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= <span style="color:#FF4757;"> Status Effects </span> = | == <span style="color:#FF4757;"> Status Effects </span> == | ||
Status Effects are temporary conditions that affect '''players''' or '''mobs''' in Vault Hunters. | Status Effects are temporary conditions that affect '''players''' or '''mobs''' in Vault Hunters. | ||
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Knocks mobs backwards upon hit, effectively a short-range '''knockback''' or '''push''' effect. | Knocks mobs backwards upon hit, effectively a short-range '''knockback''' or '''push''' effect. | ||
=== <span style="color:# | === <span style="color:#fc00a8;">Vulnerability</span> === | ||
Applied by abilities like '''Taunt'''. | Applied by abilities like '''Taunt'''. | ||
Each level of '''Vulnerability''' causes affected mobs to take ''+10% damage per level''. | Each level of '''Vulnerability''' causes affected mobs to take ''+10% damage per level''. | ||
Stacks additionally with other damage modifiers. | Stacks additionally with other damage modifiers. | ||
=== <span style="color:# | === <span style="color:#35fca5;">Battle Cry Stacks</span> === | ||
Generated by certain '''Battle Cry''' abilities: | Generated by certain '''Battle Cry''' abilities: | ||
* Each Horde mob: +1 stack | * Each Horde mob: +1 stack | ||
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Used to empower specific Battle Cry effects or damage boosts. | Used to empower specific Battle Cry effects or damage boosts. | ||
=== <span style="color:# | === <span style="color:#c03527;">Strength</span> === | ||
Increases the player's '''base attack damage''' by ''+3 per level''. | Increases the player's '''base attack damage''' by ''+3 per level''. | ||
Affects melee and certain AD based attacks. | Affects melee and certain AD based attacks. | ||
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'''Glacial-Imprisons''' a mob and releases a '''Frost Nova''' when that mob is struck. | '''Glacial-Imprisons''' a mob and releases a '''Frost Nova''' when that mob is struck. | ||
=== <span style="color:# | === <span style="color:#cfceac;">Hypothermia</span> === | ||
Inflicts | Inflicts ''1 damage every 3 seconds'' and permanently applies the '''Chilled''' effect to the mob. | ||
== <span style="color:#FFA502;">Poison & Debuff Effects</span> == | == <span style="color:#FFA502;">Poison & Debuff Effects</span> == | ||
=== <span style="color:# | === <span style="color:#6ee659;">Poisoned</span> === | ||
Applies damage over time based on the '''Poison level'''. | Applies damage over time based on the '''Poison level'''. | ||
Each level increases the frequency or intensity of poison ticks. | Each level increases the frequency or intensity of poison ticks. | ||
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== <span style="color:#FFA502;">Other Effects</span> == | == <span style="color:#FFA502;">Other Effects</span> == | ||
=== <span style="color:# | === <span style="color:#cb0099;">Charmed</span> === | ||
Abilities like '''Charm''' or the temporal modifier '''Charming (Legacy in 3.19.5)''' apply this effect. | Abilities like '''Charm''' or the temporal modifier '''Charming (Legacy in 3.19.5)''' apply this effect. | ||
* Charmed mobs attack other non-charmed mobs | * Charmed mobs attack other non-charmed mobs |
Latest revision as of 12:23, 8 October 2025
Status Effects
Status Effects are temporary conditions that affect players or mobs in Vault Hunters. They can originate from Abilities, Trinkets, On-Hit Effects, or Environmental Hazards. Most status effects have levels that scale their potency or duration.
Physical & Combat Effects:
Stun
Immobilizes mobs completely. Visually indicated by stars above their head. Prevents movement and certain attack animations.
Shocking
Knocks mobs backwards upon hit, effectively a short-range knockback or push effect.
Vulnerability
Applied by abilities like Taunt. Each level of Vulnerability causes affected mobs to take +10% damage per level. Stacks additionally with other damage modifiers.
Battle Cry Stacks
Generated by certain Battle Cry abilities:
- Each Horde mob: +1 stack
- Assassin mobs: +3 stacks
- Tanks, Elites, and Bosses: +10 stacks
Used to empower specific Battle Cry effects or damage boosts.
Strength
Increases the player's base attack damage by +3 per level. Affects melee and certain AD based attacks.
Cold & Frost Effects:
Chilled
Reduces mob movement speed. Acts as a precursor to Frozen or Hypothermia when stacked.
Frozen
Completely stops mob movement for the duration of the effect. Often applied by abilities or modifiers linked to frost or glacial damage.
Glacial Imprisonment
Encases mobs in ice blocks. Attacking the ice can:
- Instantly kill weaker mobs
- Deal massive damage to elites or bosses
Frostbite
Glacial-Imprisons a mob and releases a Frost Nova when that mob is struck.
Hypothermia
Inflicts 1 damage every 3 seconds and permanently applies the Chilled effect to the mob.
Poison & Debuff Effects
Poisoned
Applies damage over time based on the Poison level. Each level increases the frequency or intensity of poison ticks.
On-Hit Effects
Special effects that have a chance to trigger when hitting a mob. They do not trigger on critical (jump) hits.
Examples include:
- Clouds
- Chaining
- Double Damage
- Sweeping
- Stunning
- Shocking
- Lucky Hit
Spread Mechanics: Some On-Hit effects and abilities can spread them to nearby mobs or trigger other effects. Lucky Hits are usually exceptions and cannot be spread.
Other Effects
Charmed
Abilities like Charm or the temporal modifier Charming (Legacy in 3.19.5) apply this effect.
- Charmed mobs attack other non-charmed mobs
- Deal a percentage of your attack damage
- Gain increased movement speed
- Will not attack the player
Invisible
Abilities like Spirit Walk or the Shadow Cloak trinket make the player invisible to mobs. Mobs will not detect the player until a noise is made, such as:
- Breaking or placing blocks
- Attacking
- Opening chests
Movement & Utility Effects
Movement Speed
Increases player movement speed. Each 20% movement speed equals 1 level of the Speed effect (and vice versa).
Haste
Each level of Haste increases mining speed by 20%. Stacks additively with other speed effects.
See Also
Last updated for Vault Hunters 3.19.5