Vault Axe: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Durability''' || Increases durability. || Â | | '''Durability''' || Increases item durability. || Â | ||
* Level 11: 500â900 | * Level 11: 500â900 | ||
* Level 28: 901â1300 | * Level 28: 901â1300 | ||
| Line 186: | Line 185: | ||
* Level 67: 1701â2100 | * Level 67: 1701â2100 | ||
* Level 89: 2101â2500 | * Level 89: 2101â2500 | ||
||Â No | |||
|- | |- | ||
| '''Healing Cloud''' || | | '''Healing Cloud''' || Creates healing cloud on hit. || | ||
* Level 0: | * Level 0: Instant Health I (20 ticks) | ||
* Level 32: | * Level 32: Instant Health II (20 ticks) | ||
* Level 64: | * Level 64: Instant Health III (20 ticks) | ||
* Level 101: Instant Health IV (20 ticks) | |||
* Level 102: Instant Health V (20 ticks) | |||
|| Â | |||
* Level 0: Instant Health III (20 ticks) | |||
* Level 32: Instant Health IV (20 ticks) | |||
* Level 64: Instant Health V (20 ticks) | |||
|- | |- | ||
| '''Poison Cloud''' || | | '''Poison Cloud''' || Creates poison cloud on hit. || Â | ||
* Level 0: Poison III | * Level 0: Poison III (60 ticks) | ||
* Level 32: Poison V | * Level 32: Poison V (60 ticks) | ||
* Level 64: Poison VII | * Level 64: Poison VII (60 ticks) | ||
* Level 101: Poison IX (60 ticks) | |||
* Level 102: Poison XII (60 ticks) | |||
|| | |||
* Level 0: Poison VII (60 ticks) | |||
* Level 32: Poison IX (60 ticks) | |||
* Level 64: Poison XII (60 ticks) | |||
|- | |- | ||
| ''' | | '''Slowness Cloud''' || Creates slowness cloud on hit. || Â | ||
* Level 0: | * Level 0: Slowness I (140 ticks) | ||
* Level 32: 160 ticks | * Level 32: Slowness I (160 ticks) | ||
* Level 64: 200 ticks | * Level 64: Slowness I (200 ticks) | ||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness I (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Fear Cloud''' || Creates fear cloud on hit. || | ||
* Level 0: | * Level 0: Fear (60 ticks) | ||
* Level 32: | * Level 32: Fear (60 ticks) | ||
* Level 64: | * Level 64: Fear (60 ticks) | ||
* Level 101: Fear (120 ticks) | |||
* Level 102: Fear (120 ticks) | |||
|| Â | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (120 ticks) | |||
* Level 101: Fear (120 ticks) | |||
|- | |- | ||
| '''Stun | | '''Chilling Cloud''' || Creates chilling cloud on hit. || | ||
* Level 0: Chilled I (140 ticks) | |||
* Level 32: Chilled I (160 ticks) | |||
* Level 64: Chilled I (200 ticks) | |||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled I (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |||
| '''Attack Speed''' || Increases attack speed. || | |||
* Level 0: 5%â10% | |||
* Level 36: 11%â15% | |||
* Level 65: 16%â20% | |||
* Level 96: 21%â25% | |||
||Â No | |||
|- | |||
| '''Attack Range''' || Increases attack range. || | |||
* Level 0: 0.1â0.2 | |||
* Level 20: 0.21â0.3 | |||
* Level 45: 0.31â0.4 | |||
* Level 75: 0.41â0.5 | |||
|| | |||
* Level 0: 0.31â0.4 | |||
* Level 20: 0.41â0.5 | |||
* Level 45: 0.51â0.6 | |||
* Level 75: 0.61â0.8 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || Â | |||
* Level 0: 4%â8% | * Level 0: 4%â8% | ||
* Level 30: 9%â12% | * Level 30: 9%â12% | ||
| Line 213: | Line 267: | ||
* Level 65: 17%â20% | * Level 65: 17%â20% | ||
* Level 86: 21%â24% | * Level 86: 21%â24% | ||
|| | |||
* Level 0: 13%â16% | |||
* Level 30: 17%â20% | |||
* Level 45: 21%â24% | |||
* Level 65: 25%â35% | |||
* Level 86: 36%â50% | |||
|- | |- | ||
| '''Shocking Hit | | '''Shocking Hit''' || Chance to shock on hit. || Â | ||
* Level 0: 4%â8% | * Level 0: 4%â8% | ||
* Level 30: 9%â12% | * Level 30: 9%â12% | ||
| Line 220: | Line 280: | ||
* Level 65: 17%â20% | * Level 65: 17%â20% | ||
* Level 86: 21%â24% | * Level 86: 21%â24% | ||
|| | |||
* Level 0: 13%â16% | |||
* Level 30: 17%â20% | |||
* Level 45: 21%â24% | |||
* Level 65: 25%â35% | |||
* Level 86: 36%â50% | |||
|- | |- | ||
| '''Lucky Hit''' || Chance for lucky hit. || Â | |||
| '''Lucky Hit | |||
* Level 25: 3%â5% | * Level 25: 3%â5% | ||
* Level 40: 6%â7% | * Level 40: 6%â7% | ||
* Level 60: 8%â10% | * Level 60: 8%â10% | ||
* Level 80: 11%â13% | * Level 80: 11%â13% | ||
|| | |||
* Level 25: 8%â10% | |||
* Level 40: 11%â13% | |||
* Level 60: 15%â17% | |||
* Level 80: 18%â24% | |||
|} | |} | ||
Revision as of 10:17, 29 June 2025
Axes
See also: Weapons
Base Attributes
| Name | Description | Tiers | Can be Legendary? |
|---|---|---|---|
| Durability | Base durability. |
|
No |
| Soulbound | Keeps item on death. |
|
No |
| Living | Auto-upgrades to user level. |
|
No |
| Double Damage Chance | Chance for double damage. |
|
No |
Implicits
| Name | Description | Tiers | Can be Legendary? |
|---|---|---|---|
| Attack Damage | Base weapon damage. |
| |
| Attack Speed | Swing speed modifier. |
|
| Name | Description | Tiers | Legendary Tiers Values |
|---|---|---|---|
| Heart Frag Chance | Drops heart fragments on hit. |
|
|
| Soul Quantity | Increases soul shards. |
|
|
| Champion Damage | Bonus vs Champions. |
|
|
| Horde Damage | Bonus vs Hordes. |
|
|
| Tank Damage | Bonus vs Tanks. |
|
|
| Dweller Damage | Bonus vs Dwellers. |
|
|
| Dungeon Damage | Bonus in Dungeons. |
|
|
| Assassin Damage | Bonus vs Assassins. |
|
|
| Attack Damage | Flat damage increase. |
|
|
| Chaining Attack | Chains to nearby enemies. |
|
|
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Durability | Increases item durability. |
|
No |
| Healing Cloud | Creates healing cloud on hit. |
|
|
| Poison Cloud | Creates poison cloud on hit. |
|
|
| Slowness Cloud | Creates slowness cloud on hit. |
|
|
| Fear Cloud | Creates fear cloud on hit. |
|
|
| Chilling Cloud | Creates chilling cloud on hit. |
|
|
| Attack Speed | Increases attack speed. |
|
No |
| Attack Range | Increases attack range. |
|
|
| Stun Chance | Chance to stun on hit. |
|
|
| Shocking Hit | Chance to shock on hit. |
|
|
| Lucky Hit | Chance for lucky hit. |
|
|