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Herald Stats: Difference between revisions

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This page contains the raw statistics and mechanics of '''The Herald''', taken from the in-game configuration files.   
This page contains the raw statistics and mechanics of '''The Herald''', taken from the in-game configuration files.   
Unlike the main [[The Herald|Herald Fight page]], this entry focuses on numerical values, attack multipliers, and entity attributes.   
Unlike the main [[Herald Vault|Herald Fight page]], this entry focuses on numerical values, attack multipliers, and entity attributes.   


== General Information ==   
== General Information ==   

Latest revision as of 13:07, 30 September 2025

The Herald (Data)

This page contains the raw statistics and mechanics of The Herald, taken from the in-game configuration files. Unlike the main Herald Fight page, this entry focuses on numerical values, attack multipliers, and entity attributes.

General Information

  • Fight consists of multiple stages (generic stances + Vault God phases).
  • Each stage has unique attributes such as health, damage scaling, and abilities.

Stage Overview

Stage Health Base Attack Damage Speed Notable Mechanics
Generic 1 14,000 28 0.27 Hammersmash, Uppercut, Groundslam, AoE Rage Attack
Wendarr 30,000 – – Hourglass sparks, radius 40, up to 12 active sparks
Generic 2 15,000 32 0.27 Same melee set, stronger values
Velara – – – Spawns large groups of Tier 2–5 mobs and dungeon variants
Generic 3 16,000 36 0.27 Same melee set, further increased damage
Tenos – 20 (true damage) – Chest/inhibitor mechanic, negative effects, catalyst waves
Generic 4 24,000 40 0.27 Final melee stance before berserk
Idona 50,000 60 0.30 Blood orbs, rage attacks, very high scaling multipliers

Melee Attack Set

Most generic stances share the same melee moveset with scaling multipliers:

Attack Multiplier Weight
Hammersmash 1.5 1.0
Uppercut 1.0 (later 0.8) 2.0
Groundslam 0.9 4.0 (reduced to 2.0 in Idona phase)

Rage Attacks include:

  • AoE Close (0.9 – 1.1 multiplier depending on phase)
  • Throw (Idona only)

Phase Details

Wendarr (Spark)

  • Health: 30,000
  • Spark radius: 40
  • Maximum sparks: 12
  • Damage per spark: 24
  • Stun time: 20 ticks per spark
  • Spark lifespan: 600 ticks (~30s)

Velara (Summoning)

  • Spawn radius: 34
  • Delay between waves: 220 ticks (~11s)
  • Group count: Always 28
  • Per-wave mob count: 14–16, capped at 32 alive before next spawn
  • Entity pool includes:
 * Hordes/Assasins (T2–T5)
 * Vault Fighters (T2–T4)  
 * Dungeon mobs
 * Special mobs (T4/T5)

Tenos (Catalyst)

  • Catalyst waves: 3 → 4 → 7 → 11
  • Projectile damage: 20 (true damage)
  • Explosion damage multiplier: 1.5
  • Fangs: 32 damage, 80% chance to spawn
  • Debuffs (random chance):
 * Instant Damage – 19.05%  
 * Mining Fatigue II (200 ticks) – 19.05%  
 * Slow Falling II (400 ticks) – 23.81%  
 * Slowness III (200 ticks) – 23.81%  
 * Blindness (40 ticks) – 14.29%  

Idona (Berserk)

  • Health: 50,000
  • Base attack: 60
  • Speed: 0.30 (up to ×2.8 multiplier depending on time spend in this stage)
  • Maximum base damage multiplier: 3.3
  • Blood orb cooldown: 100 ticks (~5s)
  • Maximum blood orbs: 12
  • Special Rage Attacks:
 * Throw (multiplier 1.0)  
 * AoE Close (multiplier 1.1)  

Notes

  • Damage multipliers apply on top of base damage, scaling attacks per phase.
  • Health and attack values steadily increase across generic stances, peaking with the Idona berserk phase.
  • Velara and Tenos are utility phases, not based on raw melee combat.