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• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | • Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | ||
|- | |- | ||
| '''Horde Damage''' || Bonus vs Hordes. || | | '''Horde Damage''' || Bonus vs Hordes. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Tank Damage''' || Bonus vs Tanks. || | | '''Tank Damage''' || Bonus vs Tanks. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Dueller Damage''' || Bonus vs Duellers. || | | '''Dueller Damage''' || Bonus vs Duellers. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Dungeon Damage''' || Bonus in Dungeons. || | | '''Dungeon Damage''' || Bonus in Dungeons. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Assassin Damage''' || Bonus vs Assassins. || | | '''Assassin Damage''' || Bonus vs Assassins. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Attack Damage''' || Flat damage increase. || | | '''Attack Damage''' || Flat damage increase. || | ||
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• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | • Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | ||
|- | |- | ||
| '''Shocking Hit Chance''' || Chance to shock. || | | '''Shocking Hit Chance''' || Chance to shock. || | ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | |||
|- | |- | ||
| '''Attack Speed''' || Increases attack speed. || | | '''Attack Speed''' || Increases attack speed. || | ||
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! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
|- | |- | ||
| '''Durability''' || Base durability. || | | '''Durability''' || Base durability. || | ||
• Level 0: 1800–2600<br>• Level 8: 2601–3600<br>• Level 25: 3601–4700<br>• Level 50: 4701–6200<br>• Level 70: 6201–8000 | |||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || | | '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance | ||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | | '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance | ||
|- | |- | ||
| '''Double Damage Chance''' || Chance for double damage. || | | '''Double Damage Chance''' || Chance for double damage. || | ||
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! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
|- | |- | ||
| '''Heart Frag Chance''' || | | '''Heart Frag Chance''' || Drops heart fragments on hit. || | ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | |||
|- | |- | ||
| '''Soul Quantity''' || | | '''Soul Quantity''' || Increases soul shards. || | ||
• Level 0: 10%–20%<br>• Level 28: 10%–30%<br>• Level 45: 10%–40%<br>• Level 70: 10%–40%<br>• Level 75: 21%–50% | |||
|- | |- | ||
| '''Champion Damage''' || | | '''Champion Damage''' || Bonus vs Champions. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Horde Damage''' || | | '''Horde Damage''' || Bonus vs Hordes. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Tank Damage''' || | | '''Tank Damage''' || Bonus vs Tanks. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Dueller Damage''' || | | '''Dueller Damage''' || Bonus vs Duellers. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Dungeon Damage''' || | | '''Dungeon Damage''' || Bonus in Dungeons. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Assassin Damage''' || | | '''Assassin Damage''' || Bonus vs Assassins. || | ||
• Level 0: 5%–16%<br>• Level 36: 11%–20%<br>• Level 62: 21%–25%<br>• Level 80: 26%–30% | |||
|- | |- | ||
| '''Attack Damage''' || | | '''Attack Damage''' || Flat damage increase. || | ||
• Level 0: 2.0–6.0<br>• Level 22: 7.0–12.0<br>• Level 35: 13.0–18.0<br>• Level 48: 19.0–27.0<br>• Level 59: 28.0–35.0<br>• Level 70: 36.0–42.0<br>• Level 80: 43.0–48.0<br>• Level 87: 49.0–55.0 | |||
|- | |- | ||
| '''Chaining Attack''' || | | '''Chaining Attack''' || Chains to nearby enemies. || | ||
• Level 0: 1–2 hits<br>• Level 40: 3–4 hits<br>• Level 80: 5–6 hits | |||
|} | |} | ||
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! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
|- | |- | ||
| '''Durability''' || | | '''Durability''' || Increases durability. || | ||
• Level 11: 500–900<br>• Level 28: 901–1300<br>• Level 46: 1301–1700<br>• Level 67: 1701–2100<br>• Level 89: 2101–2500 | |||
|- | |- | ||
| '''Healing Cloud''' || | | '''Healing Cloud''' || Spawns healing cloud (2% chance). || | ||
• Level 0: 80 ticks<br>• Level 32: 120 ticks<br>• Level 64: 160 ticks (+1 radius) | • Level 0: 80 ticks<br>• Level 32: 120 ticks<br>• Level 64: 160 ticks (+1 radius) | ||
|- | |- | ||
| '''Poison Cloud''' || | | '''Poison Cloud''' || Spawns poison cloud (5% chance). || | ||
• Level 0: Poison III<br>• Level 32: Poison V<br>• Level 64: Poison VII | |||
|- | |- | ||
| '''Fear Cloud''' || | | '''Fear Cloud''' || Spawns fear cloud (5% chance). || | ||
• Level 0: 120 ticks<br>• Level 32: 160 ticks<br>• Level 64: 200 ticks | • Level 0: 120 ticks<br>• Level 32: 160 ticks<br>• Level 64: 200 ticks | ||
|- | |- | ||
| '''Chilling Cloud''' || | | '''Chilling Cloud''' || Spawns chilling cloud (5% chance). || | ||
• Level 0: 140s chilled<br>• Level 32: +40 duration<br>• Level 64: +80 duration | |||
|- | |- | ||
| '''Stun Attack Chance''' || | | '''Stun Attack Chance''' || Chance to stun. || | ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | |||
|- | |- | ||
| '''Shocking Hit Chance''' || | | '''Shocking Hit Chance''' || Chance to shock. || | ||
• Level 0: 4%–8%<br>• Level 30: 9%–12%<br>• Level 45: 13%–16%<br>• Level 65: 17%–20%<br>• Level 86: 21%–24% | |||
|- | |- | ||
| '''Attack Speed''' || | | '''Attack Speed''' || Increases attack speed. || | ||
• Level 0: +5%–10%<br>• Level 36: +11%–15%<br>• Level 65: +16%–20%<br>• Level 96: +21%–25% | |||
|- | |- | ||
| '''Attack Range''' || | | '''Attack Range''' || Increases attack range. || | ||
• Level 0: +0.1–0.2<br>• Level 20: +0.21–0.3<br>• Level 45: +0.31–0.4<br>• Level 75: +0.41–0.5 | |||
|- | |- | ||
| '''Lucky Hit Chance''' || | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
• Level 25: 3%–5%<br>• Level 40: 6%–7%<br>• Level 60: 8%–10%<br>• Level 80: 11%–13% | • Level 25: 3%–5%<br>• Level 40: 6%–7%<br>• Level 60: 8%–10%<br>• Level 80: 11%–13% | ||
|} | |} | ||
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! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
|- | |- | ||
| '''Durability''' || | | '''Durability''' || Base durability. || | ||
• Level 0: 400–800<br>• Level 21: 801–1600<br>• Level 60: 1601–2400 | |||
|- | |- | ||
| '''Soulbound''' || | | '''Soulbound''' || Keeps item on death. || • Level 0–100: 20% chance | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Auto-upgrades to user level. || • Level 0–100: 2% chance | ||
|} | |} | ||
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! Name !! Description !! Tiers | ! Name !! Description !! Tiers | ||
|- | |- | ||
| '''Soul Quantity''' || | | '''Soul Quantity''' || Increases soul shards. || | ||
• Level 0: 10%–20%<br>• Level 28: 21%–30%<br>• Level 45: 31%–40%<br>• Level 75: 41%–50% | |||
|- | |- | ||
| '''Random Ability +1''' || | | '''Random Ability +1''' || Grants +1 to a random ability. || • Level 0: +1 | ||
|} | |} | ||
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• Level 0: 10%–20%<br>• Level 23: 21%–30%<br>• Level 34: 31%–40%<br>• Level 46: 41%–50%<br>• Level 55: 51%–60%<br>• Level 67: 61%–70%<br>• Level 81: 71%–80%<br>• Level 92: 81%–100% | • Level 0: 10%–20%<br>• Level 23: 21%–30%<br>• Level 34: 31%–40%<br>• Level 46: 41%–50%<br>• Level 55: 51%–60%<br>• Level 67: 61%–70%<br>• Level 81: 71%–80%<br>• Level 92: 81%–100% | ||
|- | |- | ||
| '''Healing Effectiveness''' || | | '''Healing Effectiveness''' || Enhances healing. || | ||
• Level 0: 5%–10%<br>• Level 25: 11%–18%<br>• Level 46: 19%–26%<br>• Level 66: 27%–32%<br>• Level 82: 33%–37%<br>• Level 98: 38%–42% | |||
|- | |- | ||
| '''Lucky Hit Chance''' || | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
• Level 25: 4%–6%<br>• Level 50: 7%–8%<br>• Level 75: 9%–10% | |||
|- | |- | ||
| '''Trap Disarming''' || Chance to disarm traps. || | | '''Trap Disarming''' || Chance to disarm traps. || | ||
• Level 0: 4%–6%<br>• Level 36: 7%–9%<br>• Level 50: 10%–12%<br>• Level 80: 13%–15% | • Level 0: 4%–6%<br>• Level 36: 7%–9%<br>• Level 50: 10%–12%<br>• Level 80: 13%–15% | ||
|- | |- | ||
| '''Durability''' || | | '''Durability''' || Increases durability. || | ||
• Level 11: 400–800<br>• Level 28: 801–1600<br>• Level 46: 1601–2400<br>• Level 67: 2401–3200<br>• Level 89: 3201–4000 | |||
|- | |- | ||
| '''Cooldown Reduction''' || Reduces cooldowns. || | | '''Cooldown Reduction''' || Reduces cooldowns. || | ||
• Level 0: 5%–7%<br>• Level 22: 8%–11%<br>• Level 43: 12%–16%<br>• Level 70: 17%–21%<br>• Level 85: 22%–25%<br>• Level 92: 26%–28% | • Level 0: 5%–7%<br>• Level 22: 8%–11%<br>• Level 43: 12%–16%<br>• Level 70: 17%–21%<br>• Level 85: 22%–25%<br>• Level 92: 26%–28% | ||
|} | |} |
Revision as of 04:24, 29 June 2025
Armour
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability of the item. |
• Level 0–20: 520–1040 |
Soulbound | Keeps the item upon death in the vault. | • Level 0+: 20% chance |
Living | Upgrades the item to the user’s level upon leaving the vault. | • Level 0+: 2% chance |
Implicits
Name | Description | Tiers |
---|---|---|
Armor | Reduces incoming damage. |
• Level 0: 3–5 |
Lucky Hit Chance | Chance to proc Lucky effects. |
• Level 25: 2%–4% |
Ability Power | Increases ability damage. |
• Level 0: 2.0–6.0 |
Critical Hit Resistance | Reduces crit damage taken. |
• Level 20: 5%–15% |
Mana | Increases maximum mana. |
• Level 20: 20–30 |
Block Chance | Chance to block damage. |
• Level 20: 4%–8% |
Movement Speed | Increases movement speed. |
• Level 20: 2%–6% |
Prefix
Name | Description | Tiers |
---|---|---|
Armor | Adds bonus armor. |
• Level 0: 1–2 |
Health | Adds bonus health. |
• Level 0: 2–3 |
Mana % Increase | Increases total mana by %. |
• Level 41: 10%–20% |
Resistance | Reduces damage taken. |
• Level 17: 4%–6% |
Damage Increase | Increases all outgoing damage. |
• Level 6: 5%–9% |
Ability Power % | Increases ability damage. |
• Level 20: 4%–7% |
Knockback Resistance | Reduces knockback. |
• Level 0: 5%–10% |
Effect Avoidance | Chance to avoid negative effects. |
• Level 0: 10%–15% |
Random Ability | Adds a random ability. | • Level 25: +1-2 |
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases item durability. |
• Level 0: 400–800 |
Cooldown Reduction | Reduces ability cooldowns. |
• Level 20: 3%–5% |
Effect Duration | Extends effect durations. |
• Level 20: 3%–5% |
Item Quantity | Increases loot quantity. |
• Level 0: 3%–5% |
Item Rarity | Boosts loot rarity. |
• Level 0: 5%–8% |
Trap Disarming | Chance to disarm traps. |
• Level 10: 5%–8% |
Healing Effectiveness | Enhances healing. |
• Level 12: 5%–10% |
Mana Regen | Increases mana regeneration. |
• Level 0: 0.1–0.2 |
Soul Quantity | Increases soul shards. |
• Level 22: 10%–20% |
Area of Effect | Increases ability/effect radius. |
• Level 0: 3%–7% |
Swords
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
• Level 0: 1800–2600 |
Soulbound | Keeps item on death. | • Level 0–100: 20% chance |
Living | Auto-upgrades to user level. | • Level 0–100: 2% chance |
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
• Level 0: 8.0–10.0 |
Attack Speed | Swing speed modifier. |
• Level 0: -2.4 to -2.3 |
Sweeping Hit Damage | Bonus to sweeping attacks. |
• Level 0: 20%–30% |
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
• Level 0: 4%–8% |
Soul Quantity | Increases soul shards. |
• Level 0: 10%–20% |
Champion Damage | Bonus vs Champions. |
• Level 0: 5%–16% |
Horde Damage | Bonus vs Hordes. |
• Level 0: 5%–16% |
Tank Damage | Bonus vs Tanks. |
• Level 0: 5%–16% |
Dueller Damage | Bonus vs Duellers. |
• Level 0: 5%–16% |
Dungeon Damage | Bonus in Dungeons. |
• Level 0: 5%–16% |
Assassin Damage | Bonus vs Assassins. |
• Level 0: 5%–16% |
Attack Damage | Flat damage increase. |
• Level 0: 2.0–6.0 |
Chaining Attack | Chains to nearby enemies. |
• Level 0: 1–2 hits |
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
• Level 0: 500–900 |
Healing Cloud | Spawns healing cloud (2% chance). |
• Level 0: Instant Health |
Poison Cloud | Spawns poison cloud (5% chance). |
• Level 0: Poison III |
Fear Cloud | Spawns fear cloud (5% chance). |
• Level 0: 60s repel |
Chilling Cloud | Spawns chilling cloud (5% chance). |
• Level 0: 140s chilled |
Stun Attack Chance | Chance to stun. |
• Level 0: 4%–8% |
Shocking Hit Chance | Chance to shock. |
• Level 0: 4%–8% |
Attack Speed | Increases attack speed. |
• Level 0: +5%–10% |
Attack Range | Increases attack range. |
• Level 0: +0.1–0.2 |
Axes
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
• Level 0: 1800–2600 |
Soulbound | Keeps item on death. | • Level 0–100: 20% chance |
Living | Auto-upgrades to user level. | • Level 0–100: 2% chance |
Double Damage Chance | Chance for double damage. |
• Level 0: 20%–40% |
Implicits
Name | Description | Tiers |
---|---|---|
Attack Damage | Base weapon damage. |
• Level 0: 9.0–12.0 |
Attack Speed | Swing speed modifier. |
• Level 0: -3.0 to -2.9 |
Prefix
Name | Description | Tiers |
---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
• Level 0: 4%–8% |
Soul Quantity | Increases soul shards. |
• Level 0: 10%–20% |
Champion Damage | Bonus vs Champions. |
• Level 0: 5%–16% |
Horde Damage | Bonus vs Hordes. |
• Level 0: 5%–16% |
Tank Damage | Bonus vs Tanks. |
• Level 0: 5%–16% |
Dueller Damage | Bonus vs Duellers. |
• Level 0: 5%–16% |
Dungeon Damage | Bonus in Dungeons. |
• Level 0: 5%–16% |
Assassin Damage | Bonus vs Assassins. |
• Level 0: 5%–16% |
Attack Damage | Flat damage increase. |
• Level 0: 2.0–6.0 |
Chaining Attack | Chains to nearby enemies. |
• Level 0: 1–2 hits |
Suffix
Name | Description | Tiers |
---|---|---|
Durability | Increases durability. |
• Level 11: 500–900 |
Healing Cloud | Spawns healing cloud (2% chance). |
• Level 0: 80 ticks |
Poison Cloud | Spawns poison cloud (5% chance). |
• Level 0: Poison III |
Fear Cloud | Spawns fear cloud (5% chance). |
• Level 0: 120 ticks |
Chilling Cloud | Spawns chilling cloud (5% chance). |
• Level 0: 140s chilled |
Stun Attack Chance | Chance to stun. |
• Level 0: 4%–8% |
Shocking Hit Chance | Chance to shock. |
• Level 0: 4%–8% |
Attack Speed | Increases attack speed. |
• Level 0: +5%–10% |
Attack Range | Increases attack range. |
• Level 0: +0.1–0.2 |
Lucky Hit Chance | Chance for lucky hits. |
• Level 25: 3%–5% |
Wands
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
• Level 0: 400–800 |
Soulbound | Keeps item on death. | • Level 0–100: 20% chance |
Living | Auto-upgrades to user level. | • Level 0–100: 2% chance |
Implicits
Name | Description | Tiers |
---|---|---|
Ability Power | Increases spell damage. |
• Level 0: 5.0–10.0 |
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
• Level 0: 10%–20% |
Ability Power % | Increases ability power. |
• Level 0: 4%–7% |
Random Ability +1 | Grants +1 to a random ability. | • Level 0: +1 |
Suffix
Name | Description | Tiers |
---|---|---|
Healing Effectiveness | Enhances healing. |
• Level 0: 5%–10% |
Durability | Increases durability. |
• Level 11: 400–800 |
Lucky Hit Chance | Chance for lucky hits. |
• Level 0: 4%–6% |
Effect Duration | Extends effect durations. |
• Level 20: 3%–5% |
Focus (Book)
Base Attributes
Name | Description | Tiers |
---|---|---|
Durability | Base durability. |
• Level 0: 400–800 |
Soulbound | Keeps item on death. | • Level 0–100: 20% chance |
Living | Auto-upgrades to user level. | • Level 0–100: 2% chance |
Implicits
Name | Description | Tiers |
---|---|---|
Mana | Increases maximum mana. |
• Level 0: 10–20 |
Prefix
Name | Description | Tiers |
---|---|---|
Soul Quantity | Increases soul shards. |
• Level 0: 10%–20% |
Random Ability +1 | Grants +1 to a random ability. | • Level 0: +1 |
Suffix
Name | Description | Tiers |
---|---|---|
Mana Regen | Increases mana regeneration. |
• Level 0: 10%–20% |
Healing Effectiveness | Enhances healing. |
• Level 0: 5%–10% |
Lucky Hit Chance | Chance for lucky hits. |
• Level 25: 4%–6% |
Trap Disarming | Chance to disarm traps. |
• Level 0: 4%–6% |
Durability | Increases durability. |
• Level 11: 400–800 |
Cooldown Reduction | Reduces cooldowns. |
• Level 0: 5%–7% |