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| ==Armour== | | == Armour == |
| {{See also|Armour}} | | {{See also|Armour}} |
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| == Base Attributes == | | == Base Attributes == |
| {| class="wikitable" | | {| class="wikitable sortable" |
| ! Name !! Description !! Tiers | | ! Name !! Description !! Tiers |
| |- | | |- |
| | '''Durability''' || Base durability of the item. || | | | '''Durability''' || Base durability of the item. || |
| • Level 0–20 → 520–1040<br> | | • Level 0–20: 520–1040<br> |
| • Level 21–41 → 1041–1560<br> | | • Level 21–41: 1041–1560<br> |
| • Level 42–50 → 1561–2200<br> | | • Level 42–50: 1561–2200<br> |
| • Level 51–58 → 2201–3380<br> | | • Level 51–58: 2201–3380<br> |
| • Level 59–64 → 3381–4420<br> | | • Level 59–64: 3381–4420<br> |
| • Level 65–72 → 4421–5200<br> | | • Level 65–72: 4421–5200<br> |
| • Level 73–79 → 5201–6500<br> | | • Level 73–79: 5201–6500<br> |
| • Level 80–89 → 6501–7800<br> | | • Level 80–89: 6501–7800<br> |
| • Level 90+ → 7801–10000 | | • Level 90+: 7801–10000 |
| |- | | |- |
| | '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+ → 20% to appear | | | '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+: 20% chance |
| |- | | |- |
| | '''Living''' || Upgrades the equipped piece to the user’s level upon leaving the vault. || • Level 0+ → 2% to appear | | | '''Living''' || Upgrades the item to the user’s level upon leaving the vault. || • Level 0+: 2% chance |
| |} | | |} |
| ==Implicits==
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| {| class="wikitable" | | == Implicits == |
| ! style="text-align:center;" | Name | | {| class="wikitable sortable" |
| ! style="text-align:center;" | Description | | ! Name !! Description !! Tiers |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
| |
| | Armor || Reduces incoming damage. || Level 0 3-5 || Level 14 6-7 || Level 27 8-10 || Level 40 11-13 || Level 52 14-16 || Level 65 17-20 || Level 74 17-23|| Level 86 17-27 || Level 97 17-30
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| |-
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| | Lucky Hit Chance || Chance to proc Lucky effects on hit. || Level 25 2%-4% || Level 40 5%-6% || || || || || || ||
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| |-
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| | Ability Power || Increases ability-based damage. || Level 0 2.0–6.0 || Level 12 7.0–12.0 || Level 20 13.0–16.0 || Level 34 17.0–20.0 || Level 47 21.0–24.0 || Level 62 25.0–28.0 || Level 71 29.0–33.0 || Level 80 34.0–38.0 || Level 86 39.0–44.0
| |
| |-
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| | Critical Hit Resistance || Reduces damage taken from critical hits. || Level 20 5%-15% || Level 40 16%-24% || Level 65 25%-30% || Level 79 31%-40% || || || || ||
| |
| |- | | |- |
| | Mana || Increases maximum mana. || Level 20 20–30 || Level 40 31–40 || Level 70 41–50 || Level 95 51–60 || || || || || | | | '''Armor''' || Reduces incoming damage. || |
| | • Level 0: 3–5<br> |
| | • Level 14: 6–7<br> |
| | • Level 27: 8–10<br> |
| | • Level 40: 11–13<br> |
| | • Level 52: 14–16<br> |
| | • Level 65: 17–20<br> |
| | • Level 74: 17–23<br> |
| | • Level 86: 17–27<br> |
| | • Level 97: 17–30 |
| |- | | |- |
| | Block Chance || Chance to block incoming damage. || Level 20 4%–8% || Level 70 9%–12% || || || || || || || | | | '''Lucky Hit Chance''' || Chance to proc Lucky effects. || |
| | • Level 25: 2%–4%<br> |
| | • Level 40: 5%–6% |
| |- | | |- |
| | Movement Speed || Increases player movement speed. || Level 20 2%–6% || Level 40 7%–10% || Level 65 11%–14% || Level 85 15%–20% || || || || || | | | '''Ability Power''' || Increases ability damage. || |
| | • Level 0: 2.0–6.0<br> |
| | • Level 12: 7.0–12.0<br> |
| | • Level 20: 13.0–16.0<br> |
| | • Level 34: 17.0–20.0<br> |
| | • Level 47: 21.0–24.0<br> |
| | • Level 62: 25.0–28.0<br> |
| | • Level 71: 29.0–33.0<br> |
| | • Level 80: 34.0–38.0<br> |
| | • Level 86: 39.0–44.0 |
| |} | | |} |
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| ==Prefix== | | == Prefix == |
| | | {| class="wikitable sortable" |
| {| class="wikitable" | | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| | |
| |- | | |- |
| || Armor || Adds bonus armor to the gear. || Level 0 1–2 || Level 16 3–4 || Level 38 5–6 || Level 62 7–8 || Level 88 9–10 || || || || | | | '''Armor''' || Adds bonus armor. || |
| | • Level 0: 1–2<br> |
| | • Level 16: 3–4<br> |
| | • Level 38: 5–6<br> |
| | • Level 62: 7–8<br> |
| | • Level 88: 9–10 |
| |- | | |- |
| || Health || Adds bonus health (hearts). || Level 0 2–3 || Level 25 4 || Level 50 5 || Level 65 6 || || || || || | | | '''Health''' || Adds bonus health. || |
| |-
| | • Level 0: 2–3<br> |
| || Mana % Increase || Increases total mana by a percentile. || Level 41 10%–20% || Level 64 21%–30% || Level 80 31%–40% || Level 96 41%–50% || || || || ||
| | • Level 25: 4<br> |
| |-
| | • Level 50: 5<br> |
| || Resistance || Reduces damage taken. || Level 17 4%–6% || Level 36 7%–9% || Level 57 10%–12% || Level 82 13%–16% || || || || ||
| | • Level 65: 6 |
| |-
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| || Damage Increase || Increases all outgoing damage. || Level 6 5%–9% || Level 21 10%–14% || Level 44 15%–21% || Level 73 22%–28% || Level 90 29%–35% || || || ||
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| |-
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| || Ability Power % || Increases ability damage. || Level 20 4%–7% || Level 42 8%–11% || Level 68 12%–15% || Level 87 16%–20% || || || || ||
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| |-
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| || Knockback Resistance || Reduces knockback from hits. || Level 0 5%–10% || Level 15 11%–14% || Level 32 15%–19% || Level 57 20%–24% || Level 89 25%–30% || || || ||
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| |-
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| || Effect Avoidance || Chance to avoid negative effects. || Level 0 10%–15% || Level 45 16%–25% || Level 56 26%–35% || Level 75 36%–40% || || || || ||
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| |-
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| || Random Ability || Adds a random ability or specialization for it. || Level 25 +1-2 || || || || || || || ||
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| |-
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| |} | | |} |
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| ==Suffix== | | == Suffix == |
| {| class="wikitable" | | {| class="wikitable sortable" |
| ! style="text-align:center;" | Name | | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
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| | Durability|| Increases gear durability significantly. || Level 0 400–800 || Level 21 801–1700 || Level 42 1601–2600 || Level 51 2401–4000 || Level 65 3201–7000 || Level 90 4001–9000 || || ||
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| |- | | |- |
| | Cooldown Reduction|| Reduces cooldown of abilities. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || || | | | '''Durability''' || Increases item durability. || |
| | • Level 0: 400–800<br> |
| | • Level 21: 801–1700<br> |
| | • Level 42: 1601–2600<br> |
| | • Level 51: 2401–4000<br> |
| | • Level 65: 3201–7000<br> |
| | • Level 90: 4001–9000 |
| |- | | |- |
| | Effect Duration|| Extends the duration of effects. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || || | | | '''Cooldown Reduction''' || Reduces ability cooldowns. || |
| |-
| | • Level 20: 3%–5%<br> |
| | Item Quantity|| Increases quantity of loot found. || Level 0 3%–5% || Level 22 6%–8% || Level 45 9%–11% || Level 72 12%–13% || Level 93 14%–15% || || || ||
| | • Level 39: 6%–8%<br> |
| |-
| | • Level 59: 9%–11%<br> |
| | Item Rarity|| Boosts rarity of loot. || Level 0 5%–8% || Level 25 9%–13% || Level 51 14%–19% || Level 78 20%–25% || Level 95 26%–30% || || || ||
| | • Level 70: 12%–14%<br> |
| |-
| | • Level 85: 15%–17%<br> |
| | Trap Disarming|| Improves chance to disarm traps. || Level 10 5%–8% || Level 21 9%–12% || Level 35 13%–16% || Level 50 17%–20% || || || || ||
| | • Level 92: 18%–20% |
| |-
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| | Healing Effectiveness|| Enhances amount healed. || Level 12 5%–10% || Level 25 11%–18% || Level 46 19%–26% || Level 66 27%–32% || Level 82 33%–37% || Level 98 38%–42% || || ||
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| | Mana Regen || Increases Mana Regeneration. || Level 0 0.1–0.2 || Level 23 0.21–0.3 || Level 34 0.31–0.4 || Level 46 0.41–0.5 || Level 55 0.51–0.6 || Level 67 0.61–0.7 || Level 81 0.71–0.8 || Level 92 0.81–1.0 ||
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| | Soul Quantity|| Increases quantity of soul shards. || Level 22 10%–20% || Level 44 21%–30% || Level 66 31%–40% || Level 87 41%–50% || || || || ||
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| |-
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| | Area of Effect || Increases the radius in which your abilities or effects apply. || Level 0 3%-7% || Level 40 3%-11%|| Level 63 8%-16% || Level 89 8%-20%|| || || || || ||
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| |} | | |} |
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| ==Sword== | | == Swords == |
| {{See also|Weapons}} | | {{See also|Weapons}} |
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| ==Base Attributes== | | == Base Attributes == |
| | | {| class="wikitable sortable" |
| {| class="wikitable" | | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
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| || Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || ||
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| |- | | |- |
| | Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || || | | | '''Durability''' || Base durability. || |
| | • Level 0: 1800–2600<br> |
| | • Level 8: 2601–3600<br> |
| | • Level 25: 3601–4700<br> |
| | • Level 50: 4701–6200<br> |
| | • Level 70: 6201–8000 |
| |- | | |- |
| | Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || || | | | '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance |
| |- | | |- |
| | | '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance |
| |} | | |} |
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| ==Implicits== | | == Implicits == |
| | | {| class="wikitable sortable" |
| {| class="wikitable" | | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |- | | |- |
| || Attack Damage || Increases base weapon damage. || Level 0 8.0–10.0 || Level 10 8.0–12.0 || Level 16 11.0–14.0 || Level 25 11.0–18.0 || Level 36 11.0–21.0 || Level 48 13.0–24.0 || Level 58 16.0–27.0 || Level 64 19.0–30.0 || Level 72 22.0–33.0 || Level 83 25.0–36.0 || Level 90 28.0–39.0 || Level 95 28.0–42.0 || Level 100 28.0–50.0 | | | '''Attack Damage''' || Base weapon damage. || |
| |-
| | • Level 0: 8.0–10.0<br> |
| || Attack Speed || Increases weapon swing speed. || Level 0 -2.4 to -2.3 || Level 50 -2.29 to -2.2 || || || || || || ||
| | • Level 10: 8.0–12.0<br> |
| |-
| | • Level 16: 11.0–14.0<br> |
| | Sweeping Hit Damage || Increases damage of sweeping attacks (e.g., swords). || Level 0 20%–30% || Level 25 31%–40% || Level 49 41%–50% || Level 64 51%–60% || Level 81 61%–70% || Level 94 71%–80% || || || || || || ||
| | • Level 25: 11.0–18.0<br> |
| | • Level 36: 11.0–21.0<br> |
| | • Level 48: 13.0–24.0<br> |
| | • Level 58: 16.0–27.0<br> |
| | • Level 64: 19.0–30.0<br> |
| | • Level 72: 22.0–33.0<br> |
| | • Level 83: 25.0–36.0<br> |
| | • Level 90: 28.0–39.0<br> |
| | • Level 95: 28.0–42.0<br> |
| | • Level 100: 28.0–50.0 |
| |} | | |} |
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| ==Prefix==
| | == Axes == |
| {| class="wikitable"
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| ! style="text-align:center;" | Name
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| ! style="text-align:center;" | Description
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| ! style="text-align:right; padding-right:50px;" | Tiers
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| |-
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| || Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
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| || Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||
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| || Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Horde Damage || Bonus damage to Hordes. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Tank Damage || Bonus damage to Tanks. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Dueller Damage || Bonus damage to Duellers. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Dungeon Damage || Bonus damage in Dungeons. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Assassin Damage || Bonus damage to Assassins. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| || Attack Damage || Increases base weapon damage. || Level 0 2.0–6.0 || Level 22 7.0–12.0 || Level 35 13.0–18.0 || Level 48 19.0–27.0 || Level 59 28.0–35.0 || Level 70 36.0–42.0 || Level 80 43.0–48.0 || Level 87 49.0–55.0 || || || || ||
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| || Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||
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| |}
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| ==Suffix==
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| {| class="wikitable"
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| ! style="text-align:center;" | Name
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| ! style="text-align:center;" | Description
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| ! style="text-align:right; padding-right:50px;" | Tiers
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| |-
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| || Durability || Increases item durability. || Level 0 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
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| || Healing Cloud || Spawns a healing cloud (Instant Health) on hit. || Level 0 (2% chance) || Level 32 (2% chance, +40 duration) || Level 64 (2% chance, +80 duration) || || || || || || || || || ||
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| || Poison Cloud || Spawns a poison cloud (Poison III) on hit. || Level 0 (5% chance) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
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| || Fear Cloud || Spawns a fear cloud (60s repel) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
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| || Chilling Cloud || Spawns a chilling cloud (140s chilled) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
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| || Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
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| || Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
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| || Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
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| || Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
| |
| |}
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| | |
| ==Axes== | |
| | |
| {{See also|Weapons}} | | {{See also|Weapons}} |
|
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| ==Base Attribute== | | == Base Attributes == |
| | | {| class="wikitable sortable" |
| {| class="wikitable" | | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
| |
| || Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || || || || ||
| |
| |-
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| | Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
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| |-
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| | Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
| |
| |- | | |- |
| | | '''Double Damage Chance''' || Chance to deal double damage. || |
| | • Level 0: 20%–40%<br> |
| | • Level 25: 20%–50%<br> |
| | • Level 40: 20%–60%<br> |
| | • Level 50: 20%–70%<br> |
| | • Level 65: 20%–80% |
| |} | | |} |
|
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| ==Implicits==
| | == Wands == |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Attack Damage || Base weapon damage. || Level 0 9.0–12.0 || Level 10 13.0–15.0 || Level 16 16.0–18.0 || Level 25 19.0–21.0 || Level 36 22.0–24.0 || Level 48 25.0–28.0 || Level 58 29.0–32.0 || Level 64 33.0–36.0 || Level 72 37.0–40.0 || Level 83 41.0–44.0 || Level 90 45.0–48.0 || Level 95 49.0–52.0 || Level 100 53.0–60.0
| |
| |-
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| || Attack Speed || Base weapon swing speed. || Level 0 -3.0 to -2.9 || Level 50 -2.89 to -2.7 || || || || || || || || || || ||
| |
| |-
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| | Double Damage Chance || Chance to do Double damage || Level 0 20%-40% || Level 25 20%-50% || Level 40 20% - 60% || Level 50 20%-70% || Level 65 20%-80%
| |
| |-
| |
| |}
| |
| | |
| ==Prefix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
| |
| |-
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| || Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||
| |
| |-
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| || Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
| |
| |-
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| || Horde Damage || Bonus damage to Hordes. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| |-
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| || Tank Damage || Bonus damage to Tanks. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| |-
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| || Dueller Damage || Bonus damage to Duellers. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
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| |-
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| || Dungeon Damage || Bonus damage in Dungeons. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
| |
| |-
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| || Assassin Damage || Bonus damage to Assassins. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
| |
| |-
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| || Attack Damage || Increases base weapon damage. || Level 0 2.0–6.0 || Level 22 7.0–12.0 || Level 35 13.0–18.0 || Level 48 19.0–27.0 || Level 59 28.0–35.0 || Level 70 36.0–42.0 || Level 80 43.0–48.0 || Level 87 49.0–55.0 || || || || ||
| |
| |-
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| || Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||
| |
| |}
| |
| | |
| ==Suffix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Durability || Increases item durability. || Level 11 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
| |
| |-
| |
| || Healing Cloud || 2% chance to spawn healing cloud (Instant Health). || Level 0 (80 ticks) || Level 32 (120 ticks) || Level 64 (160 ticks, +1 radius) || || || || || || || || || ||
| |
| |-
| |
| || Poison Cloud || 5% chance to spawn poison cloud. || Level 0 (Poison III) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
| |
| |-
| |
| || Fear Cloud || 5% chance to spawn fear cloud (60s repel). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
| |
| |-
| |
| || Chilling Cloud || 5% chance to spawn chilling cloud (140s chilled). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
| |
| |-
| |
| || Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
| |
| |-
| |
| || Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
| |
| |-
| |
| || Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
| |
| |-
| |
| || Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
| |
| |-
| |
| || Lucky Hit Chance || Chance for lucky hits. || Level 25 3%–5% || Level 40 6%–7% || Level 60 8%–10% || Level 80 11%–13% || || || || || || || || ||
| |
| |}
| |
| | |
| ==Wands== | |
| | |
| {{See also|Weapons}} | | {{See also|Weapons}} |
|
| |
|
| ==Base Attribute==
| | == Implicits == |
| | | {| class="wikitable sortable" |
| {| class="wikitable"
| | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Durability || Base item durability. || Level 0 400–800 || Level 21 801–1600 || Level 60 1601–2400 || || || || || || || || ||
| |
| |-
| |
| | Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
| |
| |-
| |
| | Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
| |
| |-
| |
| |}
| |
| | |
| ==Implicits== | |
| | |
| {| class="wikitable" | |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
| |
| || Ability Power || Increases ability power. || Level 0 5.0–10.0 || Level 11 11.0–15.0 || Level 25 16.0–20.0 || Level 38 21.0–25.0 || Level 50 26.0–30.0 || Level 61 31.0–35.0 || Level 70 36.0–40.0 || Level 83 41.0–45.0 || Level 96 46.0–50.0 || || ||
| |
| |}
| |
| | |
| ==Prefix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 21%–30% || Level 45 31%–40% || Level 75 41%–50% || || || || || || || ||
| |
| |-
| |
| || Ability Power % || Increases ability power by percentile. || Level 0 4%–7% || Level 42 8%–11% || Level 68 12%–15% || Level 87 16%–20% || || || || || || || ||
| |
| |-
| |
| || Random Ability +1 || Increases a random ability's level by 1. || Level 0 +1 || || || || || || || || || || ||
| |
| |}
| |
| | |
| ==Suffix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
| |
| || Healing Effectiveness || Increases healing efficiency. || Level 0 5%-10% || Level 0 11%-18% || Level 46 19%-26% || Level 66 27%-32% || Level 82 33%-37% || Level 98 38%-42% || || || || || ||
| |
| |-
| |
| || Durability || Increases item durability. || Level 11 400-800 || Level 28 801-1600 || Level 46 1601-2400 || Level 67 2401-3200 || Level 89 3201-4000 || || || || || || ||
| |
| |- | | |- |
| || Lucky Hit Chance || Chance for lucky hits. || Level 0 4%-6% || Level 50 7%-8% || Level 75 9%-10% || || || || || || || || || | | | '''Ability Power''' || Increases spell damage. || |
| |-
| | • Level 0: 5.0–10.0<br> |
| || Effect Duration || Increases effect duration. || Level 20 3%-5% || Level 39 6%-8% || Level 59 9%-11% || Level 70 12%-14% || Level 85 15%-17% || Level 92 18%-20% || || || || || ||
| | • Level 11: 11.0–15.0<br> |
| | • Level 25: 16.0–20.0<br> |
| | • Level 38: 21.0–25.0<br> |
| | • Level 50: 26.0–30.0<br> |
| | • Level 61: 31.0–35.0<br> |
| | • Level 70: 36.0–40.0<br> |
| | • Level 83: 41.0–45.0<br> |
| | • Level 96: 46.0–50.0 |
| |} | | |} |
|
| |
|
| ==Focus(Book)== | | == Focus (Book) == |
| | |
| {{See also|Weapons}} | | {{See also|Weapons}} |
|
| |
|
| ==Base Attribute==
| | == Implicits == |
| | | {| class="wikitable sortable" |
| {| class="wikitable"
| | ! Name !! Description !! Tiers |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Durability || Base item durability. || Level 0 400–800 || Level 21 801–1600 || Level 60 1601–2400 || || || || || || || || ||
| |
| |-
| |
| | Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
| |
| |-
| |
| | Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
| |
| |-
| |
| |}
| |
| | |
| ==Implicits== | |
| | |
| {| class="wikitable" | |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description
| |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Mana || Increases maximum mana. || Level 0 10–20 || Level 22 21–40 || Level 52 41–70 || Level 70 71–90 || Level 96 91–100 || || || || || || ||
| |
| |}
| |
| | |
| ==Prefix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name | |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers | |
| |-
| |
| || Soul Quantity || Increases quantity of soul shards. || Level 0 10%-20% || Level 28 21%-30% || Level 45 31%-40% || Level 75 41%-50% || || || || || || || ||
| |
| |-
| |
| || Random Ability +1 || Increases a random ability's level by 1. || Level 0 +1 || || || || || || || || || || ||
| |
| |}
| |
| | |
| ==Suffix==
| |
| | |
| {| class="wikitable"
| |
| ! style="text-align:center;" | Name
| |
| ! style="text-align:center;" | Description | |
| ! style="text-align:right; padding-right:50px;" | Tiers
| |
| |-
| |
| || Mana Regen || Increases mana regeneration. || Level 0 10%-20% || Level 23 21%-30% || Level 34 31%-40% || Level 46 41%-50% || Level 55 51%-60% || Level 67 61%-70% || Level 81 71%-80% || Level 92 81%-100% || || ||
| |
| |-
| |
| || Healing Effectiveness || Increases healing efficiency. || Level 0 5%-10% || Level 0 11%-18% || Level 46 19%-26% || Level 66 27%-32% || Level 82 33%-37% || Level 98 38%-42% || || || || || ||
| |
| |-
| |
| || Lucky Hit Chance || Chance for lucky hits. || Level 25 4%-6% || Level 50 7%-8% || Level 75 9%-10% || || || || || || || || ||
| |
| |-
| |
| || Trap Disarming || Chance to disarm traps. || Level 0 4%-6% || Level 36 7%-9% || Level 50 10%-12% || Level 80 13%-15% || || || || || || || ||
| |
| |-
| |
| || Durability || Increases item durability. || Level 11 400-800 || Level 28 801-1600 || Level 46 1601-2400 || Level 67 2401-3200 || Level 89 3201-4000 || || || || || || ||
| |
| |-
| |
| || Cooldown Reduction || Reduces ability cooldowns. || Level 0 5%-7% || Level 22 8%-11% || Level 43 12%-16% || Level 70 17%-21% || Level 85 22%-25% || Level 92 26%-28% || || || || || ||
| |
| |- | | |- |
| | | '''Mana''' || Increases maximum mana. || |
| | • Level 0: 10–20<br> |
| | • Level 22: 21–40<br> |
| | • Level 52: 41–70<br> |
| | • Level 70: 71–90<br> |
| | • Level 96: 91–100 |
| |} | | |} |