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Armour and Weapon Modifications: Difference between revisions

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==Armour==
== Armour ==
{{See also|Armour}}
{{See also|Armour}}


== Base Attributes ==
== Base Attributes ==
{| class="wikitable"
{| class="wikitable sortable"
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Durability''' || Base durability of the item. ||  
| '''Durability''' || Base durability of the item. ||  
• Level 0–20 520–1040<br>
• Level 0–20: 520–1040<br>
• Level 21–41 1041–1560<br>
• Level 21–41: 1041–1560<br>
• Level 42–50 1561–2200<br>
• Level 42–50: 1561–2200<br>
• Level 51–58 2201–3380<br>
• Level 51–58: 2201–3380<br>
• Level 59–64 3381–4420<br>
• Level 59–64: 3381–4420<br>
• Level 65–72 4421–5200<br>
• Level 65–72: 4421–5200<br>
• Level 73–79 5201–6500<br>
• Level 73–79: 5201–6500<br>
• Level 80–89 6501–7800<br>
• Level 80–89: 6501–7800<br>
• Level 90+ 7801–10000
• Level 90+: 7801–10000
|-
|-
| '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+ 20% to appear
| '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+: 20% chance
|-
|-
| '''Living''' || Upgrades the equipped piece to the user’s level upon leaving the vault. || • Level 0+ 2% to appear
| '''Living''' || Upgrades the item to the user’s level upon leaving the vault. || • Level 0+: 2% chance
|}
|}
==Implicits==


{| class="wikitable"
== Implicits ==
! style="text-align:center;" | Name
{| class="wikitable sortable"
! style="text-align:center;" | Description
! Name !! Description !! Tiers
! style="text-align:right; padding-right:50px;" | Tiers
|-
| Armor || Reduces incoming damage. || Level 0 3-5 || Level 14  6-7 || Level 27  8-10 || Level 40  11-13 || Level 52  14-16 || Level 65  17-20 || Level 74  17-23|| Level 86  17-27 || Level 97 17-30
|-
| Lucky Hit Chance || Chance to proc Lucky effects on hit. || Level 25 2%-4% || Level 40 5%-6% || || || || || || ||
|-
| Ability Power || Increases ability-based damage. || Level 0 2.0–6.0 || Level 12 7.0–12.0 || Level 20 13.0–16.0 || Level 34 17.0–20.0 || Level 47 21.0–24.0 || Level 62 25.0–28.0 || Level 71 29.0–33.0 || Level 80 34.0–38.0 || Level 86 39.0–44.0
|-
| Critical Hit Resistance || Reduces damage taken from critical hits. || Level 20 5%-15% || Level 40 16%-24% || Level 65 25%-30% || Level 79 31%-40% || || || || ||
|-
|-
| Mana || Increases maximum mana. || Level 20 20–30 || Level 40 31–40 || Level 70 41–50 || Level 95 51–60 || || || || ||
| '''Armor''' || Reduces incoming damage. ||  
Level 0: 3–5<br>
• Level 14: 6–7<br>
• Level 27: 8–10<br>
Level 40: 11–13<br>
• Level 52: 14–16<br>
• Level 65: 17–20<br>
• Level 74: 17–23<br>
Level 86: 17–27<br>
Level 97: 17–30
|-
|-
| Block Chance || Chance to block incoming damage. || Level 20 4%–8% || Level 70 9%–12% || || || || || || ||
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. ||  
Level 25: 2%–4%<br>
Level 40: 5%–6%
|-
|-
| Movement Speed || Increases player movement speed. || Level 20 2%–6% || Level 40 7%–10% || Level 65 11%–14% || Level 85 15%–20% || || || || ||
| '''Ability Power''' || Increases ability damage. ||  
Level 0: 2.0–6.0<br>
Level 12: 7.0–12.0<br>
• Level 20: 13.0–16.0<br>
• Level 34: 17.0–20.0<br>
• Level 47: 21.0–24.0<br>
• Level 62: 25.0–28.0<br>
• Level 71: 29.0–33.0<br>
Level 80: 34.0–38.0<br>
Level 86: 39.0–44.0
|}
|}


==Prefix==
== Prefix ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
 
|-
|-
|| Armor || Adds bonus armor to the gear. || Level 0 1–2 ||  Level 16 3–4 ||  Level 38 5–6 ||  Level 62 7–8 ||  Level 88 9–10 ||  ||  ||  || 
| '''Armor''' || Adds bonus armor. ||  
Level 0: 1–2<br>
Level 16: 3–4<br>
Level 38: 5–6<br>
Level 62: 7–8<br>
Level 88: 9–10
|-
|-
|| Health || Adds bonus health (hearts). || Level 0 2–3 ||  Level 25 4 ||  Level 50 5 ||  Level 65 6 ||  ||  ||  ||  || 
| '''Health''' || Adds bonus health. ||  
|-
Level 0: 2–3<br>
|| Mana % Increase  ||  Increases total mana by a percentile.  ||  Level 41 10%–20%  ||  Level 64 21%–30%  ||  Level 80 31%–40%  ||  Level 96 41%–50%  ||  ||  ||  ||  || 
Level 25: 4<br>
|-
Level 50: 5<br>
|| Resistance  ||  Reduces damage taken.  ||  Level 17 4%–6%  ||  Level 36 7%–9%  ||  Level 57 10%–12%  ||  Level 82 13%–16%  ||  ||  ||  ||  || 
Level 65: 6
|-
|| Damage Increase  ||  Increases all outgoing damage.  ||  Level 6 5%–9%  ||  Level 21 10%–14%  ||  Level 44 15%–21%  ||  Level 73 22%–28%  ||  Level 90 29%–35%  ||  ||  ||  || 
|-
|| Ability Power %  ||  Increases ability damage.  ||  Level 20 4%–7%  ||  Level 42 8%–11%  ||  Level 68 12%–15%  ||  Level 87 16%–20%  ||  ||  ||  ||  || 
|-
|| Knockback Resistance  ||  Reduces knockback from hits.  ||  Level 0 5%–10%  ||  Level 15 11%–14%  ||  Level 32 15%–19%  ||  Level 57 20%–24%  ||  Level 89 25%–30%  ||  ||  ||  || 
|-
|| Effect Avoidance || Chance to avoid negative effects. || Level 0 10%–15% || Level 45 16%–25% || Level 56 26%–35% || Level 75 36%–40% ||  ||  ||  ||  || 
|-
|| Random Ability || Adds a random ability or specialization for it. || Level 25 +1-2 || || || || || || || ||
|-
|
|}
|}


==Suffix==
== Suffix ==
{| class="wikitable"
{| class="wikitable sortable"
! style="text-align:center;" | Name
! Name !! Description !! Tiers
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
| Durability|| Increases gear durability significantly. || Level 0 400–800 || Level 21 801–1700 || Level 42 1601–2600 || Level 51 2401–4000 || Level 65 3201–7000 || Level 90 4001–9000 || || ||
|-
|-
| Cooldown Reduction|| Reduces cooldown of abilities. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || ||
| '''Durability''' || Increases item durability. ||  
Level 0: 400–800<br>
Level 21: 801–1700<br>
Level 42: 1601–2600<br>
Level 51: 2401–4000<br>
Level 65: 3201–7000<br>
Level 90: 4001–9000
|-
|-
| Effect Duration|| Extends the duration of effects. || Level 20 3%–5% || Level 39 6%–8% || Level 59 9%–11% || Level 70 12%–14% || Level 85 15%–17% || Level 92 18%–20% || || ||
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||  
|-
Level 20: 3%–5%<br>
| Item Quantity|| Increases quantity of loot found. || Level 0 3%–5% || Level 22 6%–8% || Level 45 9%–11% || Level 72 12%–13% || Level 93 14%–15% || || || ||
Level 39: 6%–8%<br>
|-
Level 59: 9%–11%<br>
| Item Rarity|| Boosts rarity of loot. || Level 0 5%–8% || Level 25 9%–13% || Level 51 14%–19% || Level 78 20%–25% || Level 95 26%–30% || || || ||
Level 70: 12%–14%<br>
|-
Level 85: 15%–17%<br>
| Trap Disarming|| Improves chance to disarm traps. || Level 10 5%–8% || Level 21 9%–12% || Level 35 13%–16% || Level 50 17%–20% || || || || ||
Level 92: 18%–20%
|-
| Healing Effectiveness|| Enhances amount healed. || Level 12 5%–10% || Level 25 11%–18% || Level 46 19%–26% || Level 66 27%–32% || Level 82 33%–37% || Level 98 38%–42% || || ||
|-
| Mana Regen || Increases Mana Regeneration. || Level 0 0.1–0.2 || Level 23 0.21–0.3 || Level 34 0.31–0.4 || Level 46 0.41–0.5 || Level 55 0.51–0.6 || Level 67 0.61–0.7 || Level 81 0.71–0.8 || Level 92 0.81–1.0 ||
|-
| Soul Quantity|| Increases quantity of soul shards. || Level 22 10%–20% || Level 44 21%–30% || Level 66 31%–40% || Level 87 41%–50% || || || || ||
|-
| Area of Effect || Increases the radius in which your abilities or effects apply. || Level 0 3%-7% || Level 40 3%-11%|| Level 63  8%-16% || Level 89 8%-20%|| || || || || ||
|}
|}


==Sword==
== Swords ==
{{See also|Weapons}}
{{See also|Weapons}}


==Base Attributes==
== Base Attributes ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || ||
|-
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
| '''Durability''' || Base durability. ||  
Level 0: 1800–2600<br>
• Level 8: 2601–3600<br>
• Level 25: 3601–4700<br>
• Level 50: 4701–6200<br>
• Level 70: 6201–8000
|-
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
| '''Soulbound''' || Keeps item on death. || Level 0–100: 20% chance
|-
|-
| '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance
|}
|}


==Implicits==
== Implicits ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|-
|| Attack Damage || Increases base weapon damage. || Level 0 8.0–10.0 || Level 10 8.0–12.0 || Level 16 11.0–14.0 || Level 25 11.0–18.0 || Level 36 11.0–21.0 || Level 48 13.0–24.0 || Level 58 16.0–27.0 || Level 64 19.0–30.0 || Level 72 22.0–33.0 || Level 83 25.0–36.0 || Level 90 28.0–39.0 || Level 95 28.0–42.0 || Level 100 28.0–50.0
| '''Attack Damage''' || Base weapon damage. ||  
|-
Level 0: 8.0–10.0<br>
|| Attack Speed || Increases weapon swing speed. || Level 0 -2.4 to -2.3 || Level 50 -2.29 to -2.2 || || || || || || ||
Level 10: 8.0–12.0<br>
|-
Level 16: 11.0–14.0<br>
| Sweeping Hit Damage || Increases damage of sweeping attacks (e.g., swords). || Level 0 20%–30% || Level 25 31%–40% || Level 49 41%–50% || Level 64 51%–60% || Level 81 61%–70% || Level 94 71%–80% || || || || || || ||
Level 25: 11.0–18.0<br>
Level 36: 11.0–21.0<br>
Level 48: 13.0–24.0<br>
Level 58: 16.0–27.0<br>
Level 64: 19.0–30.0<br>
Level 72: 22.0–33.0<br>
Level 83: 25.0–36.0<br>
Level 90: 28.0–39.0<br>
Level 95: 28.0–42.0<br>
Level 100: 28.0–50.0
|}
|}


==Prefix==
== Axes ==
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||
|-
|| Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Horde Damage || Bonus damage to Hordes. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Tank Damage || Bonus damage to Tanks. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dueller Damage || Bonus damage to Duellers. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dungeon Damage || Bonus damage in Dungeons. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Assassin Damage || Bonus damage to Assassins. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Attack Damage || Increases base weapon damage. || Level 0 2.0–6.0 || Level 22 7.0–12.0 || Level 35 13.0–18.0 || Level 48 19.0–27.0 || Level 59 28.0–35.0 || Level 70 36.0–42.0 || Level 80 43.0–48.0 || Level 87 49.0–55.0 || || || || ||
|-
|| Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||
|}
 
==Suffix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Increases item durability. || Level 0 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
|-
|| Healing Cloud || Spawns a healing cloud (Instant Health) on hit. || Level 0 (2% chance) || Level 32 (2% chance, +40 duration) || Level 64 (2% chance, +80 duration) || || || || || || || || || ||
|-
|| Poison Cloud || Spawns a poison cloud (Poison III) on hit. || Level 0 (5% chance) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
|-
|| Fear Cloud || Spawns a fear cloud (60s repel) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
|-
|| Chilling Cloud || Spawns a chilling cloud (140s chilled) on hit. || Level 0 (5% chance) || Level 32 (+40 duration) || Level 64 (+80 duration) || || || || || || || || || ||
|-
|| Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
|-
|| Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
|}
 
==Axes==
 
{{See also|Weapons}}
{{See also|Weapons}}


==Base Attribute==
== Base Attributes ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Base durability of the item. || Level 0 1800–2600 || Level 8 2601–3600 || Level 25 3601–4700 || Level 50 4701–6200 || Level 70 6201–8000 || || || || || || || ||
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
|-
|-
| '''Double Damage Chance''' || Chance to deal double damage. ||
• Level 0: 20%–40%<br>
• Level 25: 20%–50%<br>
• Level 40: 20%–60%<br>
• Level 50: 20%–70%<br>
• Level 65: 20%–80%
|}
|}


==Implicits==
== Wands ==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Attack Damage || Base weapon damage. || Level 0 9.0–12.0 || Level 10 13.0–15.0 || Level 16 16.0–18.0 || Level 25 19.0–21.0 || Level 36 22.0–24.0 || Level 48 25.0–28.0 || Level 58 29.0–32.0 || Level 64 33.0–36.0 || Level 72 37.0–40.0 || Level 83 41.0–44.0 || Level 90 45.0–48.0 || Level 95 49.0–52.0 || Level 100 53.0–60.0
|-
|| Attack Speed || Base weapon swing speed. || Level 0 -3.0 to -2.9 || Level 50 -2.89 to -2.7 || || || || || || || || || || ||
|-
| Double Damage Chance || Chance to do Double damage || Level 0 20%-40% || Level 25 20%-50% || Level 40 20% - 60% || Level 50 20%-70% || Level 65 20%-80%
|-
|}
 
==Prefix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Heart Frag Chance || Chance to drop heart fragments on hit. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 10%–30% || Level 45 10%–40% || Level 70 10%-40% || Level 75 21-50% || || || || || || || || ||
|-
|| Champion Damage || Bonus damage to Champions. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Horde Damage || Bonus damage to Hordes. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Tank Damage || Bonus damage to Tanks. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dueller Damage || Bonus damage to Duellers. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Dungeon Damage || Bonus damage in Dungeons. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Assassin Damage || Bonus damage to Assassins. || Level 0 5%–16% || Level 36 11%–20% || Level 62 21%–25% || Level 80 26%–30% || || || || || || || || ||
|-
|| Attack Damage || Increases base weapon damage. || Level 0 2.0–6.0 || Level 22 7.0–12.0 || Level 35 13.0–18.0 || Level 48 19.0–27.0 || Level 59 28.0–35.0 || Level 70 36.0–42.0 || Level 80 43.0–48.0 || Level 87 49.0–55.0 || || || || ||
|-
|| Chaining Attack || Chains attacks to nearby enemies. || Level 0 1–2 || Level 40 3–4 || Level 80 5-6 || || || || || || || || || ||
|}
 
==Suffix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Increases item durability. || Level 11 500–900 || Level 28 901–1300 || Level 46 1301–1700 || Level 67 1701–2100 || Level 89 2101–2500 || || || || || || || ||
|-
|| Healing Cloud || 2% chance to spawn healing cloud (Instant Health). || Level 0 (80 ticks) || Level 32 (120 ticks) || Level 64 (160 ticks, +1 radius) || || || || || || || || || ||
|-
|| Poison Cloud || 5% chance to spawn poison cloud. || Level 0 (Poison III) || Level 32 (Poison V) || Level 64 (Poison VII) || || || || || || || || || ||
|-
|| Fear Cloud || 5% chance to spawn fear cloud (60s repel). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
|-
|| Chilling Cloud || 5% chance to spawn chilling cloud (140s chilled). || Level 0 (120 ticks) || Level 32 (160 ticks) || Level 64 (200 ticks) || || || || || || || || || ||
|-
|| Stun Attack Chance || Chance to stun enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Shocking Hit Chance || Chance to shock enemies. || Level 0 4%–8% || Level 30 9%–12% || Level 45 13%–16% || Level 65 17%–20% || Level 86 21%–24% || || || || || || || ||
|-
|| Attack Speed || Increases attack speed. || Level 0 +5%–10% || Level 36 +11%–15% || Level 65 +16%–20% || Level 96 +21%–25% || || || || || || || || ||
|-
|| Attack Range || Increases attack range. || Level 0 +0.1–0.2 || Level 20 +0.21–0.3 || Level 45 +0.31–0.4 || Level 75 +0.41–0.5 || || || || || || || || ||
|-
|| Lucky Hit Chance || Chance for lucky hits. || Level 25 3%–5% || Level 40 6%–7% || Level 60 8%–10% || Level 80 11%–13% || || || || || || || || ||
|}
 
==Wands==
 
{{See also|Weapons}}
{{See also|Weapons}}


==Base Attribute==
== Implicits ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Base item durability. || Level 0 400–800 || Level 21 801–1600 || Level 60 1601–2400 || || || || || || || || ||
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
|-
|}
 
==Implicits==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Ability Power || Increases ability power. || Level 0 5.0–10.0 || Level 11 11.0–15.0 || Level 25 16.0–20.0 || Level 38 21.0–25.0 || Level 50 26.0–30.0 || Level 61 31.0–35.0 || Level 70 36.0–40.0 || Level 83 41.0–45.0 || Level 96 46.0–50.0 || || ||
|}
 
==Prefix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%–20% || Level 28 21%–30% || Level 45 31%–40% || Level 75 41%–50% || || || || || || || ||
|-
|| Ability Power % || Increases ability power by percentile. || Level 0 4%–7% || Level 42 8%–11% || Level 68 12%–15% || Level 87 16%–20% || || || || || || || ||
|-
|| Random Ability +1 || Increases a random ability's level by 1. || Level 0 +1 || || || || || || || || || || ||
|}
 
==Suffix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Healing Effectiveness || Increases healing efficiency. || Level 0 5%-10% || Level 0 11%-18% || Level 46 19%-26% || Level 66 27%-32% || Level 82 33%-37% || Level 98 38%-42% || || || || || ||
|-
|| Durability || Increases item durability. || Level 11 400-800 || Level 28 801-1600 || Level 46 1601-2400 || Level 67 2401-3200 || Level 89 3201-4000 || || || || || || ||
|-
|-
|| Lucky Hit Chance || Chance for lucky hits. || Level 0 4%-6% || Level 50 7%-8% || Level 75 9%-10% || || || || || || || || ||
| '''Ability Power''' || Increases spell damage. ||  
|-
Level 0: 5.0–10.0<br>
|| Effect Duration || Increases effect duration. || Level 20 3%-5% || Level 39 6%-8% || Level 59 9%-11% || Level 70 12%-14% || Level 85 15%-17% || Level 92 18%-20% || || || || || ||
Level 11: 11.0–15.0<br>
Level 25: 16.0–20.0<br>
• Level 38: 21.0–25.0<br>
• Level 50: 26.0–30.0<br>
Level 61: 31.0–35.0<br>
Level 70: 36.0–40.0<br>
Level 83: 41.0–45.0<br>
Level 96: 46.0–50.0
|}
|}


==Focus(Book)==
== Focus (Book) ==
 
{{See also|Weapons}}
{{See also|Weapons}}


==Base Attribute==
== Implicits ==
 
{| class="wikitable sortable"
{| class="wikitable"
! Name !! Description !! Tiers
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Durability || Base item durability. || Level 0 400–800 || Level 21 801–1600 || Level 60 1601–2400 || || || || || || || || ||
|-
| Soulbound|| Keeps the item upon death in the vault. || Level 0-100 20% to appear|| || || || || || || || ||
|-
| Living || Upgrades the equipped living piece to the current user's level upon leaving the vault. || Level 0-100 2% to appear || || || || || || || ||
|-
|}
 
==Implicits==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Mana || Increases maximum mana. || Level 0 10–20 || Level 22 21–40 || Level 52 41–70 || Level 70 71–90 || Level 96 91–100 || || || || || || ||
|}
 
==Prefix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Soul Quantity || Increases quantity of soul shards. || Level 0 10%-20% || Level 28 21%-30% || Level 45 31%-40% || Level 75 41%-50% || || || || || || || ||
|-
|| Random Ability +1 || Increases a random ability's level by 1. || Level 0 +1 || || || || || || || || || || ||
|}
 
==Suffix==
 
{| class="wikitable"
! style="text-align:center;" | Name
! style="text-align:center;" | Description
! style="text-align:right; padding-right:50px;" | Tiers
|-
|| Mana Regen || Increases mana regeneration. || Level 0 10%-20% || Level 23 21%-30% || Level 34 31%-40% || Level 46 41%-50% || Level 55 51%-60% || Level 67 61%-70% || Level 81 71%-80% || Level 92 81%-100% || || ||
|-
|| Healing Effectiveness || Increases healing efficiency. || Level 0 5%-10% || Level 0 11%-18% || Level 46 19%-26% || Level 66 27%-32% || Level 82 33%-37% || Level 98 38%-42% || || || || || ||
|-
|| Lucky Hit Chance || Chance for lucky hits. || Level 25 4%-6% || Level 50 7%-8% || Level 75 9%-10% || || || || || || || || ||
|-
|| Trap Disarming || Chance to disarm traps. || Level 0 4%-6% || Level 36 7%-9% || Level 50 10%-12% || Level 80 13%-15% || || || || || || || ||
|-
|| Durability || Increases item durability. || Level 11 400-800 || Level 28 801-1600 || Level 46 1601-2400 || Level 67 2401-3200 || Level 89 3201-4000 || || || || || || ||
|-
|| Cooldown Reduction || Reduces ability cooldowns. || Level 0 5%-7% || Level 22 8%-11% || Level 43 12%-16% || Level 70 17%-21% || Level 85 22%-25% || Level 92 26%-28% || || || || || ||
|-
|-
| '''Mana''' || Increases maximum mana. ||
• Level 0: 10–20<br>
• Level 22: 21–40<br>
• Level 52: 41–70<br>
• Level 70: 71–90<br>
• Level 96: 91–100
|}
|}

Revision as of 04:08, 29 June 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.

• Level 0–20: 520–1040
• Level 21–41: 1041–1560
• Level 42–50: 1561–2200
• Level 51–58: 2201–3380
• Level 59–64: 3381–4420
• Level 65–72: 4421–5200
• Level 73–79: 5201–6500
• Level 80–89: 6501–7800
• Level 90+: 7801–10000

Soulbound Keeps the item upon death in the vault. • Level 0+: 20% chance
Living Upgrades the item to the user’s level upon leaving the vault. • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.

• Level 0: 3–5
• Level 14: 6–7
• Level 27: 8–10
• Level 40: 11–13
• Level 52: 14–16
• Level 65: 17–20
• Level 74: 17–23
• Level 86: 17–27
• Level 97: 17–30

Lucky Hit Chance Chance to proc Lucky effects.

• Level 25: 2%–4%
• Level 40: 5%–6%

Ability Power Increases ability damage.

• Level 0: 2.0–6.0
• Level 12: 7.0–12.0
• Level 20: 13.0–16.0
• Level 34: 17.0–20.0
• Level 47: 21.0–24.0
• Level 62: 25.0–28.0
• Level 71: 29.0–33.0
• Level 80: 34.0–38.0
• Level 86: 39.0–44.0

Prefix

Name Description Tiers
Armor Adds bonus armor.

• Level 0: 1–2
• Level 16: 3–4
• Level 38: 5–6
• Level 62: 7–8
• Level 88: 9–10

Health Adds bonus health.

• Level 0: 2–3
• Level 25: 4
• Level 50: 5
• Level 65: 6

Suffix

Name Description Tiers
Durability Increases item durability.

• Level 0: 400–800
• Level 21: 801–1700
• Level 42: 1601–2600
• Level 51: 2401–4000
• Level 65: 3201–7000
• Level 90: 4001–9000

Cooldown Reduction Reduces ability cooldowns.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 1800–2600
• Level 8: 2601–3600
• Level 25: 3601–4700
• Level 50: 4701–6200
• Level 70: 6201–8000

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Attack Damage Base weapon damage.

• Level 0: 8.0–10.0
• Level 10: 8.0–12.0
• Level 16: 11.0–14.0
• Level 25: 11.0–18.0
• Level 36: 11.0–21.0
• Level 48: 13.0–24.0
• Level 58: 16.0–27.0
• Level 64: 19.0–30.0
• Level 72: 22.0–33.0
• Level 83: 25.0–36.0
• Level 90: 28.0–39.0
• Level 95: 28.0–42.0
• Level 100: 28.0–50.0

Axes

See also: Weapons

Base Attributes

Name Description Tiers
Double Damage Chance Chance to deal double damage.

• Level 0: 20%–40%
• Level 25: 20%–50%
• Level 40: 20%–60%
• Level 50: 20%–70%
• Level 65: 20%–80%

Wands

See also: Weapons

Implicits

Name Description Tiers
Ability Power Increases spell damage.

• Level 0: 5.0–10.0
• Level 11: 11.0–15.0
• Level 25: 16.0–20.0
• Level 38: 21.0–25.0
• Level 50: 26.0–30.0
• Level 61: 31.0–35.0
• Level 70: 36.0–40.0
• Level 83: 41.0–45.0
• Level 96: 46.0–50.0

Focus (Book)

See also: Weapons

Implicits

Name Description Tiers
Mana Increases maximum mana.

• Level 0: 10–20
• Level 22: 21–40
• Level 52: 41–70
• Level 70: 71–90
• Level 96: 91–100