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This page contains the raw statistics and mechanics of '''The Herald''', taken from the in-game configuration files.  | This page contains the raw statistics and mechanics of '''The Herald''', taken from the in-game configuration files.  | ||
Unlike the main [[ | Unlike the main [[Herald Vault|Herald Fight page]], this entry focuses on numerical values, attack multipliers, and entity attributes.  | ||
== General Information ==Â Â | == General Information ==Â Â |
Latest revision as of 13:07, 30 September 2025
The Herald (Data)
This page contains the raw statistics and mechanics of The Herald, taken from the in-game configuration files. Unlike the main Herald Fight page, this entry focuses on numerical values, attack multipliers, and entity attributes.
General Information
- Fight consists of multiple stages (generic stances + Vault God phases).
- Each stage has unique attributes such as health, damage scaling, and abilities.
Stage Overview
Stage | Health | Base Attack Damage | Speed | Notable Mechanics |
---|---|---|---|---|
Generic 1 | 14,000 | 28 | 0.27 | Hammersmash, Uppercut, Groundslam, AoE Rage Attack |
Wendarr | 30,000 | â | â | Hourglass sparks, radius 40, up to 12 active sparks |
Generic 2 | 15,000 | 32 | 0.27 | Same melee set, stronger values |
Velara | â | â | â | Spawns large groups of Tier 2â5 mobs and dungeon variants |
Generic 3 | 16,000 | 36 | 0.27 | Same melee set, further increased damage |
Tenos | â | 20 (true damage) | â | Chest/inhibitor mechanic, negative effects, catalyst waves |
Generic 4 | 24,000 | 40 | 0.27 | Final melee stance before berserk |
Idona | 50,000 | 60 | 0.30 | Blood orbs, rage attacks, very high scaling multipliers |
Melee Attack Set
Most generic stances share the same melee moveset with scaling multipliers:
Attack | Multiplier | Weight |
---|---|---|
Hammersmash | 1.5 | 1.0 |
Uppercut | 1.0 (later 0.8) | 2.0 |
Groundslam | 0.9 | 4.0 (reduced to 2.0 in Idona phase) |
Rage Attacks include:
- AoE Close (0.9 â 1.1 multiplier depending on phase)
- Throw (Idona only)
Phase Details
Wendarr (Spark)
- Health: 30,000
- Spark radius: 40
- Maximum sparks: 12
- Damage per spark: 24
- Stun time: 20 ticks per spark
- Spark lifespan: 600 ticks (~30s)
Velara (Summoning)
- Spawn radius: 34
- Delay between waves: 220 ticks (~11s)
- Group count: Always 28
- Per-wave mob count: 14â16, capped at 32 alive before next spawn
- Entity pool includes:
* Hordes/Assasins (T2âT5) * Vault Fighters (T2âT4) * Dungeon mobs * Special mobs (T4/T5)
Tenos (Catalyst)
- Catalyst waves: 3 â 4 â 7 â 11
- Projectile damage: 20 (true damage)
- Explosion damage multiplier: 1.5
- Fangs: 32 damage, 80% chance to spawn
- Debuffs (random chance):
* Instant Damage â 19.05% * Mining Fatigue II (200 ticks) â 19.05% * Slow Falling II (400 ticks) â 23.81% * Slowness III (200 ticks) â 23.81% * Blindness (40 ticks) â 14.29%
Idona (Berserk)
- Health: 50,000
- Base attack: 60
- Speed: 0.30 (up to Ã2.8 multiplier depending on time spend in this stage)
- Maximum base damage multiplier: 3.3
- Blood orb cooldown: 100 ticks (~5s)
- Maximum blood orbs: 12
- Special Rage Attacks:
* Throw (multiplier 1.0) * AoE Close (multiplier 1.1)
Notes
- Damage multipliers apply on top of base damage, scaling attacks per phase.
- Health and attack values steadily increase across generic stances, peaking with the Idona berserk phase.
- Velara and Tenos are utility phases, not based on raw melee combat.