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Patch Notes/3.12.4

From Vault Hunters Official Wiki


Curseforge Release: November 19th


Additions

  • Thanks to community legend BONNe we got inspired to add a functionality of letting the Identification Stand identify items in deep inventory (backpacks, shulker boxes etc) by right clicking the identification stand with the inventory desired to be identified
  • Actual Damage values are now visible on all abilities. The game will auto calculate depending on what gear the player is wearing, and weapon they have selected (hotbar). We hope this helps clear confusion about damage scaling!
  • Added Ancient Copper Conduit, this is a nice decorative block, and when thrown in water it will blast any rain out of the skies!


Changes

  • The gamerule vaultBoostPenalty got overhauled
 > We want to encourage people to play with friends as much as possible, because together is better! With this change, people can turn this gamerule on, and the game will function very well in โ€œcatch up modeโ€, you can enjoy vaults at your level with your higher level friends, who will now get loot, but no experience, making it so that you can catch up!
    • If set to true (default false) it will now;
      • Reduce Vault Exp gain if the player is +1 level above the vault, i.e if a player is level 30 and runs a level 28 vault they will get experience penalty. This penalty is -20% per delta level beyond the first, so in this example if a player runs a level 24 vault at level 30 they get 0% experience
      • The previous loot penalty for having this game rule set to true has been removed


Balance Updates

  • Further updated God Altars, focusing on making them easier and less RNG swingy
    • Made scaling steps much smaller
    • Made the entry step much easier across all tasks
  • Champions can now use their range attack on Normal+ (previously only on hard and above)
 > Note: champions use a range attack when their movement gets impaired, i.e frozen, or blocked off with blocks. We feel that this feature should exist on normal difficulty, and not just on the higher difficulties. They will however not do this on Easy & Piece of Cake.


Bug Fixes

  • Fixed a bug that made rescued spirits have no items
  • Fixed a bug that made reviving not calculate deep inventories (backpacks, shulker boxes etc)
  • Fixed a bug making ancient copper golems despawn
  • Fixed some movement logic with waxed golems
  • Fixed a long lasting bug where Angel could be unlearnt and still function
  • Fixed a long lasting bug where Angel could be working inside vaults, giving creative flight while vaulting
  • Added a check to remove all player effects entering and leaving vaults, this should fix a couple of bugs or unintended features