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Armour and Weapon Modifications: Difference between revisions

From Vault Hunters Official Wiki
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|-
|-
| '''Durability''' || Base durability of the item. ||  
| '''Durability''' || Base durability of the item. ||  
• Level 0–20: 520–1040<br>
• Level 0–20: 520–1040<br>• Level 21–41: 1041–1560<br>• Level 42–50: 1561–2200<br>• Level 51–58: 2201–3380<br>• Level 59–64: 3381–4420<br>• Level 65–72: 4421–5200<br>• Level 73–79: 5201–6500<br>• Level 80–89: 6501–7800<br>• Level 90+: 7801–10000
• Level 21–41: 1041–1560<br>
• Level 42–50: 1561–2200<br>
• Level 51–58: 2201–3380<br>
• Level 59–64: 3381–4420<br>
• Level 65–72: 4421–5200<br>
• Level 73–79: 5201–6500<br>
• Level 80–89: 6501–7800<br>
• Level 90+: 7801–10000
|-
|-
| '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+: 20% chance
| '''Soulbound''' || Keeps the item upon death in the vault. || • Level 0+: 20% chance
Line 27: Line 19:
|-
|-
| '''Armor''' || Reduces incoming damage. ||  
| '''Armor''' || Reduces incoming damage. ||  
• Level 0: 3–5<br>
• Level 0: 3–5<br>• Level 14: 6–7<br>• Level 27: 8–10<br>• Level 40: 11–13<br>• Level 52: 14–16<br>• Level 65: 17–20<br>• Level 74: 17–23<br>• Level 86: 17–27<br>• Level 97: 17–30
• Level 14: 6–7<br>
• Level 27: 8–10<br>
• Level 40: 11–13<br>
• Level 52: 14–16<br>
• Level 65: 17–20<br>
• Level 74: 17–23<br>
• Level 86: 17–27<br>
• Level 97: 17–30
|-
|-
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. ||  
| '''Lucky Hit Chance''' || Chance to proc Lucky effects. ||  
• Level 25: 2%–4%<br>
• Level 25: 2%–4%<br>• Level 40: 5%–6%
• Level 40: 5%–6%
|-
|-
| '''Ability Power''' || Increases ability damage. ||  
| '''Ability Power''' || Increases ability damage. ||  
• Level 0: 2.0–6.0<br>
• Level 0: 2.0–6.0<br>• Level 12: 7.0–12.0<br>• Level 20: 13.0–16.0<br>• Level 34: 17.0–20.0<br>• Level 47: 21.0–24.0<br>• Level 62: 25.0–28.0<br>• Level 71: 29.0–33.0<br>• Level 80: 34.0–38.0<br>• Level 86: 39.0–44.0
• Level 12: 7.0–12.0<br>
|-
• Level 20: 13.0–16.0<br>
| '''Critical Hit Resistance''' || Reduces crit damage taken. ||
• Level 34: 17.0–20.0<br>
• Level 20: 5%–15%<br>• Level 40: 16%–24%<br>• Level 65: 25%–30%<br>• Level 79: 31%–40%
• Level 47: 21.0–24.0<br>
|-
• Level 62: 25.0–28.0<br>
| '''Mana''' || Increases maximum mana. ||
• Level 71: 29.0–33.0<br>
• Level 20: 20–30<br>• Level 40: 31–40<br>• Level 70: 41–50<br>• Level 95: 51–60
• Level 80: 34.0–38.0<br>
|-
• Level 86: 39.0–44.0
| '''Block Chance''' || Chance to block damage. ||
• Level 20: 4%–8%<br>• Level 70: 9%–12%
|-
| '''Movement Speed''' || Increases movement speed. ||
• Level 20: 2%–6%<br>• Level 40: 7%–10%<br>• Level 65: 11%–14%<br>• Level 85: 15%–20%
|}
|}


Line 58: Line 45:
|-
|-
| '''Armor''' || Adds bonus armor. ||  
| '''Armor''' || Adds bonus armor. ||  
• Level 0: 1–2<br>
• Level 0: 1–2<br>• Level 16: 3–4<br>• Level 38: 5–6<br>• Level 62: 7–8<br>• Level 88: 9–10
• Level 16: 3–4<br>
• Level 38: 5–6<br>
• Level 62: 7–8<br>
• Level 88: 9–10
|-
|-
| '''Health''' || Adds bonus health. ||  
| '''Health''' || Adds bonus health. ||  
• Level 0: 2–3<br>
• Level 0: 2–3<br>• Level 25: 4<br>• Level 50: 5<br>• Level 65: 6
• Level 25: 4<br>
|-
• Level 50: 5<br>
| '''Mana % Increase''' || Increases total mana by %. ||
• Level 65: 6
• Level 41: 10%–20%<br>• Level 64: 21%–30%<br>• Level 80: 31%–40%<br>• Level 96: 41%–50%
|-
| '''Resistance''' || Reduces damage taken. ||
• Level 17: 4%–6%<br>• Level 36: 7%–9%<br>• Level 57: 10%–12%<br>• Level 82: 13%–16%
|-
| '''Damage Increase''' || Increases all outgoing damage. ||
• Level 6: 5%–9%<br>• Level 21: 10%–14%<br>• Level 44: 15%–21%<br>• Level 73: 22%–28%<br>• Level 90: 29%–35%
|-
| '''Ability Power %''' || Increases ability damage. ||
• Level 20: 4%–7%<br>• Level 42: 8%–11%<br>• Level 68: 12%–15%<br>• Level 87: 16%–20%
|-
| '''Knockback Resistance''' || Reduces knockback. ||
• Level 0: 5%–10%<br>• Level 15: 11%–14%<br>• Level 32: 15%–19%<br>• Level 57: 20%–24%<br>• Level 89: 25%–30%
|-
| '''Effect Avoidance''' || Chance to avoid negative effects. ||
• Level 0: 10%–15%<br>• Level 45: 16%–25%<br>• Level 56: 26%–35%<br>• Level 75: 36%–40%
|-
| '''Random Ability''' || Adds a random ability. || • Level 25: +1-2
|}
|}


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|-
|-
| '''Durability''' || Increases item durability. ||  
| '''Durability''' || Increases item durability. ||  
• Level 0: 400–800<br>
• Level 0: 400–800<br>• Level 21: 801–1700<br>• Level 42: 1601–2600<br>• Level 51: 2401–4000<br>• Level 65: 3201–7000<br>• Level 90: 4001–9000
• Level 21: 801–1700<br>
• Level 42: 1601–2600<br>
• Level 51: 2401–4000<br>
• Level 65: 3201–7000<br>
• Level 90: 4001–9000
|-
|-
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||  
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||  
• Level 20: 3%–5%<br>
• Level 20: 3%–5%<br>• Level 39: 6%–8%<br>• Level 59: 9%–11%<br>• Level 70: 12%–14%<br>• Level 85: 15%–17%<br>• Level 92: 18%–20%
• Level 39: 6%–8%<br>
|-
• Level 59: 9%–11%<br>
| '''Effect Duration''' || Extends effect durations. ||
• Level 70: 12%–14%<br>
• Level 20: 3%–5%<br>• Level 39: 6%–8%<br>• Level 59: 9%–11%<br>• Level 70: 12%–14%<br>• Level 85: 15%–17%<br>• Level 92: 18%–20%
• Level 85: 15%–17%<br>
|-
• Level 92: 18%–20%
| '''Item Quantity''' || Increases loot quantity. ||
• Level 0: 3%–5%<br>• Level 22: 6%–8%<br>• Level 45: 9%–11%<br>• Level 72: 12%–13%<br>• Level 93: 14%–15%
|-
| '''Item Rarity''' || Boosts loot rarity. ||
• Level 0: 5%–8%<br>• Level 25: 9%–13%<br>• Level 51: 14%–19%<br>• Level 78: 20%–25%<br>• Level 95: 26%–30%
|-
| '''Trap Disarming''' || Chance to disarm traps. ||
• Level 10: 5%–8%<br>• Level 21: 9%–12%<br>• Level 35: 13%–16%<br>• Level 50: 17%–20%
|-
| '''Healing Effectiveness''' || Enhances healing. ||
• Level 12: 5%–10%<br>• Level 25: 11%–18%<br>• Level 46: 19%–26%<br>• Level 66: 27%–32%<br>• Level 82: 33%–37%<br>• Level 98: 38%–42%
|-
| '''Mana Regen''' || Increases mana regeneration. ||
• Level 0: 0.1–0.2<br>• Level 23: 0.21–0.3<br>• Level 34: 0.31–0.4<br>• Level 46: 0.41–0.5<br>• Level 55: 0.51–0.6<br>• Level 67: 0.61–0.7<br>• Level 81: 0.71–0.8<br>• Level 92: 0.81–1.0
|-
| '''Soul Quantity''' || Increases soul shards. ||
• Level 22: 10%–20%<br>• Level 44: 21%–30%<br>• Level 66: 31%–40%<br>• Level 87: 41%–50%
|-
| '''Area of Effect''' || Increases ability/effect radius. ||
• Level 0: 3%–7%<br>• Level 40: 3%–11%<br>• Level 63: 8%–16%<br>• Level 89: 8%–20%
|}
|}


Line 100: Line 114:
|-
|-
| '''Durability''' || Base durability. ||  
| '''Durability''' || Base durability. ||  
• Level 0: 1800–2600<br>
• Level 0: 1800–2600<br>• Level 8: 2601–3600<br>• Level 25: 3601–4700<br>• Level 50: 4701–6200<br>• Level 70: 6201–8000
• Level 8: 2601–3600<br>
• Level 25: 3601–4700<br>
• Level 50: 4701–6200<br>
• Level 70: 6201–8000
|-
|-
| '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance
| '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance
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|-
|-
| '''Attack Damage''' || Base weapon damage. ||  
| '''Attack Damage''' || Base weapon damage. ||  
• Level 0: 8.0–10.0<br>
• Level 0: 8.0–10.0<br>• Level 10: 8.0–12.0<br>• Level 16: 11.0–14.0<br>• Level 25: 11.0–18.0<br>• Level 36: 11.0–21.0<br>• Level 48: 13.0–24.0<br>• Level 58: 16.0–27.0<br>• Level 64: 19.0–30.0<br>• Level 72: 22.0–33.0<br>• Level 83: 25.0–36.0<br>• Level 90: 28.0–39.0<br>• Level 95: 28.0–42.0<br>• Level 100: 28.0–50.0
• Level 10: 8.0–12.0<br>
|-
• Level 16: 11.0–14.0<br>
| '''Attack Speed''' || Swing speed modifier. ||
• Level 25: 11.0–18.0<br>
• Level 0: -2.4 to -2.3<br>• Level 50: -2.29 to -2.2
• Level 36: 11.0–21.0<br>
|-
• Level 48: 13.0–24.0<br>
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. ||
• Level 58: 16.0–27.0<br>
• Level 0: 20%–30%<br>• Level 25: 31%–40%<br>• Level 49: 41%–50%<br>• Level 64: 51%–60%<br>• Level 81: 61%–70%<br>• Level 94: 71%–80%
• Level 64: 19.0–30.0<br>
|}
• Level 72: 22.0–33.0<br>
 
• Level 83: 25.0–36.0<br>
== Prefix ==
• Level 90: 28.0–39.0<br>
{| class="wikitable sortable"
• Level 95: 28.0–42.0<br>
! Name !! Description !! Tiers
• Level 100: 28.0–50.0
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
| '''Soul Quantity''' || Increases soul shards. ||
• Level 0: 10%–20%<br>• Level 28: 10%–30%<br>• Level 45: 10%–40%<br>• Level 70: 10%–40%<br>• Level 75: 21%–50%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30%
|-
| '''Horde Damage''' || Bonus vs Hordes. || Same tiers as Champion Damage
|-
| '''Tank Damage''' || Bonus vs Tanks. || Same tiers as Champion Damage
|-
| '''Dueller Damage''' || Bonus vs Duellers. || Same tiers as Champion Damage
|-
| '''Dungeon Damage''' || Bonus in Dungeons. || Same tiers as Champion Damage
|-
| '''Assassin Damage''' || Bonus vs Assassins. || Same tiers as Champion Damage
|-
| '''Attack Damage''' || Flat damage increase. ||
• Level 0: 2.0–6.0<br>• Level 22: 7.0–12.0<br>• Level 35: 13.0–18.0<br>• Level 48: 19.0–27.0<br>• Level 59: 28.0–35.0<br>• Level 70: 36.0–42.0<br>• Level 80: 43.0–48.0<br>• Level 87: 49.0–55.0
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
• Level 0: 1–2 hits<br>• Level 40: 3–4 hits<br>• Level 80: 5–6 hits
|}
 
== Suffix ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Increases durability. ||
• Level 0: 500–900<br>• Level 28: 901–1300<br>• Level 46: 1301–1700<br>• Level 67: 1701–2100<br>• Level 89: 2101–2500
|-
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||
• Level 0: Instant Health<br>• Level 32: +40 duration<br>• Level 64: +80 duration
|-
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||
• Level 0: Poison III<br>• Level 32: Poison V<br>• Level 64: Poison VII
|-
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||
• Level 0: 60s repel<br>• Level 32: +40 duration<br>• Level 64: +80 duration
|-
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||
• Level 0: 140s chilled<br>• Level 32: +40 duration<br>• Level 64: +80 duration
|-
| '''Stun Attack Chance''' || Chance to stun. ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24%
|-
| '''Shocking Hit Chance''' || Chance to shock. || Same tiers as Stun Attack Chance
|-
| '''Attack Speed''' || Increases attack speed. ||
• Level 0: +5%–10%<br>• Level 36: +11%–15%<br>• Level 65: +16%–20%<br>• Level 96: +21%–25%
|-
| '''Attack Range''' || Increases attack range. ||
• Level 0: +0.1–0.2<br>• Level 20: +0.21–0.3<br>• Level 45: +0.31–0.4<br>• Level 75: +0.41–0.5
|}
|}


Line 138: Line 203:
! Name !! Description !! Tiers
! Name !! Description !! Tiers
|-
|-
| '''Double Damage Chance''' || Chance to deal double damage. ||  
| '''Durability''' || Base durability. || Same as Swords
• Level 0: 20%–40%<br>
|-
• Level 25: 20%–50%<br>
| '''Soulbound''' || Keeps item on death. || Same as Swords
• Level 40: 20%–60%<br>
|-
• Level 50: 20%–70%<br>
| '''Living''' || Auto-upgrades to user level. || Same as Swords
• Level 65: 20%–80%
|-
| '''Double Damage Chance''' || Chance for double damage. ||  
• Level 0: 20%–40%<br>• Level 25: 20%–50%<br>• Level 40: 20%–60%<br>• Level 50: 20%–70%<br>• Level 65: 20%–80%
|}
 
== Implicits ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Attack Damage''' || Base weapon damage. ||
• Level 0: 9.0–12.0<br>• Level 10: 13.0–15.0<br>• Level 16: 16.0–18.0<br>• Level 25: 19.0–21.0<br>• Level 36: 22.0–24.0<br>• Level 48: 25.0–28.0<br>• Level 58: 29.0–32.0<br>• Level 64: 33.0–36.0<br>• Level 72: 37.0–40.0<br>• Level 83: 41.0–44.0<br>• Level 90: 45.0–48.0<br>• Level 95: 49.0–52.0<br>• Level 100: 53.0–60.0
|-
| '''Attack Speed''' || Swing speed modifier. ||
• Level 0: -3.0 to -2.9<br>• Level 50: -2.89 to -2.7
|}
 
== Prefix ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Heart Frag Chance''' || Same as Swords
|-
| '''Soul Quantity''' || Same as Swords
|-
| '''Champion Damage''' || Same as Swords
|-
| '''Horde Damage''' || Same as Swords
|-
| '''Tank Damage''' || Same as Swords
|-
| '''Dueller Damage''' || Same as Swords
|-
| '''Dungeon Damage''' || Same as Swords
|-
| '''Assassin Damage''' || Same as Swords
|-
| '''Attack Damage''' || Same as Swords
|-
| '''Chaining Attack''' || Same as Swords
|}
 
== Suffix ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Same as Swords
|-
| '''Healing Cloud''' ||
• Level 0: 80 ticks<br>• Level 32: 120 ticks<br>• Level 64: 160 ticks (+1 radius)
|-
| '''Poison Cloud''' || Same as Swords
|-
| '''Fear Cloud''' ||
• Level 0: 120 ticks<br>• Level 32: 160 ticks<br>• Level 64: 200 ticks
|-
| '''Chilling Cloud''' || Same as Fear Cloud
|-
| '''Stun Attack Chance''' || Same as Swords
|-
| '''Shocking Hit Chance''' || Same as Swords
|-
| '''Attack Speed''' || Same as Swords
|-
| '''Attack Range''' || Same as Swords
|-
| '''Lucky Hit Chance''' ||
• Level 25: 3%–5%<br>• Level 40: 6%–7%<br>• Level 60: 8%–10%<br>• Level 80: 11%–13%
|}
|}


== Wands ==
== Wands ==
{{See also|Weapons}}
{{See also|Weapons}}
== Base Attributes ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Base durability. ||
• Level 0: 400–800<br>• Level 21: 801–1600<br>• Level 60: 1601–2400
|-
| '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance
|-
| '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance
|}


== Implicits ==
== Implicits ==
Line 154: Line 297:
|-
|-
| '''Ability Power''' || Increases spell damage. ||  
| '''Ability Power''' || Increases spell damage. ||  
• Level 0: 5.0–10.0<br>
• Level 0: 5.0–10.0<br>• Level 11: 11.0–15.0<br>• Level 25: 16.0–20.0<br>• Level 38: 21.0–25.0<br>• Level 50: 26.0–30.0<br>• Level 61: 31.0–35.0<br>• Level 70: 36.0–40.0<br>• Level 83: 41.0–45.0<br>• Level 96: 46.0–50.0
• Level 11: 11.0–15.0<br>
|}
• Level 25: 16.0–20.0<br>
 
• Level 38: 21.0–25.0<br>
== Prefix ==
• Level 50: 26.0–30.0<br>
{| class="wikitable sortable"
• Level 61: 31.0–35.0<br>
! Name !! Description !! Tiers
• Level 70: 36.0–40.0<br>
|-
• Level 83: 41.0–45.0<br>
| '''Soul Quantity''' || Increases soul shards. ||
• Level 96: 46.0–50.0
• Level 0: 10%–20%<br>• Level 28: 21%–30%<br>• Level 45: 31%–40%<br>• Level 75: 41%–50%
|-
| '''Ability Power %''' || Increases ability power. ||
• Level 0: 4%–7%<br>• Level 42: 8%–11%<br>• Level 68: 12%–15%<br>• Level 87: 16%–20%
|-
| '''Random Ability +1''' || Grants +1 to a random ability. || • Level 0: +1
|}
 
== Suffix ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Healing Effectiveness''' || Enhances healing. ||
• Level 0: 5%–10%<br>• Level 25: 11%–18%<br>• Level 46: 19%–26%<br>• Level 66: 27%–32%<br>• Level 82: 33%–37%<br>• Level 98: 38%–42%
|-
| '''Durability''' || Increases durability. ||
• Level 11: 400–800<br>• Level 28: 801–1600<br>• Level 46: 1601–2400<br>• Level 67: 2401–3200<br>• Level 89: 3201–4000
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||
• Level 0: 4%–6%<br>• Level 50: 7%–8%<br>• Level 75: 9%–10%
|-
| '''Effect Duration''' || Extends effect durations. ||
• Level 20: 3%–5%<br>• Level 39: 6%–8%<br>• Level 59: 9%–11%<br>• Level 70: 12%–14%<br>• Level 85: 15%–17%<br>• Level 92: 18%–20%
|}
|}


== Focus (Book) ==
== Focus (Book) ==
{{See also|Weapons}}
{{See also|Weapons}}
== Base Attributes ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Durability''' || Same as Wands
|-
| '''Soulbound''' || Same as Wands
|-
| '''Living''' || Same as Wands
|}


== Implicits ==
== Implicits ==
Line 173: Line 349:
|-
|-
| '''Mana''' || Increases maximum mana. ||  
| '''Mana''' || Increases maximum mana. ||  
• Level 0: 10–20<br>
• Level 0: 10–20<br>• Level 22: 21–40<br>• Level 52: 41–70<br>• Level 70: 71–90<br>• Level 96: 91–100
• Level 22: 21–40<br>
|}
• Level 52: 41–70<br>
 
• Level 70: 71–90<br>
== Prefix ==
• Level 96: 91–100
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Soul Quantity''' || Same as Wands
|-
| '''Random Ability +1''' || Same as Wands
|}
 
== Suffix ==
{| class="wikitable sortable"
! Name !! Description !! Tiers
|-
| '''Mana Regen''' || Increases mana regeneration. ||
• Level 0: 10%–20%<br>• Level 23: 21%–30%<br>• Level 34: 31%–40%<br>• Level 46: 41%–50%<br>• Level 55: 51%–60%<br>• Level 67: 61%–70%<br>• Level 81: 71%–80%<br>• Level 92: 81%–100%
|-
| '''Healing Effectiveness''' || Same as Wands
|-
| '''Lucky Hit Chance''' || Same as Wands
|-
| '''Trap Disarming''' || Chance to disarm traps. ||
• Level 0: 4%–6%<br>• Level 36: 7%–9%<br>• Level 50: 10%–12%<br>• Level 80: 13%–15%
|-
| '''Durability''' || Same as Wands
|-
| '''Cooldown Reduction''' || Reduces cooldowns. ||
• Level 0: 5%–7%<br>• Level 22: 8%–11%<br>• Level 43: 12%–16%<br>• Level 70: 17%–21%<br>• Level 85: 22%–25%<br>• Level 92: 26%–28%
|}
|}

Revision as of 04:13, 29 June 2025

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.

• Level 0–20: 520–1040
• Level 21–41: 1041–1560
• Level 42–50: 1561–2200
• Level 51–58: 2201–3380
• Level 59–64: 3381–4420
• Level 65–72: 4421–5200
• Level 73–79: 5201–6500
• Level 80–89: 6501–7800
• Level 90+: 7801–10000

Soulbound Keeps the item upon death in the vault. • Level 0+: 20% chance
Living Upgrades the item to the user’s level upon leaving the vault. • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.

• Level 0: 3–5
• Level 14: 6–7
• Level 27: 8–10
• Level 40: 11–13
• Level 52: 14–16
• Level 65: 17–20
• Level 74: 17–23
• Level 86: 17–27
• Level 97: 17–30

Lucky Hit Chance Chance to proc Lucky effects.

• Level 25: 2%–4%
• Level 40: 5%–6%

Ability Power Increases ability damage.

• Level 0: 2.0–6.0
• Level 12: 7.0–12.0
• Level 20: 13.0–16.0
• Level 34: 17.0–20.0
• Level 47: 21.0–24.0
• Level 62: 25.0–28.0
• Level 71: 29.0–33.0
• Level 80: 34.0–38.0
• Level 86: 39.0–44.0

Critical Hit Resistance Reduces crit damage taken.

• Level 20: 5%–15%
• Level 40: 16%–24%
• Level 65: 25%–30%
• Level 79: 31%–40%

Mana Increases maximum mana.

• Level 20: 20–30
• Level 40: 31–40
• Level 70: 41–50
• Level 95: 51–60

Block Chance Chance to block damage.

• Level 20: 4%–8%
• Level 70: 9%–12%

Movement Speed Increases movement speed.

• Level 20: 2%–6%
• Level 40: 7%–10%
• Level 65: 11%–14%
• Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.

• Level 0: 1–2
• Level 16: 3–4
• Level 38: 5–6
• Level 62: 7–8
• Level 88: 9–10

Health Adds bonus health.

• Level 0: 2–3
• Level 25: 4
• Level 50: 5
• Level 65: 6

Mana % Increase Increases total mana by %.

• Level 41: 10%–20%
• Level 64: 21%–30%
• Level 80: 31%–40%
• Level 96: 41%–50%

Resistance Reduces damage taken.

• Level 17: 4%–6%
• Level 36: 7%–9%
• Level 57: 10%–12%
• Level 82: 13%–16%

Damage Increase Increases all outgoing damage.

• Level 6: 5%–9%
• Level 21: 10%–14%
• Level 44: 15%–21%
• Level 73: 22%–28%
• Level 90: 29%–35%

Ability Power % Increases ability damage.

• Level 20: 4%–7%
• Level 42: 8%–11%
• Level 68: 12%–15%
• Level 87: 16%–20%

Knockback Resistance Reduces knockback.

• Level 0: 5%–10%
• Level 15: 11%–14%
• Level 32: 15%–19%
• Level 57: 20%–24%
• Level 89: 25%–30%

Effect Avoidance Chance to avoid negative effects.

• Level 0: 10%–15%
• Level 45: 16%–25%
• Level 56: 26%–35%
• Level 75: 36%–40%

Random Ability Adds a random ability. • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.

• Level 0: 400–800
• Level 21: 801–1700
• Level 42: 1601–2600
• Level 51: 2401–4000
• Level 65: 3201–7000
• Level 90: 4001–9000

Cooldown Reduction Reduces ability cooldowns.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Effect Duration Extends effect durations.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Item Quantity Increases loot quantity.

• Level 0: 3%–5%
• Level 22: 6%–8%
• Level 45: 9%–11%
• Level 72: 12%–13%
• Level 93: 14%–15%

Item Rarity Boosts loot rarity.

• Level 0: 5%–8%
• Level 25: 9%–13%
• Level 51: 14%–19%
• Level 78: 20%–25%
• Level 95: 26%–30%

Trap Disarming Chance to disarm traps.

• Level 10: 5%–8%
• Level 21: 9%–12%
• Level 35: 13%–16%
• Level 50: 17%–20%

Healing Effectiveness Enhances healing.

• Level 12: 5%–10%
• Level 25: 11%–18%
• Level 46: 19%–26%
• Level 66: 27%–32%
• Level 82: 33%–37%
• Level 98: 38%–42%

Mana Regen Increases mana regeneration.

• Level 0: 0.1–0.2
• Level 23: 0.21–0.3
• Level 34: 0.31–0.4
• Level 46: 0.41–0.5
• Level 55: 0.51–0.6
• Level 67: 0.61–0.7
• Level 81: 0.71–0.8
• Level 92: 0.81–1.0

Soul Quantity Increases soul shards.

• Level 22: 10%–20%
• Level 44: 21%–30%
• Level 66: 31%–40%
• Level 87: 41%–50%

Area of Effect Increases ability/effect radius.

• Level 0: 3%–7%
• Level 40: 3%–11%
• Level 63: 8%–16%
• Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 1800–2600
• Level 8: 2601–3600
• Level 25: 3601–4700
• Level 50: 4701–6200
• Level 70: 6201–8000

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Attack Damage Base weapon damage.

• Level 0: 8.0–10.0
• Level 10: 8.0–12.0
• Level 16: 11.0–14.0
• Level 25: 11.0–18.0
• Level 36: 11.0–21.0
• Level 48: 13.0–24.0
• Level 58: 16.0–27.0
• Level 64: 19.0–30.0
• Level 72: 22.0–33.0
• Level 83: 25.0–36.0
• Level 90: 28.0–39.0
• Level 95: 28.0–42.0
• Level 100: 28.0–50.0

Attack Speed Swing speed modifier.

• Level 0: -2.4 to -2.3
• Level 50: -2.29 to -2.2

Sweeping Hit Damage Bonus to sweeping attacks.

• Level 0: 20%–30%
• Level 25: 31%–40%
• Level 49: 41%–50%
• Level 64: 51%–60%
• Level 81: 61%–70%
• Level 94: 71%–80%

Prefix

Name Description Tiers
Heart Frag Chance Drops heart fragments on hit.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 10%–30%
• Level 45: 10%–40%
• Level 70: 10%–40%
• Level 75: 21%–50%

Champion Damage Bonus vs Champions.

• Level 0: 5%–16%
• Level 36: 11%–20%
• Level 62: 21%–25%
• Level 80: 26%–30%

Horde Damage Bonus vs Hordes. Same tiers as Champion Damage
Tank Damage Bonus vs Tanks. Same tiers as Champion Damage
Dueller Damage Bonus vs Duellers. Same tiers as Champion Damage
Dungeon Damage Bonus in Dungeons. Same tiers as Champion Damage
Assassin Damage Bonus vs Assassins. Same tiers as Champion Damage
Attack Damage Flat damage increase.

• Level 0: 2.0–6.0
• Level 22: 7.0–12.0
• Level 35: 13.0–18.0
• Level 48: 19.0–27.0
• Level 59: 28.0–35.0
• Level 70: 36.0–42.0
• Level 80: 43.0–48.0
• Level 87: 49.0–55.0

Chaining Attack Chains to nearby enemies.

• Level 0: 1–2 hits
• Level 40: 3–4 hits
• Level 80: 5–6 hits

Suffix

Name Description Tiers
Durability Increases durability.

• Level 0: 500–900
• Level 28: 901–1300
• Level 46: 1301–1700
• Level 67: 1701–2100
• Level 89: 2101–2500

Healing Cloud Spawns healing cloud (2% chance).

• Level 0: Instant Health
• Level 32: +40 duration
• Level 64: +80 duration

Poison Cloud Spawns poison cloud (5% chance).

• Level 0: Poison III
• Level 32: Poison V
• Level 64: Poison VII

Fear Cloud Spawns fear cloud (5% chance).

• Level 0: 60s repel
• Level 32: +40 duration
• Level 64: +80 duration

Chilling Cloud Spawns chilling cloud (5% chance).

• Level 0: 140s chilled
• Level 32: +40 duration
• Level 64: +80 duration

Stun Attack Chance Chance to stun.

• Level 0: 4%–8%
• Level 30: 9%–12%
• Level 45: 13%–16%
• Level 65: 17%–20%
• Level 86: 21%–24%

Shocking Hit Chance Chance to shock. Same tiers as Stun Attack Chance
Attack Speed Increases attack speed.

• Level 0: +5%–10%
• Level 36: +11%–15%
• Level 65: +16%–20%
• Level 96: +21%–25%

Attack Range Increases attack range.

• Level 0: +0.1–0.2
• Level 20: +0.21–0.3
• Level 45: +0.31–0.4
• Level 75: +0.41–0.5

Axes

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability. Same as Swords
Soulbound Keeps item on death. Same as Swords
Living Auto-upgrades to user level. Same as Swords
Double Damage Chance Chance for double damage.

• Level 0: 20%–40%
• Level 25: 20%–50%
• Level 40: 20%–60%
• Level 50: 20%–70%
• Level 65: 20%–80%

Implicits

Name Description Tiers
Attack Damage Base weapon damage.

• Level 0: 9.0–12.0
• Level 10: 13.0–15.0
• Level 16: 16.0–18.0
• Level 25: 19.0–21.0
• Level 36: 22.0–24.0
• Level 48: 25.0–28.0
• Level 58: 29.0–32.0
• Level 64: 33.0–36.0
• Level 72: 37.0–40.0
• Level 83: 41.0–44.0
• Level 90: 45.0–48.0
• Level 95: 49.0–52.0
• Level 100: 53.0–60.0

Attack Speed Swing speed modifier.

• Level 0: -3.0 to -2.9
• Level 50: -2.89 to -2.7

Prefix

Name Description Tiers
Heart Frag Chance Same as Swords
Soul Quantity Same as Swords
Champion Damage Same as Swords
Horde Damage Same as Swords
Tank Damage Same as Swords
Dueller Damage Same as Swords
Dungeon Damage Same as Swords
Assassin Damage Same as Swords
Attack Damage Same as Swords
Chaining Attack Same as Swords

Suffix

Name Description Tiers
Durability Same as Swords
Healing Cloud

• Level 0: 80 ticks
• Level 32: 120 ticks
• Level 64: 160 ticks (+1 radius)

Poison Cloud Same as Swords
Fear Cloud

• Level 0: 120 ticks
• Level 32: 160 ticks
• Level 64: 200 ticks

Chilling Cloud Same as Fear Cloud
Stun Attack Chance Same as Swords
Shocking Hit Chance Same as Swords
Attack Speed Same as Swords
Attack Range Same as Swords
Lucky Hit Chance

• Level 25: 3%–5%
• Level 40: 6%–7%
• Level 60: 8%–10%
• Level 80: 11%–13%

Wands

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.

• Level 0: 400–800
• Level 21: 801–1600
• Level 60: 1601–2400

Soulbound Keeps item on death. • Level 0–100: 20% chance
Living Auto-upgrades to user level. • Level 0–100: 2% chance

Implicits

Name Description Tiers
Ability Power Increases spell damage.

• Level 0: 5.0–10.0
• Level 11: 11.0–15.0
• Level 25: 16.0–20.0
• Level 38: 21.0–25.0
• Level 50: 26.0–30.0
• Level 61: 31.0–35.0
• Level 70: 36.0–40.0
• Level 83: 41.0–45.0
• Level 96: 46.0–50.0

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.

• Level 0: 10%–20%
• Level 28: 21%–30%
• Level 45: 31%–40%
• Level 75: 41%–50%

Ability Power % Increases ability power.

• Level 0: 4%–7%
• Level 42: 8%–11%
• Level 68: 12%–15%
• Level 87: 16%–20%

Random Ability +1 Grants +1 to a random ability. • Level 0: +1

Suffix

Name Description Tiers
Healing Effectiveness Enhances healing.

• Level 0: 5%–10%
• Level 25: 11%–18%
• Level 46: 19%–26%
• Level 66: 27%–32%
• Level 82: 33%–37%
• Level 98: 38%–42%

Durability Increases durability.

• Level 11: 400–800
• Level 28: 801–1600
• Level 46: 1601–2400
• Level 67: 2401–3200
• Level 89: 3201–4000

Lucky Hit Chance Chance for lucky hits.

• Level 0: 4%–6%
• Level 50: 7%–8%
• Level 75: 9%–10%

Effect Duration Extends effect durations.

• Level 20: 3%–5%
• Level 39: 6%–8%
• Level 59: 9%–11%
• Level 70: 12%–14%
• Level 85: 15%–17%
• Level 92: 18%–20%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Same as Wands
Soulbound Same as Wands
Living Same as Wands

Implicits

Name Description Tiers
Mana Increases maximum mana.

• Level 0: 10–20
• Level 22: 21–40
• Level 52: 41–70
• Level 70: 71–90
• Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Same as Wands
Random Ability +1 Same as Wands

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.

• Level 0: 10%–20%
• Level 23: 21%–30%
• Level 34: 31%–40%
• Level 46: 41%–50%
• Level 55: 51%–60%
• Level 67: 61%–70%
• Level 81: 71%–80%
• Level 92: 81%–100%

Healing Effectiveness Same as Wands
Lucky Hit Chance Same as Wands
Trap Disarming Chance to disarm traps.

• Level 0: 4%–6%
• Level 36: 7%–9%
• Level 50: 10%–12%
• Level 80: 13%–15%

Durability Same as Wands
Cooldown Reduction Reduces cooldowns.

• Level 0: 5%–7%
• Level 22: 8%–11%
• Level 43: 12%–16%
• Level 70: 17%–21%
• Level 85: 22%–25%
• Level 92: 26%–28%