–25%
* Level 56: 26%–35%
* Level 75: 36%–40%
|-
| '''Random Ability''' || Adds a random ability. ||
* Level 25: +1-2
|}
 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Increases item durability. ||
* Level 0: 400–800
* Level 21: 801–1700
* Level 42: 1601–2600
* Level 51: 2401–4000
* Level 65: 3201–7000
* Level 90: 4001–9000
|-
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||
* Level 20: 3%–5%
* Level 39: 6%–8%
* Level 59: 9%–11%
* Level 70: 12%–14%
* Level 85: 15%–17%
* Level 92: 18%–20%
|-
| '''Effect Duration''' || Extends effect durations. ||
* Level 20: 3%–5%
* Level 39: 6%–8%
* Level 59: 9%–11%
* Level 70: 12%–14%
* Level 85: 15%–17%
* Level 92: 18%–20%
|-
| '''Item Quantity''' || Increases loot quantity. ||
* Level 0: 3%–5%
* Level 22: 6%–8%
* Level 45: 9%–11%
* Level 72: 12%–13%
* Level 93: 14%–15%
|-
| '''Item Rarity''' || Boosts loot rarity. ||
* Level 0: 5%–8%
* Level 25: 9%–13%
* Level 51: 14%–19%
* Level 78: 20%–25%
* Level 95: 26%–30%
|-
| '''Trap Disarming''' || Chance to disarm traps. ||
* Level 10: 5%–8%
* Level 21: 9%–12%
* Level 35: 13%–16%
* Level 50: 17%–20%
|-
| '''Healing Effectiveness''' || Enhances healing. ||
* Level 12: 5%–10%
* Level 25: 11%–18%
* Level 46: 19%–26%
* Level 66: 27%–32%
* Level 82: 33%–37%
* Level 98: 38%–42%
|-
| '''Mana Regen''' || Increases mana regeneration. ||
* Level 0: 0.1–0.2
* Level 23: 0.21–0.3
* Level 34: 0.31–0.4
* Level 46: 0.41–0.5
* Level 55: 0.51–0.6
* Level 67: 0.61–0.7
* Level 81: 0.71–0.8
* Level 92: 0.81–1.0
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 22: 10%–20%
* Level 44: 21%–30%
* Level 66: 31%–40%
* Level 87: 41%–50%
|-
| '''Area of Effect''' || Increases ability/effect radius. ||
* Level 0: 3%–7%
* Level 40: 3%–11%
* Level 63: 8%–16%
* Level 89: 8%–20%
|}
 
== Swords ==
{{See also|Weapons}}
 
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability. ||
* Level 0: 1800–2600
* Level 8: 2601–3600
* Level 25: 3601–4700
* Level 50: 4701–6200
* Level 70: 6201–8000
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|-
| '''Living''' || Auto-upgrades to user level. ||
* Level 0–100: 2% chance
|}
 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Attack Damage''' || Base weapon damage. ||
* Level 0: 8.0–10.0
* Level 10: 8.0–12.0
* Level 16: 11.0–14.0
* Level 25: 11.0–18.0
* Level 36: 11.0–21.0
* Level 48: 13.0–24.0
* Level 58: 16.0–27.0
* Level 64: 19.0–30.0
* Level 72: 22.0–33.0
* Level 83: 25.0–36.0
* Level 90: 28.0–39.0
* Level 95: 28.0–42.0
* Level 100: 28.0–50.0
|-
| '''Attack Speed''' || Swing speed modifier. ||
* Level 0: -2.4 to -2.3
* Level 50: -2.29 to -2.2
|-
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. ||
* Level 0: 20%–30%
* Level 25: 31%–40%
* Level 49: 41%–50%
* Level 64: 51%–60%
* Level 81: 61%–70%
* Level 94: 71%–80%
|}
 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 10%–30%
* Level 45: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Horde Damage''' || Bonus vs Hordes. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Tank Damage''' || Bonus vs Tanks. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dueller Damage''' || Bonus vs Duellers. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 2.0–6.0
* Level 22: 7.0–12.0
* Level 35: 13.0–18.0
* Level 48: 19.0–27.0
* Level 59: 28.0–35.0
* Level 70: 36.0–42.0
* Level 80: 43.0–48.0
* Level 87: 49.0–55.0
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 0: 1–2 hits
* Level 40: 3–4 hits
* Level 80: 5–6 hits
|}


==Implicits==
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Increases durability. ||
* Level 0: 500–900
* Level 28: 901–1300
* Level 46: 1301–1700
* Level 67: 1701–2100
* Level 89: 2101–2500
|-
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||
* Level 0: Instant Health
* Level 32: +40 duration
* Level 64: +80 duration
|-
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||
* Level 0: Poison III
* Level 32: Poison V
* Level 64: Poison VII
|-
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||
* Level 0: 60s repel
* Level 32: +40 duration
* Level 64: +80 duration
|-
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||
* Level 0: 140s chilled
* Level 32: +40 duration
* Level 64: +80 duration
|-
| '''Stun Attack Chance''' || Chance to stun. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Shocking Hit Chance''' || Chance to shock. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Attack Speed''' || Increases attack speed. ||
* Level 0: +5%–10%
* Level 36: +11%–15%
* Level 65: +16%–20%
* Level 96: +21%–25%
|-
| '''Attack Range''' || Increases attack range. ||
* Level 0: +0.1–0.2
* Level 20: +0.21–0.3
* Level 45: +0.31–0.4
* Level 75: +0.41–0.5
|}
 
== Axes ==
{{See also|Weapons}}


=== Base Attributes ===
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers
! style="text-align:center;" | Description
! style="text-align:center;" | Tier 1
! style="text-align:center;" | Tier 2
! style="text-align:center;" | Tier 3
! style="text-align:center;" | Tier 4
! style="text-align:center;" | Tier 5
! style="text-align:center;" | Tier 6
! style="text-align:center;" | Tier 7
! style="text-align:center;" | Tier 8
! style="text-align:center;" | Tier 9
|-
|-
| Armor || Reduces incoming damage. || Level 00 3-5 || Level 14  6-7 || Level 27  8-10 || Level 40  11-13 || Level 52  14-16 || Level 65  17-20 || Level 74  17-23|| Level 86  17-27 || Level 97 17-30
| '''Durability''' || Base durability. ||  
* Level 0: 1800–2600
* Level 8: 2601–3600
* Level 25: 3601–4700
* Level 50: 4701–6200
* Level 70: 6201–8000
|-
|-
| Lucky Hit Chance || Chance to proc Lucky effects on hit. || Level 25 2%-4% || Level 40 5%-6% || || || || || || ||
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
|-
|-
| Ability Power || Increases ability-based damage. || Level 00 2.0–6.0 || Level 12 7.0–12.0 || Level 20 13.0–16.0 || Level 34 17.0–20.0 || Level 47 21.0–24.0 || Level 62 25.0–28.0 || Level 71 29.0–33.0 || Level 80 34.0–38.0 || Level 86 39.0–44.0
| '''Living''' || Auto-upgrades to user level. ||  
* Level 0–100: 2% chance
|-
|-
| Critical Hit Resistance || Reduces damage taken from critical hits. || Level 20 5%-15% || Level 40 16%-24% || Level 65 25%-30% || Level 79 31%-40% || || || || ||
| '''Double Damage Chance''' || Chance for double damage. ||  
* Level 0: 20%–40%
* Level 25: 20%–50%
* Level 40: 20%–60%
* Level 50: 20%–70%
* Level 65: 20%–80%
|}
 
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
| Mana || Adds to total mana pool. || Level 20 20–30 || Level 40 31–40 || Level 70 41–50 || Level 95 51–60 || || || || ||
| '''Attack Damage''' || Base weapon damage. ||  
* Level 0: 9.0–12.0
* Level 10: 13.0–15.0
* Level 16: 16.0–18.0
* Level 25: 19.0–21.0
* Level 36: 22.0–24.0
* Level 48: 25.0–28.0
* Level 58: 29.0–32.0
* Level 64: 33.0–36.0
* Level 72: 37.0–40.0
* Level 83: 41.0–44.0
* Level 90: 45.0–48.0
* Level 95: 49.0–52.0
* Level 100: 53.0–60.0
|-
|-
| Block Chance || Chance to block incoming damage. || Level 20 4%–8% || Level 70 9%–12% || || || || || || ||
| '''Attack Speed''' || Swing speed modifier. ||
* Level 0: -3.0 to -2.9
* Level 50: -2.89 to -2.7
|}
 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||  
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 10%–30%
* Level 45: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Horde Damage''' || Bonus vs Hordes. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Tank Damage''' || Bonus vs Tanks. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dueller Damage''' || Bonus vs Duellers. ||  
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||  
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 2.0–6.0
* Level 22: 7.0–12.0
* Level 35: 13.0–18.0
* Level 48: 19.0–27.0
* Level 59: 28.0–35.0
* Level 70: 36.0–42.0
* Level 80: 43.0–48.0
* Level 87: 49.0–55.0
|-
|-
| Movement Speed || Increases player movement speed. || Level 20 2%–6% || Level 40 7%–10% || Level 65 11%–14% || Level 85 15%–20% || || || || ||
| '''Chaining Attack''' || Chains to nearby enemies. ||  
* Level 0: 1–2 hits
* Level 40: 3–4 hits
* Level 80: 5–6 hits
|}
|}


==Prefix==
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Increases durability. ||
* Level 11: 500–900
* Level 28: 901–1300
* Level 46: 1301–1700
* Level 67: 1701–2100
* Level 89: 2101–2500
|-
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||
* Level 0: 80 ticks
* Level 32: 120 ticks
* Level 64: 160 ticks (+1 radius)
|-
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||
* Level 0: Poison III
* Level 32: Poison V
* Level 64: Poison VII
|-
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||
* Level 0: 120 ticks
* Level 32: 160 ticks
* Level 64: 200 ticks
|-
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||
* Level 0: 140s chilled
* Level 32: +40 duration
* Level 64: +80 duration
|-
| '''Stun Attack Chance''' || Chance to stun. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Shocking Hit Chance''' || Chance to shock. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Attack Speed''' || Increases attack speed. ||
* Level 0: +5%–10%
* Level 36: +11%–15%
* Level 65: +16%–20%
* Level 96: +21%–25%
|-
| '''Attack Range''' || Increases attack range. ||
* Level 0: +0.1–0.2
* Level 20: +0.21–0.3
* Level 45: +0.31–0.4
* Level 75: +0.41–0.5
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||
* Level 25: 3%–5%
* Level 40: 6%–7%
* Level 60: 8%–10%
* Level 80: 11%–13%
|}
 
== Wands ==
{{See also|Weapons}}
 
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability. ||
* Level 0: 400–800
* Level 21: 801–1600
* Level 60: 1601–2400
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|-
| '''Living''' || Auto-upgrades to user level. ||
* Level 0–100: 2% chance
|}


=== Implicits ===
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers
! style="text-align:center;" | Description
|-
! style="text-align:center;" | Tier 1
| '''Ability Power''' || Increases spell damage. ||  
! style="text-align:center;" | Tier 2
* Level 0: 5.0–10.0
! style="text-align:center;" | Tier 3
* Level 11: 11.0–15.0
! style="text-align:center;" | Tier 4
* Level 25: 16.0–20.0
! style="text-align:center;" | Tier 5
* Level 38: 21.0–25.0
! style="text-align:center;" | Tier 6
* Level 50: 26.0–30.0
! style="text-align:center;" | Tier 7
* Level 61: 31.0–35.0
! style="text-align:center;" | Tier 8
* Level 70: 36.0–40.0
! style="text-align:center;" | Tier 9
* Level 83: 41.0–45.0
* Level 96: 46.0–50.0
|}


=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 21%–30%
* Level 45: 31%–40%
* Level 75: 41%–50%
|-
| '''Ability Power %''' || Increases ability power. ||
* Level 0: 4%–7%
* Level 42: 8%–11%
* Level 68: 12%–15%
* Level 87: 16%–20%
|-
|-
|| Armor (Prefix)  ||  Adds bonus armor to the gear. || Level 0 1–2  ||  Level 16 3–4  ||  Level 38 5–6  ||  Level 62 7–8  ||  Level 88 9–10  ||  ||  ||  ||
| '''Random Ability +1''' || Grants +1 to a random ability. ||  
* Level 0: +1
|}
 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
|| Health  ||  Adds bonus health (hearts). || Level 0 2–3  ||  Level 25 4  ||  Level 50 5  ||  Level 65 6  ||  ||  ||  ||  || 
| '''Healing Effectiveness''' || Enhances healing. ||  
* Level 0: 5%–10%
* Level 25: 11%–18%
* Level 46: 19%–26%
* Level 66: 27%–32%
* Level 82: 33%–37%
* Level 98: 38%–42%
|-
|-
|| Mana % Increase  |Increases total mana by percentage. || Level 41 10%–20%  ||  Level 64 21%–30%  ||  Level 80 31%–40%  ||  Level 96 41%–50%  ||  ||  ||  ||  || 
| '''Durability''' || Increases durability. ||  
* Level 11: 400–800
* Level 28: 801–1600
* Level 46: 1601–2400
* Level 67: 2401–3200
* Level 89: 3201–4000
|-
|-
|| Resistance  ||  Reduces damage taken. || Level 17 4%–6% ||  Level 36 7%–9%  ||  Level 57 10%–12% ||  Level 82 13%–16% ||  ||  ||  ||  || 
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
* Level 0: 4%–6%
* Level 50: 7%–8%
* Level 75: 9%–10%
|-
|-
|| Damage Increase  ||  Increases all outgoing damage. || Level 6 5%–9% ||  Level 21 10%–14% ||  Level 44 15%–21% ||  Level 73 22%–28% ||  Level 90 29%–35% ||  ||  ||   ||
| '''Effect Duration''' || Extends effect durations. ||  
* Level 20: 3%–5%
* Level 39: 6%–8%
* Level 59: 9%–11%
* Level 70: 12%–14%
* Level 85: 15%–17%
* Level 92: 18%–20%
|}
 
== Focus (Book) ==
{{See also|Weapons}}
 
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
|| Ability Power %  ||  Increases ability damage. || Level 20 4%–7%  ||  Level 42 8%–11%  ||  Level 68 12%–15%  ||  Level 87 16%–20%  ||  ||  ||  ||  || 
| '''Durability''' || Base durability. ||  
* Level 0: 400–800
* Level 21: 801–1600
* Level 60: 1601–2400
|-
|-
|| Knockback Resistance  ||  Reduces knockback from hits. ||  Level 0 5%–10%  ||  Level 15 11%–14%  ||  Level 32 15%–19%  || Level 57 20%–24%  ||  Level 89 25%–30%  ||  ||  ||  || 
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
|-
|-
|| Effect Avoidance || Chance to avoid negative effects. || Level 0 10%–15% || Level 45 16%–25% || Level 56 26%–35% || Level 75 36%–40% ||  ||  ||  ||  || 
| '''Living''' || Auto-upgrades to user level. ||  
* Level 0–100: 2% chance
|}
|}


==Suffix==
=== Implicits ===
{| class="wikitable"
{| class="wikitable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers
! style="text-align:center;" | Description
! style="text-align:center;" | Tier 1
! style="text-align:center;" | Tier 2
! style="text-align:center;" | Tier 3
! style="text-align:center;" | Tier 4
! style="text-align:center;" | Tier 5
! style="text-align:center;" | Tier 6
! style="text-align:center;" | Tier 7
! style="text-align:center;" | Tier 8
! style="text-align:center;" | Tier 9
|-
|-
| Durability|| Increases gear durability significantly. || Level 00 400–800 || Level 21 801–1700 || Level 42 1601–2600 || Level 51 2401–4000 || Level 65 3201–7000 || Level 90 4001–9000 || || ||  
| '''Mana''' || Increases maximum mana. ||  
* Level 0: 10–20
* Level 22: 21–40
* Level 52: 41–70
* Level 70: 71–90
* Level 96: 91–100
|}
 
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
| Cooldown Reduction|| Reduces cooldown of abilities. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || ||
| '''Soul Quantity''' || Increases soul shards. ||  
* Level 0: 10%–20%
* Level 28: 21%–30%
* Level 45: 31%–40%
* Level 75: 41%–50%
|-
|-
| Effect Duration|| Extends the duration of effects. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || ||  
| '''Random Ability +1''' || Grants +1 to a random ability. ||  
* Level 0: +1
|}
 
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers
|-
|-
| Item Quantity|| Increases quantity of loot found. || Level 00 3%–5% || Level 22 6%–8% || Level 45 9%–11% || Level 72 12%–13% || Level 93 14%–15% || || || ||
| '''Mana Regen''' || Increases mana regeneration. ||  
* Level 0: 10%–20%
* Level 23: 21%–30%
* Level 34: 31%–40%
* Level 46: 41%–50%
* Level 55: 51%–60%
* Level 67: 61%–70%
* Level 81: 71%–80%
* Level 92: 81%–100%
|-
|-
| Item Rarity|| Boosts rarity of loot. || Level 00 5%–8% || Level 25 9%–13% || Level 51 14%–19% || Level 78 20%–25% || Level 95 26%–30% || || || ||
| '''Healing Effectiveness''' || Enhances healing. ||  
* Level 0: 5%–10%
* Level 25: 11%–18%
* Level 46: 19%–26%
* Level 66: 27%–32%
* Level 82: 33%–37%
* Level 98: 38%–42%
|-
|-
| Trap Disarming|| Improves chance to disarm traps. || Level 10 5%–8% || Level 21 9%–12% || Level 35 13%–16% || Level 50 17%–20% || || || || ||
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
* Level 25: 4%–6%
* Level 50: 7%–8%
* Level 75: 9%–10%
|-
|-
| Healing Effectiveness|| Enhances amount healed. || Level 12 5%–10% || Level 25 11%–18% || Level 46 19%–26% || Level 66 27%–32% || Level 82 33%–37% || Level 98 38%–42% || || ||
| '''Trap Disarming''' || Chance to disarm traps. ||  
* Level 0: 4%–6%
* Level 36: 7%–9%
* Level 50: 10%–12%
* Level 80: 13%–15%
|-
|-
| Mana Regen || Increases Mana Regeneration. || Level 00 0.1–0.2 || Level 23 0.21–0.3 || Level 34 0.31–0.4 || Level 46 0.41–0.5 || Level 55 0.51–0.6 || Level 67 0.61–0.7 || Level 81 0.71–0.8 || Level 92 0.81–1.0 ||
| '''Durability''' || Increases durability. ||  
* Level 11: 400–800
* Level 28: 801–1600
* Level 46: 1601–2400
* Level 67: 2401–3200
* Level 89: 3201–4000
|-
|-
| Soul Quantity|| Increases quantity of soul shards. || Level 22 10%–20% || Level 44 21%–30% || Level 66 31%–40% || Level 87 41%–50% || || || || ||
| '''Cooldown Reduction''' || Reduces cooldowns. ||  
* Level 0: 5%–7%
* Level 22: 8%–11%
* Level 43: 12%–16%
* Level 70: 17%–21%
* Level 85: 22%–25%
* Level 92: 26%–28%
|}
|}
{{DEFAULTSORT:Vault Armour}}

Latest revision as of 08:26, 29 June 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.
  • Level 0–20: 520–1040
  • Level 21–41: 1041–1560
  • Level 42–50: 1561–2200
  • Level 51–58: 2201–3380
  • Level 59–64: 3381–4420
  • Level 65–72: 4421–5200
  • Level 73–79: 5201–6500
  • Level 80–89: 6501–7800
  • Level 90+: 7801–10000
Soulbound Keeps the item upon death in the vault.
  • Level 0+: 20% chance
Living Upgrades the item to the user’s level upon leaving the vault.
  • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.
  • Level 0: 3–5
  • Level 14: 6–7
  • Level 27: 8–10
  • Level 40: 11–13
  • Level 52: 14–16
  • Level 65: 17–20
  • Level 74: 17–23
  • Level 86: 17–27
  • Level 97: 17–30
Lucky Hit Chance Chance to proc Lucky effects.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
Ability Power Increases ability damage.
  • Level 0: 2.0–6.0
  • Level 12: 7.0–12.0
  • Level 20: 13.0–16.0
  • Level 34: 17.0–20.0
  • Level 47: 21.0–24.0
  • Level 62: 25.0–28.0
  • Level 71: 29.0–33.0
  • Level 80: 34.0–38.0
  • Level 86: 39.0–44.0
Critical Hit Resistance Reduces crit damage taken.
  • Level 20: 5%–15%
  • Level 40: 16%–24%
  • Level 65: 25%–30%
  • Level 79: 31%–40%
Mana Increases maximum mana.
  • Level 20: 20–30
  • Level 40: 31–40
  • Level 70: 41–50
  • Level 95: 51–60
Block Chance Chance to block damage.
  • Level 20: 4%–8%
  • Level 70: 9%–12%
Movement Speed Increases movement speed.
  • Level 20: 2%–6%
  • Level 40: 7%–10%
  • Level 65: 11%–14%
  • Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.
  • Level 0: 1–2
  • Level 16: 3–4
  • Level 38: 5–6
  • Level 62: 7–8
  • Level 88: 9–10
Health Adds bonus health.
  • Level 0: 2–3
  • Level 25: 4
  • Level 50: 5
  • Level 65: 6
Mana % Increase Increases total mana by %.
  • Level 41: 10%–20%
  • Level 64: 21%–30%
  • Level 80: 31%–40%
  • Level 96: 41%–50%
Resistance Reduces damage taken.
  • Level 17: 4%–6%
  • Level 36: 7%–9%
  • Level 57: 10%–12%
  • Level 82: 13%–16%
Damage Increase Increases all outgoing damage.
  • Level 6: 5%–9%
  • Level 21: 10%–14%
  • Level 44: 15%–21%
  • Level 73: 22%–28%
  • Level 90: 29%–35%
Ability Power % Increases ability damage.
  • Level 20: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Knockback Resistance Reduces knockback.
  • Level 0: 5%–10%
  • Level 15: 11%–14%
  • Level 32: 15%–19%
  • Level 57: 20%–24%
  • Level 89: 25%–30%
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%–15%
  • Level 45: 16%–25%
  • Level 56: 26%–35%
  • Level 75: 36%–40%
Random Ability Adds a random ability.
  • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.
  • Level 0: 400–800
  • Level 21: 801–1700
  • Level 42: 1601–2600
  • Level 51: 2401–4000
  • Level 65: 3201–7000
  • Level 90: 4001–9000
Cooldown Reduction Reduces ability cooldowns.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Item Quantity Increases loot quantity.
  • Level 0: 3%–5%
  • Level 22: 6%–8%
  • Level 45: 9%–11%
  • Level 72: 12%–13%
  • Level 93: 14%–15%
Item Rarity Boosts loot rarity.
  • Level 0: 5%–8%
  • Level 25: 9%–13%
  • Level 51: 14%–19%
  • Level 78: 20%–25%
  • Level 95: 26%–30%
Trap Disarming Chance to disarm traps.
  • Level 10: 5%–8%
  • Level 21: 9%–12%
  • Level 35: 13%–16%
  • Level 50: 17%–20%
Healing Effectiveness Enhances healing.
  • Level 12: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Mana Regen Increases mana regeneration.
  • Level 0: 0.1–0.2
  • Level 23: 0.21–0.3
  • Level 34: 0.31–0.4
  • Level 46: 0.41–0.5
  • Level 55: 0.51–0.6
  • Level 67: 0.61–0.7
  • Level 81: 0.71–0.8
  • Level 92: 0.81–1.0
Soul Quantity Increases soul shards.
  • Level 22: 10%–20%
  • Level 44: 21%–30%
  • Level 66: 31%–40%
  • Level 87: 41%–50%
Area of Effect Increases ability/effect radius.
  • Level 0: 3%–7%
  • Level 40: 3%–11%
  • Level 63: 8%–16%
  • Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Attack Damage Base weapon damage.
  • Level 0: 8.0–10.0
  • Level 10: 8.0–12.0
  • Level 16: 11.0–14.0
  • Level 25: 11.0–18.0
  • Level 36: 11.0–21.0
  • Level 48: 13.0–24.0
  • Level 58: 16.0–27.0
  • Level 64: 19.0–30.0
  • Level 72: 22.0–33.0
  • Level 83: 25.0–36.0
  • Level 90: 28.0–39.0
  • Level 95: 28.0–42.0
  • Level 100: 28.0–50.0
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: Instant Health
  • Level 32: +40 duration
  • Level 64: +80 duration
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 60s repel
  • Level 32: +40 duration
  • Level 64: +80 duration
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5

Axes

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%

Implicits

Name Description Tiers
Attack Damage Base weapon damage.
  • Level 0: 9.0–12.0
  • Level 10: 13.0–15.0
  • Level 16: 16.0–18.0
  • Level 25: 19.0–21.0
  • Level 36: 22.0–24.0
  • Level 48: 25.0–28.0
  • Level 58: 29.0–32.0
  • Level 64: 33.0–36.0
  • Level 72: 37.0–40.0
  • Level 83: 41.0–44.0
  • Level 90: 45.0–48.0
  • Level 95: 49.0–52.0
  • Level 100: 53.0–60.0
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: 80 ticks
  • Level 32: 120 ticks
  • Level 64: 160 ticks (+1 radius)
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 120 ticks
  • Level 32: 160 ticks
  • Level 64: 200 ticks
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%

Wands

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Ability Power % Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%