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Armour and Weapon Modifications: Difference between revisions

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Line 148: Line 148:
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Horde Damage''' || Bonus vs Hordes. || Same tiers as Champion Damage
| '''Horde Damage''' || Bonus vs Hordes. ||  
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Tank Damage''' || Bonus vs Tanks. || Same tiers as Champion Damage
| '''Tank Damage''' || Bonus vs Tanks. ||  
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Dueller Damage''' || Bonus vs Duellers. || Same tiers as Champion Damage
| '''Dueller Damage''' || Bonus vs Duellers. ||  
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Dungeon Damage''' || Bonus in Dungeons. || Same tiers as Champion Damage
| '''Dungeon Damage''' || Bonus in Dungeons. ||  
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Assassin Damage''' || Bonus vs Assassins. || Same tiers as Champion Damage
| '''Assassin Damage''' || Bonus vs Assassins. ||  
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Attack Damage''' || Flat damage increase. ||  
| '''Attack Damage''' || Flat damage increase. ||  
Line 187: Line 192:
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
|-
| '''Shocking Hit Chance''' || Chance to shock. || Same tiers as Stun Attack Chance
| '''Shocking Hit Chance''' || Chance to shock. ||  
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
|-
| '''Attack Speed''' || Increases attack speed. ||  
| '''Attack Speed''' || Increases attack speed. ||  
Line 203: Line 209:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Durability''' || Base durability. || Same as Swords
| '''Durability''' || Base durability. ||  
• Level 0: 1800–2600<br>• Level 8: 2601–3600<br>• Level 25: 3601–4700<br>• Level 50: 4701–6200<br>• Level 70: 6201–8000
|-
|-
| '''Soulbound''' || Keeps item on death. || Same as Swords
| '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance
|-
|-
| '''Living''' || Auto-upgrades to user level. || Same as Swords
| '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance
|-
|-
| '''Double Damage Chance''' || Chance for double damage. ||  
| '''Double Damage Chance''' || Chance for double damage. ||  
Line 228: Line 235:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Heart Frag Chance''' || Same as Swords
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
|-
| '''Soul Quantity''' || Same as Swords
| '''Soul Quantity''' || Increases soul shards. ||
• Level 0: 10%–20%<br>• Level 28: 10%–30%<br>• Level 45: 10%–40%<br>• Level 70: 10%–40%<br>• Level 75: 21%–50%
|-
|-
| '''Champion Damage''' || Same as Swords
| '''Champion Damage''' || Bonus vs Champions. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Horde Damage''' || Same as Swords
| '''Horde Damage''' || Bonus vs Hordes. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Tank Damage''' || Same as Swords
| '''Tank Damage''' || Bonus vs Tanks. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Dueller Damage''' || Same as Swords
| '''Dueller Damage''' || Bonus vs Duellers. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Dungeon Damage''' || Same as Swords
| '''Dungeon Damage''' || Bonus in Dungeons. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Assassin Damage''' || Same as Swords
| '''Assassin Damage''' || Bonus vs Assassins. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
|-
| '''Attack Damage''' || Same as Swords
| '''Attack Damage''' || Flat damage increase. ||
• Level 0: 2.0–6.0<br>• Level 22: 7.0–12.0<br>• Level 35: 13.0–18.0<br>• Level 48: 19.0–27.0<br>• Level 59: 28.0–35.0<br>• Level 70: 36.0–42.0<br>• Level 80: 43.0–48.0<br>• Level 87: 49.0–55.0
|-
|-
| '''Chaining Attack''' || Same as Swords
| '''Chaining Attack''' || Chains to nearby enemies. ||
• Level 0: 1–2 hits<br>• Level 40: 3–4 hits<br>• Level 80: 5–6 hits
|}
|}


Line 253: Line 270:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Durability''' || Same as Swords
| '''Durability''' || Increases durability. ||
• Level 11: 500–900<br>• Level 28: 901–1300<br>• Level 46: 1301–1700<br>• Level 67: 1701–2100<br>• Level 89: 2101–2500
|-
|-
| '''Healing Cloud''' ||  
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||  
• Level 0: 80 ticks<br>• Level 32: 120 ticks<br>• Level 64: 160 ticks (+1 radius)
• Level 0: 80 ticks<br>• Level 32: 120 ticks<br>• Level 64: 160 ticks (+1 radius)
|-
|-
| '''Poison Cloud''' || Same as Swords
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||
• Level 0: Poison III<br>• Level 32: Poison V<br>• Level 64: Poison VII
|-
|-
| '''Fear Cloud''' ||  
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||  
• Level 0: 120 ticks<br>• Level 32: 160 ticks<br>• Level 64: 200 ticks
• Level 0: 120 ticks<br>• Level 32: 160 ticks<br>• Level 64: 200 ticks
|-
|-
| '''Chilling Cloud''' || Same as Fear Cloud
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||
• Level 0: 140s chilled<br>• Level 32: +40 duration<br>• Level 64: +80 duration
|-
|-
| '''Stun Attack Chance''' || Same as Swords
| '''Stun Attack Chance''' || Chance to stun. ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
|-
| '''Shocking Hit Chance''' || Same as Swords
| '''Shocking Hit Chance''' || Chance to shock. ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
|-
| '''Attack Speed''' || Same as Swords
| '''Attack Speed''' || Increases attack speed. ||
• Level 0: +5%–10%<br>• Level 36: +11%–15%<br>• Level 65: +16%–20%<br>• Level 96: +21%–25%
|-
|-
| '''Attack Range''' || Same as Swords
| '''Attack Range''' || Increases attack range. ||
• Level 0: +0.1–0.2<br>• Level 20: +0.21–0.3<br>• Level 45: +0.31–0.4<br>• Level 75: +0.41–0.5
|-
|-
| '''Lucky Hit Chance''' ||  
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
• Level 25: 3%–5%<br>• Level 40: 6%–7%<br>• Level 60: 8%–10%<br>• Level 80: 11%–13%
• Level 25: 3%–5%<br>• Level 40: 6%–7%<br>• Level 60: 8%–10%<br>• Level 80: 11%–13%
|}
|}
Line 337: Line 361:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Durability''' || Same as Wands
| '''Durability''' || Base durability. ||
• Level 0: 400–800<br>• Level 21: 801–1600<br>• Level 60: 1601–2400
|-
|-
| '''Soulbound''' || Same as Wands
| '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance
|-
|-
| '''Living''' || Same as Wands
| '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance
|}
|}


Line 356: Line 381:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Soul Quantity''' || Same as Wands
| '''Soul Quantity''' || Increases soul shards. ||
• Level 0: 10%–20%<br>• Level 28: 21%–30%<br>• Level 45: 31%–40%<br>• Level 75: 41%–50%
|-
|-
| '''Random Ability +1''' || Same as Wands
| '''Random Ability +1''' || Grants +1 to a random ability. || • Level 0: +1
|}
|}


Line 368: Line 394:
• Level 0: 10%–20%<br>• Level 23: 21%–30%<br>• Level 34: 31%–40%<br>• Level 46: 41%–50%<br>• Level 55: 51%–60%<br>• Level 67: 61%–70%<br>• Level 81: 71%–80%<br>• Level 92: 81%–100%
• Level 0: 10%–20%<br>• Level 23: 21%–30%<br>• Level 34: 31%–40%<br>• Level 46: 41%–50%<br>• Level 55: 51%–60%<br>• Level 67: 61%–70%<br>• Level 81: 71%–80%<br>• Level 92: 81%–100%
|-
|-
| '''Healing Effectiveness''' || Same as Wands
| '''Healing Effectiveness''' || Enhances healing. ||
• Level 0: 5%–10%<br>• Level 25: 11%–18%<br>• Level 46: 19%–26%<br>• Level 66: 27%–32%<br>• Level 82: 33%–37%<br>• Level 98: 38%–42%
|-
|-
| '''Lucky Hit Chance''' || Same as Wands
| '''Lucky Hit Chance''' || Chance for lucky hits. ||
• Level 25: 4%–6%<br>• Level 50: 7%–8%<br>• Level 75: 9%–10%
|-
|-
| '''Trap Disarming''' || Chance to disarm traps. ||  
| '''Trap Disarming''' || Chance to disarm traps. ||  
• Level 0: 4%–6%<br>• Level 36: 7%–9%<br>• Level 50: 10%–12%<br>• Level 80: 13%–15%
• Level 0: 4%–6%<br>• Level 36: 7%–9%<br>• Level 50: 10%–12%<br>• Level 80: 13%–15%
|-
|-
| '''Durability''' || Same as Wands
| '''Durability''' || Increases durability. ||
• Level 11: 400–800<br>• Level 28: 801–1600<br>• Level 46: 1601–2400<br>• Level 67: 2401–3200<br>• Level 89: 3201–4000
|-
|-
| '''Cooldown Reduction''' || Reduces cooldowns. ||  
| '''Cooldown Reduction''' || Reduces cooldowns. ||  
• Level 0: 5%–7%<br>• Level 22: 8%–11%<br>• Level 43: 12%–16%<br>• Level 70: 17%–21%<br>• Level 85: 22%–25%<br>• Level 92: 26%–28%
• Level 0: 5%–7%<br>• Level 22: 8%–11%<br>• Level 43: 12%–16%<br>• Level 70: 17%–21%<br>• Level 85: 22%–25%<br>• Level 92: 26%–28%
|}
|}

Revision as of 04:24, 29 June 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.

• Level 0–20: 520–1040
• Level 21–41: 1041–1560
• Level 42–50: 1561–2200
• Level 51–58: 2201–3380
• Level 59–64: 3381–4420
• Level 65–72: 4421–5200
• Level 73–79: 5201–6500
• Level 80–89: 6501–7800
• Level 90+: 7801–10000

Soulbound Keeps the item upon death in the vault. • Level 0+: 20% chance
Living Upgrades the item to the user’s level upon leaving the vault. • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.

• Level 0: 3–5
• Level 14: 6–7
• Level 27: 8–10
• Level 40: 11–13
• Level 52: 14–16
• Level 65: 17–20
• Level 74: 17–23
• Level 86: 17–27
• Level 97: 17–30

Lucky Hit Chance Chance to proc Lucky effects.

• Level 25: 2%–4%
• Level 40: 5%–6%

Ability Power Increases ability damage.

• Level 0: 2.0–6.0
• Level 12: 7.0–12.0
• Level 20: 13.0–16.0
• Level 34: 17.0–20.0
• Level 47: 21.0–24.0
• Level 62: 25.0–28.0
• Level 71: 29.0–33.0
• Level 80: 34.0–38.0
• Level 86: 39.0–44.0

Critical Hit Resistance Reduces crit damage taken.

• Level 20: 5%–15%
• Level 40: 16%–24%
• Level 65: 25%–30%
• Level 79: 31%–40%

Mana Increases maximum mana.

• Level 20: 20–30
• Level 40: 31–40
• Level 70: 41–50
• Level 95: 51–60

Block Chance Chance to block damage.

• Level 20: 4%–8%
• Level 70: 9%–12%

Movement Speed Increases movement speed.

• Level 20: 2%–6%
• Level 40: 7%–10%
• Level 65: 11%–14%
• Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.

• Level 0: 1–2
• Level 16: 3–4
• Level 38: 5–6
• Level 62: 7–8
• Level 88: 9–10

Health Adds bonus health.

• Level 0: 2–3
• Level 25: 4
• Level 50: 5
• Level 65: 6

Mana % Increase Increases total mana by %.

• Level 41: 10%–20%
• Level 64: 21%–30%
• Level 80: 31%–40%
• Level 96: 41%–50%

Resistance Reduces damage taken.

• Level 17: 4%–6%
• Level 36: 7%–9%
• Level 57: 10%–12%
• Level 82: 13%–16%

Damage Increase Increases all outgoing damage.

• Level 6: 5%–9%
• Level 21: 10%–14%
• Level 44: 15%–21%
• Level 73: 22%–28%
• Level 90: 29%–35%

Ability Power % Increases ability damage.

• Level 20: 4%–7%
• Level 42: 8%–11%
• Level 68: 12%–15%
• Level 87: 16%–20%

Knockback Resistance Reduces knockback.

• Level 0: 5%–10%
• Level 15: 11%–14%
• Level 32: 15%–19%
• Level 57: 20%–24%
• Level 89: 25%–30%

Effect Avoidance Chance to avoid negative effects.

• Level 0: 10%–15%
• Level 45: 16%–25%
• Level 56: 26%–35%
• Level 75: 36%–40%

Random Ability Adds a random ability. • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.

• Level 0: 400–800
• Level 21: 801–1700
• Level 42: 1601–2600
• Level 51: 2401–4000
• Level 65: 3201–7000
• Level 90: 4001–9000

Cooldown Reduction Reduces ability cooldowns.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Effect Duration Extends effect durations.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Item Quantity Increases loot quantity.

• Level 0: 3%–5%
• Level 22: 6%–8%
• Level 45: 9%–11%
• Level 72: 12%–13%
• Level 93: 14%–15%

Item Rarity Boosts loot rarity.

• Level 0: 5%–8%
• Level 25: 9%–13%
• Level 51: 14%–19%
• Level 78: 20%–25%
• Level 95: 26%–30%

Trap Disarming Chance to disarm traps.

• Level 10: 5%–8%
• Level 21: 9%–12%
• Level 35: 13%–16%
• Level 50: 17%–20%

Healing Effectiveness Enhances healing.

• Level 12: 5%–10%
• Level 25: 11%–18%
• Level 46: 19%–26%
• Level 66: 27%–32%
• Level 82: 33%–37%
• Level 98: 38%–42%

Mana Regen Increases mana regeneration.

• Level 0: 0.1–0.2
• Level 23: 0.21–0.3
• Level 34: 0.31–0.4
• Level 46: 0.41–0.5
• Level 55: 0.51–0.6
• Level 67: 0.61–0.7
• Level 81: 0.71–0.8
• Level 92: 0.81–1.0

Soul Quantity Increases soul shards.

• Level 22: 10%–20%
• Level 44: 21%–30%
• Level 66: 31%–40%
• Level 87: 41%–50%

Area of Effect Increases ability/effect radius.

• Level 0: 3%–7%
• Level 40: 3%–11%
• Level 63: 8%–16%
• Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 1800–2600
• Level 8: 2601–3600
• Level 25: 3601–4700
• Level 50: 4701–6200
• Level 70: 6201–8000

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Attack Damage Base weapon damage.

• Level 0: 8.0–10.0
• Level 10: 8.0–12.0
• Level 16: 11.0–14.0
• Level 25: 11.0–18.0
• Level 36: 11.0–21.0
• Level 48: 13.0–24.0
• Level 58: 16.0–27.0
• Level 64: 19.0–30.0
• Level 72: 22.0–33.0
• Level 83: 25.0–36.0
• Level 90: 28.0–39.0
• Level 95: 28.0–42.0
• Level 100: 28.0–50.0

Attack Speed Swing speed modifier.

• Level 0: -2.4 to -2.3
• Level 50: -2.29 to -2.2

Sweeping Hit Damage Bonus to sweeping attacks.

• Level 0: 20%–30%
• Level 25: 31%–40%
• Level 49: 41%–50%
• Level 64: 51%–60%
• Level 81: 61%–70%
• Level 94: 71%–80%

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 10%–30%
• Level 45: 10%–40%
• Level 70: 10%–40%
• Level 75: 21%–50%

Champion Damage Bonus vs Champions.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Horde Damage Bonus vs Hordes.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Tank Damage Bonus vs Tanks.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Dueller Damage Bonus vs Duellers.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Dungeon Damage Bonus in Dungeons.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Assassin Damage Bonus vs Assassins.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Attack Damage Flat damage increase.

• Level 0: 2.0–6.0
• Level 22: 7.0–12.0
• Level 35: 13.0–18.0
• Level 48: 19.0–27.0
• Level 59: 28.0–35.0
• Level 70: 36.0–42.0
• Level 80: 43.0–48.0
• Level 87: 49.0–55.0

Chaining Attack Chains to nearby enemies.

• Level 0: 1–2 hits
• Level 40: 3–4 hits
• Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.

• Level 0: 500–900
• Level 28: 901–1300
• Level 46: 1301–1700
• Level 67: 1701–2100
• Level 89: 2101–2500

Healing Cloud Spawns healing cloud (2% chance).

• Level 0: Instant Health
• Level 32: +40 duration
• Level 64: +80 duration

Poison Cloud Spawns poison cloud (5% chance).

• Level 0: Poison III
• Level 32: Poison V
• Level 64: Poison VII

Fear Cloud Spawns fear cloud (5% chance).

• Level 0: 60s repel
• Level 32: +40 duration
• Level 64: +80 duration

Chilling Cloud Spawns chilling cloud (5% chance).

• Level 0: 140s chilled
• Level 32: +40 duration
• Level 64: +80 duration

Stun Attack Chance Chance to stun.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Shocking Hit Chance Chance to shock.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Attack Speed Increases attack speed.

• Level 0: +5%–10%
• Level 36: +11%–15%
• Level 65: +16%–20%
• Level 96: +21%–25%

Attack Range Increases attack range.

• Level 0: +0.1–0.2
• Level 20: +0.21–0.3
• Level 45: +0.31–0.4
• Level 75: +0.41–0.5

Axes

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 1800–2600
• Level 8: 2601–3600
• Level 25: 3601–4700
• Level 50: 4701–6200
• Level 70: 6201–8000

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.

• Level 0: 20%–40%
• Level 25: 20%–50%
• Level 40: 20%–60%
• Level 50: 20%–70%
• Level 65: 20%–80%

Implicits

Name Description Tiers
Attack Damage Base weapon damage.

• Level 0: 9.0–12.0
• Level 10: 13.0–15.0
• Level 16: 16.0–18.0
• Level 25: 19.0–21.0
• Level 36: 22.0–24.0
• Level 48: 25.0–28.0
• Level 58: 29.0–32.0
• Level 64: 33.0–36.0
• Level 72: 37.0–40.0
• Level 83: 41.0–44.0
• Level 90: 45.0–48.0
• Level 95: 49.0–52.0
• Level 100: 53.0–60.0

Attack Speed Swing speed modifier.

• Level 0: -3.0 to -2.9
• Level 50: -2.89 to -2.7

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 10%–30%
• Level 45: 10%–40%
• Level 70: 10%–40%
• Level 75: 21%–50%

Champion Damage Bonus vs Champions.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Horde Damage Bonus vs Hordes.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Tank Damage Bonus vs Tanks.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Dueller Damage Bonus vs Duellers.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Dungeon Damage Bonus in Dungeons.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Assassin Damage Bonus vs Assassins.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Attack Damage Flat damage increase.

• Level 0: 2.0–6.0
• Level 22: 7.0–12.0
• Level 35: 13.0–18.0
• Level 48: 19.0–27.0
• Level 59: 28.0–35.0
• Level 70: 36.0–42.0
• Level 80: 43.0–48.0
• Level 87: 49.0–55.0

Chaining Attack Chains to nearby enemies.

• Level 0: 1–2 hits
• Level 40: 3–4 hits
• Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.

• Level 11: 500–900
• Level 28: 901–1300
• Level 46: 1301–1700
• Level 67: 1701–2100
• Level 89: 2101–2500

Healing Cloud Spawns healing cloud (2% chance).

• Level 0: 80 ticks
• Level 32: 120 ticks
• Level 64: 160 ticks (+1 radius)

Poison Cloud Spawns poison cloud (5% chance).

• Level 0: Poison III
• Level 32: Poison V
• Level 64: Poison VII

Fear Cloud Spawns fear cloud (5% chance).

• Level 0: 120 ticks
• Level 32: 160 ticks
• Level 64: 200 ticks

Chilling Cloud Spawns chilling cloud (5% chance).

• Level 0: 140s chilled
• Level 32: +40 duration
• Level 64: +80 duration

Stun Attack Chance Chance to stun.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Shocking Hit Chance Chance to shock.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Attack Speed Increases attack speed.

• Level 0: +5%–10%
• Level 36: +11%–15%
• Level 65: +16%–20%
• Level 96: +21%–25%

Attack Range Increases attack range.

• Level 0: +0.1–0.2
• Level 20: +0.21–0.3
• Level 45: +0.31–0.4
• Level 75: +0.41–0.5

Lucky Hit Chance Chance for lucky hits.

• Level 25: 3%–5%
• Level 40: 6%–7%
• Level 60: 8%–10%
• Level 80: 11%–13%

Wands

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 400–800
• Level 21: 801–1600
• Level 60: 1601–2400

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Ability Power Increases spell damage.

• Level 0: 5.0–10.0
• Level 11: 11.0–15.0
• Level 25: 16.0–20.0
• Level 38: 21.0–25.0
• Level 50: 26.0–30.0
• Level 61: 31.0–35.0
• Level 70: 36.0–40.0
• Level 83: 41.0–45.0
• Level 96: 46.0–50.0

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 21%–30%
• Level 45: 31%–40%
• Level 75: 41%–50%

Ability Power % Increases ability power.

• Level 0: 4%–7%
• Level 42: 8%–11%
• Level 68: 12%–15%
• Level 87: 16%–20%

Random Ability +1 Grants +1 to a random ability. • Level 0: +1

Suffix

Name Description Tiers
Healing Effectiveness Enhances healing.

• Level 0: 5%–10%
• Level 25: 11%–18%
• Level 46: 19%–26%
• Level 66: 27%–32%
• Level 82: 33%–37%
• Level 98: 38%–42%

Durability Increases durability.

• Level 11: 400–800
• Level 28: 801–1600
• Level 46: 1601–2400
• Level 67: 2401–3200
• Level 89: 3201–4000

Lucky Hit Chance Chance for lucky hits.

• Level 0: 4%–6%
• Level 50: 7%–8%
• Level 75: 9%–10%

Effect Duration Extends effect durations.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 400–800
• Level 21: 801–1600
• Level 60: 1601–2400

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.

• Level 0: 10–20
• Level 22: 21–40
• Level 52: 41–70
• Level 70: 71–90
• Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 21%–30%
• Level 45: 31%–40%
• Level 75: 41%–50%

Random Ability +1 Grants +1 to a random ability. • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.

• Level 0: 10%–20%
• Level 23: 21%–30%
• Level 34: 31%–40%
• Level 46: 41%–50%
• Level 55: 51%–60%
• Level 67: 61%–70%
• Level 81: 71%–80%
• Level 92: 81%–100%

Healing Effectiveness Enhances healing.

• Level 0: 5%–10%
• Level 25: 11%–18%
• Level 46: 19%–26%
• Level 66: 27%–32%
• Level 82: 33%–37%
• Level 98: 38%–42%

Lucky Hit Chance Chance for lucky hits.

• Level 25: 4%–6%
• Level 50: 7%–8%
• Level 75: 9%–10%

Trap Disarming Chance to disarm traps.

• Level 0: 4%–6%
• Level 36: 7%–9%
• Level 50: 10%–12%
• Level 80: 13%–15%

Durability Increases durability.

• Level 11: 400–800
• Level 28: 801–1600
• Level 46: 1601–2400
• Level 67: 2401–3200
• Level 89: 3201–4000

Cooldown Reduction Reduces cooldowns.

• Level 0: 5%–7%
• Level 22: 8%–11%
• Level 43: 12%–16%
• Level 70: 17%–21%
• Level 85: 22%–25%
• Level 92: 26%–28%