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Armour and Weapon Modifications

From Vault Hunters Official Wiki
Revision as of 06:30, 28 June 2025 by Satanmarks (talk | contribs)

Armor

Armor is a set of four pieces can be found in ornate Ornate Chest when equipped provides basic armor just like default armor with the exception in Vault Hunters it adds variety of different modifiers.

Vault Armor can be modified using Artisan Station with a combination of Focus to add individual modifiers.

Base Attribute

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9
Durability Increases how long the item lasts before breaking. Level 0–41 520–1040 Level 21–50 1041–1560 Level 42–58 1561–2200 Level 51–72 2201–3380 Level 59–79 3381–4420 Level 65–85 4421–5200 Level 73–100 5201–6500 Level 80–100 6501–7800 Level 90–100 7801–10000
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear


Implicits

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9
Armor Reduces incoming damage. Level 00 3-5 Level 14 6-7 Level 27 8-10 Level 40 11-13 Level 52 14-16 Level 65 17-20 Level 74 17-23 Level 86 17-27 Level 97 17-30
Lucky Hit Chance Chance to proc Lucky effects on hit. Level 25 2%-4% Level 40 5%-6%
Ability Power Increases ability-based damage. Level 00 2.0–6.0 Level 12 7.0–12.0 Level 20 13.0–16.0 Level 34 17.0–20.0 Level 47 21.0–24.0 Level 62 25.0–28.0 Level 71 29.0–33.0 Level 80 34.0–38.0 Level 86 39.0–44.0
Critical Hit Resistance Reduces damage taken from critical hits. Level 20 5%-15% Level 40 16%-24% Level 65 25%-30% Level 79 31%-40%
Mana Adds to total mana pool. Level 20 20–30 Level 40 31–40 Level 70 41–50 Level 95 51–60
Block Chance Chance to block incoming damage. Level 20 4%–8% Level 70 9%–12%
Movement Speed Increases player movement speed. Level 20 2%–6% Level 40 7%–10% Level 65 11%–14% Level 85 15%–20%

Prefix

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9
Armor Adds bonus armor to the gear. Level 0 1–2 Level 16 3–4 Level 38 5–6 Level 62 7–8 Level 88 9–10
Health Adds bonus health (hearts). Level 0 2–3 Level 25 4 Level 50 5 Level 65 6
Mana % Increase Increases total mana by percentage. Level 41 10%–20% Level 64 21%–30% Level 80 31%–40% Level 96 41%–50%
Resistance Reduces damage taken. Level 17 4%–6% Level 36 7%–9% Level 57 10%–12% Level 82 13%–16%
Damage Increase Increases all outgoing damage. Level 6 5%–9% Level 21 10%–14% Level 44 15%–21% Level 73 22%–28% Level 90 29%–35%
Ability Power % Increases ability damage. Level 20 4%–7% Level 42 8%–11% Level 68 12%–15% Level 87 16%–20%
Knockback Resistance Reduces knockback from hits. Level 0 5%–10% Level 15 11%–14% Level 32 15%–19% Level 57 20%–24% Level 89 25%–30%
Effect Avoidance Chance to avoid negative effects. Level 0 10%–15% Level 45 16%–25% Level 56 26%–35% Level 75 36%–40%
Random Ability Adds a random ability or specialization for it. Level 25 +1-2

Suffix

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9
Durability Increases gear durability significantly. Level 00 400–800 Level 21 801–1700 Level 42 1601–2600 Level 51 2401–4000 Level 65 3201–7000 Level 90 4001–9000
Cooldown Reduction Reduces cooldown of abilities. Level 20 3%–5% Level 39 6%–8% Level 59 9%–11% Level 70 12%–14% Level 85 15%–17% Level 92 18%–20%
Effect Duration Extends the duration of effects. Level 20 3%–5% Level 39 6%–8% Level 59 9%–11% Level 70 12%–14% Level 85 15%–17% Level 92 18%–20%
Item Quantity Increases quantity of loot found. Level 00 3%–5% Level 22 6%–8% Level 45 9%–11% Level 72 12%–13% Level 93 14%–15%
Item Rarity Boosts rarity of loot. Level 00 5%–8% Level 25 9%–13% Level 51 14%–19% Level 78 20%–25% Level 95 26%–30%
Trap Disarming Improves chance to disarm traps. Level 10 5%–8% Level 21 9%–12% Level 35 13%–16% Level 50 17%–20%
Healing Effectiveness Enhances amount healed. Level 12 5%–10% Level 25 11%–18% Level 46 19%–26% Level 66 27%–32% Level 82 33%–37% Level 98 38%–42%
Mana Regen Increases Mana Regeneration. Level 00 0.1–0.2 Level 23 0.21–0.3 Level 34 0.31–0.4 Level 46 0.41–0.5 Level 55 0.51–0.6 Level 67 0.61–0.7 Level 81 0.71–0.8 Level 92 0.81–1.0
Soul Quantity Increases quantity of soul shards. Level 22 10%–20% Level 44 21%–30% Level 66 31%–40% Level 87 41%–50%
Area of Effect Increases the radius in which your abilities or effects apply. Level 00 3%-7% Level 40 3%-11% Level 63 8%-16% Level 89 8%-20%

Sword

An offensive weapon known for it's quick hits can be found in Ornate Chest using attack damage as it's main source of damage.

Base Attributes

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Durability Increases how long the item lasts before breaking. Level 0 1800–2600 Level 8 2601–3600 Level 25 3601–4700 Level 50 4701–6200 Level 70 6201–8000
Soulbound Keeps the item upon death in the vault. Level 0-100 20% to appear
Living Upgrades the equipped living piece to the current user's level upon leaving the vault. Level 0-100 2% to appear

Implicits

Name Description Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Tier 11 Tier 12 Tier 13
Attack Damage Increases base weapon damage. Level 0 8.0–10.0 Level 10 11.0–12.0 Level 16 13.0–14.0 Level 25 16.0–18.0 Level 36 19.0–21.0 Level 48 22.0–24.0 Level 58 25.0–27.0 Level 64 28.0–30.0 Level 72 31.0–33.0 Level 83 34.0–36.0 Level 90 37.0–39.0 Level 95 40.0–42.0 Level 100 43.0–50.0
Attack Speed Increases weapon swing speed. Level 0 -2.4 to -2.3 Level 50 -2.29 to -2.2
Durability Increases how long the item lasts before breaking. Level 0 1800–2600 Level 8 2601–3600 Level 25 3601–4700 Level 50 4701–6200 Level 70 6201–8000