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Armour and Weapon Modifications: Difference between revisions

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==Armor==
==Armour==
Armor is a set of four pieces can be found in ornate [[Ornate Chests|Ornate Chest]] when equipped provides basic armor just like default armor with the exception in '''Vault Hunters''' it adds variety of different modifiers.
{{See also|Armour}}
 
'''Vault Armor''' can be modified using [[Vault Workstations| Artisan Station]] with a combination of [[Artisan Station and Focus| Focus]] to add individual modifiers.


==Base Attribute==
==Base Attribute==
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! style="text-align:right; padding-right:50px;" | Tiers
! style="text-align:right; padding-right:50px;" | Tiers
|-
|-
| Durability || Increases how long the item lasts before breaking. || Level 0–41 520–1040 || Level 21–50 1041–1560 || Level 42–58 1561–2200 || Level 51–72 2201–3380 || Level 59–79 3381–4420 || Level 65–85 4421–5200 || Level 73–100 5201–6500 || Level 80–100 6501–7800 || Level 90–100 7801–10000
| Durability || Base durability of the item. || Level 0–41 520–1040 || Level 21–50 1041–1560 || Level 42–58 1561–2200 || Level 51–72 2201–3380 || Level 59–79 3381–4420 || Level 65–85 4421–5200 || Level 73–100 5201–6500 || Level 80–100 6501–7800 || Level 90–100 7801–10000
|-
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
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|-
|-
|}
|}


==Implicits==
==Implicits==
Line 54: Line 50:
|| Health  ||  Adds bonus health (hearts).  ||  Level 0 2–3  ||  Level 25 4  ||  Level 50 5  ||  Level 65 6  ||  ||  ||  ||  ||   
|| Health  ||  Adds bonus health (hearts).  ||  Level 0 2–3  ||  Level 25 4  ||  Level 50 5  ||  Level 65 6  ||  ||  ||  ||  ||   
|-
|-
|| Mana % Increase  ||  Increases total mana by percentage.  ||  Level 41 10%–20%  ||  Level 64 21%–30%  ||  Level 80 31%–40%  ||  Level 96 41%–50%  ||  ||  ||  ||  ||   
|| Mana % Increase  ||  Increases total mana by a percentile.  ||  Level 41 10%–20%  ||  Level 64 21%–30%  ||  Level 80 31%–40%  ||  Level 96 41%–50%  ||  ||  ||  ||  ||   
|-
|-
|| Resistance  ||  Reduces damage taken.  ||  Level 17 4%–6%  ||  Level 36 7%–9%  ||  Level 57 10%–12%  ||  Level 82 13%–16%  ||  ||  ||  ||  ||   
|| Resistance  ||  Reduces damage taken.  ||  Level 17 4%–6%  ||  Level 36 7%–9%  ||  Level 57 10%–12%  ||  Level 82 13%–16%  ||  ||  ||  ||  ||   
Line 99: Line 95:


==Sword==
==Sword==
 
{{See also|Weapons}}
An offensive weapon known for it's quick hits can be found in [[Ornate Chests|Ornate Chest]] using attack damage as it's main source of damage.


==Base Attributes==
==Base Attributes==
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! style="text-align:right; padding-right:50px;" | Tiers
! style="text-align:right; padding-right:50px;" | Tiers
|-
|-
|| Durability || Increases how long the item lasts before breaking. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || ||
|| Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || ||
|-
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
Line 139: Line 134:
|| Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||  
|| Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||  
|-
|-
|| Soul Quantity || Increases souls gained from kills. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||  
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||  
|-
|-
|| Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||  
|| Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||  
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|-
|-
|| Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||  
|| Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||  
|}
==Suffix==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Increases item durability. || Level 0 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
|-
|| Healing Cloud || Spawns a healing cloud (Instant Health) on hit. || Level 0 (2% chance) || Level 32 (2% chance, +40 duration) || Level 64 (2% chance, +80 duration) || || || || || || || || || ||
|-
|| Poison Cloud || Spawns a poison cloud (Poison III) on hit. || Level 0 (5% chance) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
|-
|| Fear Cloud || Spawns a fear cloud (60s repel) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
|-
|| Chilling Cloud || Spawns a chilling cloud (140s chilled) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
|-
|| Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
|-
|| Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
|}
==Axes==
{{See also|Weapons}}
==Base Attribute==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || || || || ||
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
|-
|}
==Implicits==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Attack Damage || Base weapon damage. || Level 0 9.0–12.0 || Level 10 13.0–15.0 || Level 16 16.0–18.0 || Level 25 19.0–21.0 || Level 36 22.0–24.0 || Level 48 25.0–28.0 || Level 58 29.0–32.0 || Level 64 33.0–36.0 || Level 72 37.0–40.0 || Level 83 41.0–44.0 || Level 90 45.0–48.0 || Level 95 49.0–52.0 || Level 100 53.0–60.0
|-
|| Attack Speed || Base weapon swing speed. || Level 0 -3.0 to -2.9 || Level 50 -2.89 to -2.7 || || || || || || || || || || ||
|-
| Double Damage Chance || Chance to do Double damage || Level 0 20%-40% || Level 25 20%-50% || Level 40 20% - 60% || Level 50 20%-70% || Level 65 20%-80%
|-
|}
==Prefix==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||
|-
|| Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Horde Damage || Bonus damage to Hordes. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Tank Damage || Bonus damage to Tanks. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dueller Damage || Bonus damage to Duellers. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dungeon Damage || Bonus damage in Dungeons. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Assassin Damage || Bonus damage to Assassins. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Attack Damage || Increases base weapon damage. || Level 0 2.0–6.0 || Level 22 7.0–12.0 || Level 35 13.0–18.0 || Level 48 19.0–27.0 || Level 59 28.0–35.0 || Level 70 36.0–42.0 || Level 80 43.0–48.0 || Level 87 49.0–55.0 || || || || ||
|-
|| Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||
|}
==Suffix==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Increases item durability. || Level 11 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
|-
|| Healing Cloud || 2% chance to spawn healing cloud (Instant Health). || Level 0 (80 ticks) || Level 32 (120 ticks) || Level 64 (160 ticks, +1 radius) || || || || || || || || || ||
|-
|| Poison Cloud || 5% chance to spawn poison cloud. || Level 0 (Poison III) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
|-
|| Fear Cloud || 5% chance to spawn fear cloud (60s repel). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
|-
|| Chilling Cloud || 5% chance to spawn chilling cloud (140s chilled). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
|-
|| Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
|-
|| Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
|-
|| Lucky Hit Chance || Chance for lucky hits. || Level 25 3%–5% || Level 40 6%–7% || Level 60 8%–10% || Level 80 11%–13% || || || || || || || || ||
|}
==Wands==
{{See also|Weapons}}
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
|-
|}
|}

Revision as of 15:51, 28 June 2025

Armour

See also: Armour

Base Attribute

Name Description Tiers
Durability Base durability of the item. Level 0–41 520–1040 Level 21–50 1041–1560 Level 42–58 1561–2200 Level 51–72 2201–3380 Level 59–79 3381–4420 Level 65–85 4421–5200 Level 73–100 5201–6500 Level 80–100 6501–7800 Level 90–100 7801–10000
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear

Implicits

Name Description Tiers
Armor Reduces incoming damage. Level 0 3-5 Level 14 6-7 Level 27 8-10 Level 40 11-13 Level 52 14-16 Level 65 17-20 Level 74 17-23 Level 86 17-27 Level 97 17-30
Lucky Hit Chance Chance to proc Lucky effects on hit. Level 25 2%-4% Level 40 5%-6%
Ability Power Increases ability-based damage. Level 0 2.0–6.0 Level 12 7.0–12.0 Level 20 13.0–16.0 Level 34 17.0–20.0 Level 47 21.0–24.0 Level 62 25.0–28.0 Level 71 29.0–33.0 Level 80 34.0–38.0 Level 86 39.0–44.0
Critical Hit Resistance Reduces damage taken from critical hits. Level 20 5%-15% Level 40 16%-24% Level 65 25%-30% Level 79 31%-40%
Mana Adds to total mana pool. Level 20 20–30 Level 40 31–40 Level 70 41–50 Level 95 51–60
Block Chance Chance to block incoming damage. Level 20 4%–8% Level 70 9%–12%
Movement Speed Increases player movement speed. Level 20 2%–6% Level 40 7%–10% Level 65 11%–14% Level 85 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor to the gear. Level 0 1–2 Level 16 3–4 Level 38 5–6 Level 62 7–8 Level 88 9–10
Health Adds bonus health (hearts). Level 0 2–3 Level 25 4 Level 50 5 Level 65 6
Mana % Increase Increases total mana by a percentile. Level 41 10%–20% Level 64 21%–30% Level 80 31%–40% Level 96 41%–50%
Resistance Reduces damage taken. Level 17 4%–6% Level 36 7%–9% Level 57 10%–12% Level 82 13%–16%
Damage Increase Increases all outgoing damage. Level 6 5%–9% Level 21 10%–14% Level 44 15%–21% Level 73 22%–28% Level 90 29%–35%
Ability Power % Increases ability damage. Level 20 4%–7% Level 42 8%–11% Level 68 12%–15% Level 87 16%–20%
Knockback Resistance Reduces knockback from hits. Level 0 5%–10% Level 15 11%–14% Level 32 15%–19% Level 57 20%–24% Level 89 25%–30%
Effect Avoidance Chance to avoid negative effects. Level 0 10%–15% Level 45 16%–25% Level 56 26%–35% Level 75 36%–40%
Random Ability Adds a random ability or specialization for it. Level 25 +1-2

Suffix

Name Description Tiers
Durability Increases gear durability significantly. Level 0 400–800 Level 21 801–1700 Level 42 1601–2600 Level 51 2401–4000 Level 65 3201–7000 Level 90 4001–9000
Cooldown Reduction Reduces cooldown of abilities. Level 20 3%–5% Level 39 6%–8% Level 59 9%–11% Level 70 12%–14% Level 85 15%–17% Level 92 18%–20%
Effect Duration Extends the duration of effects. Level 20 3%–5% Level 39 6%–8% Level 59 9%–11% Level 70 12%–14% Level 85 15%–17% Level 92 18%–20%
Item Quantity Increases quantity of loot found. Level 0 3%–5% Level 22 6%–8% Level 45 9%–11% Level 72 12%–13% Level 93 14%–15%
Item Rarity Boosts rarity of loot. Level 0 5%–8% Level 25 9%–13% Level 51 14%–19% Level 78 20%–25% Level 95 26%–30%
Trap Disarming Improves chance to disarm traps. Level 10 5%–8% Level 21 9%–12% Level 35 13%–16% Level 50 17%–20%
Healing Effectiveness Enhances amount healed. Level 12 5%–10% Level 25 11%–18% Level 46 19%–26% Level 66 27%–32% Level 82 33%–37% Level 98 38%–42%
Mana Regen Increases Mana Regeneration. Level 0 0.1–0.2 Level 23 0.21–0.3 Level 34 0.31–0.4 Level 46 0.41–0.5 Level 55 0.51–0.6 Level 67 0.61–0.7 Level 81 0.71–0.8 Level 92 0.81–1.0
Soul Quantity Increases quantity of soul shards. Level 22 10%–20% Level 44 21%–30% Level 66 31%–40% Level 87 41%–50%
Area of Effect Increases the radius in which your abilities or effects apply. Level 0 3%-7% Level 40 3%-11% Level 63 8%-16% Level 89 8%-20%

Sword

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability of the item. Level 0 1800–2600 Level 8 2601–3600 Level 25 3601–4700 Level 50 4701–6200 Level 70 6201–8000
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear

Implicits

Name Description Tiers
Attack Damage Increases base weapon damage. Level 0 8.0–10.0 Level 10 8.0–12.0 Level 16 11.0–14.0 Level 25 11.0–18.0 Level 36 11.0–21.0 Level 48 13.0–24.0 Level 58 16.0–27.0 Level 64 19.0–30.0 Level 72 22.0–33.0 Level 83 25.0–36.0 Level 90 28.0–39.0 Level 95 28.0–42.0 Level 100 28.0–50.0
Attack Speed Increases weapon swing speed. Level 0 -2.4 to -2.3 Level 50 -2.29 to -2.2
Sweeping Hit Damage Increases damage of sweeping attacks (e.g., swords). Level 0 20%–30% Level 25 31%–40% Level 49 41%–50% Level 64 51%–60% Level 81 61%–70% Level 94 71%–80%

Prefix

Name Description Tiers
Heart Frag Chance Chance to drop heart fragments on hit. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Soul Quantity Increases quantity of soul shards. Level 0 10%–20% Level 28 10%–30% Level 45 10%–40% Level 70 10%-40% Level 75 21-50%
Champion Damage Bonus damage to Champions. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Horde Damage Bonus damage to Hordes. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Tank Damage Bonus damage to Tanks. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Dueller Damage Bonus damage to Duellers. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Dungeon Damage Bonus damage in Dungeons. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Assassin Damage Bonus damage to Assassins. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Attack Damage Increases base weapon damage. Level 0 2.0–6.0 Level 22 7.0–12.0 Level 35 13.0–18.0 Level 48 19.0–27.0 Level 59 28.0–35.0 Level 70 36.0–42.0 Level 80 43.0–48.0 Level 87 49.0–55.0
Chaining Attack Chains attacks to nearby enemies. Level 0 1–2 Level 40 3–4 Level 80 5-6

Suffix

Name Description Tiers
Durability Increases item durability. Level 0 500–900 Level 28 901–1300 Level 46 1301–1700 Level 67 1701–2100 Level 89 2101–2500
Healing Cloud Spawns a healing cloud (Instant Health) on hit. Level 0 (2% chance) Level 32 (2% chance, +40 duration) Level 64 (2% chance, +80 duration)
Poison Cloud Spawns a poison cloud (Poison III) on hit. Level 0 (5% chance) Level 32 (Poison V) Level 64 (Poison VII)
Fear Cloud Spawns a fear cloud (60s repel) on hit. Level 0 (5% chance) Level 32 (+40 duration) Level 64 (+80 duration)
Chilling Cloud Spawns a chilling cloud (140s chilled) on hit. Level 0 (5% chance) Level 32 (+40 duration) Level 64 (+80 duration)
Stun Attack Chance Chance to stun enemies. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Shocking Hit Chance Chance to shock enemies. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Attack Speed Increases attack speed. Level 0 +5%–10% Level 36 +11%–15% Level 65 +16%–20% Level 96 +21%–25%
Attack Range Increases attack range. Level 0 +0.1–0.2 Level 20 +0.21–0.3 Level 45 +0.31–0.4 Level 75 +0.41–0.5

Axes

See also: Weapons

Base Attribute

Name Description Tiers
Durability Base durability of the item. Level 0 1800–2600 Level 8 2601–3600 Level 25 3601–4700 Level 50 4701–6200 Level 70 6201–8000
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear

Implicits

Name Description Tiers
Attack Damage Base weapon damage. Level 0 9.0–12.0 Level 10 13.0–15.0 Level 16 16.0–18.0 Level 25 19.0–21.0 Level 36 22.0–24.0 Level 48 25.0–28.0 Level 58 29.0–32.0 Level 64 33.0–36.0 Level 72 37.0–40.0 Level 83 41.0–44.0 Level 90 45.0–48.0 Level 95 49.0–52.0 Level 100 53.0–60.0
Attack Speed Base weapon swing speed. Level 0 -3.0 to -2.9 Level 50 -2.89 to -2.7
Double Damage Chance Chance to do Double damage Level 0 20%-40% Level 25 20%-50% Level 40 20% - 60% Level 50 20%-70% Level 65 20%-80%

Prefix

Name Description Tiers
Heart Frag Chance Chance to drop heart fragments on hit. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Soul Quantity Increases quantity of soul shards. Level 0 10%–20% Level 28 10%–30% Level 45 10%–40% Level 70 10%-40% Level 75 21-50%
Champion Damage Bonus damage to Champions. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Horde Damage Bonus damage to Hordes. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Tank Damage Bonus damage to Tanks. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Dueller Damage Bonus damage to Duellers. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Dungeon Damage Bonus damage in Dungeons. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Assassin Damage Bonus damage to Assassins. Level 0 5%–16% Level 36 11%–20% Level 62 21%–25% Level 80 26%–30%
Attack Damage Increases base weapon damage. Level 0 2.0–6.0 Level 22 7.0–12.0 Level 35 13.0–18.0 Level 48 19.0–27.0 Level 59 28.0–35.0 Level 70 36.0–42.0 Level 80 43.0–48.0 Level 87 49.0–55.0
Chaining Attack Chains attacks to nearby enemies. Level 0 1–2 Level 40 3–4 Level 80 5-6

Suffix

Name Description Tiers
Durability Increases item durability. Level 11 500–900 Level 28 901–1300 Level 46 1301–1700 Level 67 1701–2100 Level 89 2101–2500
Healing Cloud 2% chance to spawn healing cloud (Instant Health). Level 0 (80 ticks) Level 32 (120 ticks) Level 64 (160 ticks, +1 radius)
Poison Cloud 5% chance to spawn poison cloud. Level 0 (Poison III) Level 32 (Poison V) Level 64 (Poison VII)
Fear Cloud 5% chance to spawn fear cloud (60s repel). Level 0 (120 ticks) Level 32 (160 ticks) Level 64 (200 ticks)
Chilling Cloud 5% chance to spawn chilling cloud (140s chilled). Level 0 (120 ticks) Level 32 (160 ticks) Level 64 (200 ticks)
Stun Attack Chance Chance to stun enemies. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Shocking Hit Chance Chance to shock enemies. Level 0 4%–8% Level 30 9%–12% Level 45 13%–16% Level 65 17%–20% Level 86 21%–24%
Attack Speed Increases attack speed. Level 0 +5%–10% Level 36 +11%–15% Level 65 +16%–20% Level 96 +21%–25%
Attack Range Increases attack range. Level 0 +0.1–0.2 Level 20 +0.21–0.3 Level 45 +0.31–0.4 Level 75 +0.41–0.5
Lucky Hit Chance Chance for lucky hits. Level 25 3%–5% Level 40 6%–7% Level 60 8%–10% Level 80 11%–13%

Wands

See also: Weapons
Name Description Tiers
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear