Patch Notes/3.13.0
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Highlights
- Monolith change to Light the Braziers
- Braziers spawn in every room and will have 1 positive modifier and 1 negative modifier
- The choice is on you to pick which modifiers you want.
- After filling the bar at the top of your screen the objective completes and you can leave, however you can also go for some extra greed and find left over braziers. These can now be pillaged for extra loot. Most of the time this loot will be sooty in nature but you can find some rare treasure in them.
- Every extra brazier pillaged will add an additional negative modifier to the vault.
- Cake vault changes
- There is now a crake pedestal in every room. This allows the player to push as hard as they can without needing to worry about exiting
- Every cake consumed will add a modifier that increases everything slightly. From chest spawn to ore, from mob health to mob damage everything will go up slightly.
- The Crake(cake crate) is now scaled based on the amount of cakes consumed.
- Around 40 cakes is what we would consider a normally filled crake
- Soul flame - Ascension
- Soul flames now add ascension stacks to your vault. These stacks increase every time you complete the objective.
- The objective in ascension vaults can only be one of two types, Elixir or Scavenger, and is random.
- When you die/lose in an ascension vault you get a plaque with your score, and if you got far enough you also get some Embers. These can be traded with other players, or used in the Ascension Forge to purchase special transmogs, only available through this mechanic, or title scrolls, allowing you to add a title to your name tag (both prefix and suffix titles are available!)
Additions
- Add the ability to remove a single coin from a coin pile by shift right clicking with an empty hand.
- Added the option to not show points messages(skill/research/regret/expertise).
- Added the Animatrix, This block will allow you to add a singular mob egg, It will then render the mob above it.
- Added a gamerule to disable the research team penalty. This means you will no longer get a increased cost in knowledge points per team member
- Added Wardens Pearl - Use this item to add afterlife to a crystal.
- Added an accessibility feature for Shop pedestals that adds the rarity to the name of the item
- Added the ability to combine charms with a crystal, resulting in tears being added to the crystal as a modifier. Every tear represents 1% affinity with the god of the charm.
- Added Vendoors - These share a pool with treasure doors and replace the vendor room. Players can open them to see what is on offer in that specific Vendoor.
- Added 3 new transmog sets for the winners of the Love Tropics charity event; SilentFoxxy, GuyBrush & LupiCanis these are unique and can be unlocked, but we arenโt telling you how!
- A New transmog set is unlocked when unlocking Big Backpacks
Changes
- Change angel block to be usable for all players with angel expertise regardless of whether they placed it or not
- Vault End Screen was changed;
- Only shows the ore the player mined instead of the entire list of ores
- Order Co-op list by experience gained
- Lucky altar completes the recipe instead of giving a 90% discount
- Vault objective will now show on join/survive/defeat and complete messages
- When using a pylon a message will be displayed to the player what pylon effect they just gained.
- Made god altars auto complete, returning to the god altars will reward the player with a God Token. These tokens can be used to โcapโ a crystal and give the favour to that entire vault.
- Changed the bounty table so it keeps the rerolled bounty in focus
- You can now buy from shopping pedestals without needing to craft all your coins into gold coins
- The Trapped Modifier changed to Clumsy, which, before adding more trap chance, decreases the trap disarm of any player by 50%. If enough of these are stacked so that the trap disarm of a player gets to 0, the trap chance will go up by 50% of the base, (so from 5% to 7,5% etc)
> Developer Note: This may seem harsh, but in reality this will yield less traps than the old Trapped did, but will make Trap Disarm a better stat to stack
- Copiously now works past 100%
- Blank Inscriptions can no longer be found in chests but can only be crafted
- Champions now have a limit on the amount of abilities they spawn with. This is determined by the difficulty:
- Piece of Cake/Easy: 0
- Normal: 0-1
- Hard+: 1
- Damage Types have been changed.
- Instead of Undead, Athropods, Illager and Nether Damage, players now roll our mob type damages, Tank, Assassin, Dungeon, Horde & Dweller damage on their weapons
Balance Updates
- Slimes now scale their chance of spawning a poison cloud on death, instead of always spawning it, the range is level based and goes from 20% at lvl 0 to 75% at level 100
- Snow Wolves now has a chance of collapsing in to a chilling cloud on death
- Elixir Objective now has a scaling step at level 90 and 100, increasing its difficulty
- Hammers can no longer use the vein miner abilities
- Mana & Mana% on potions beyond the first has got lowered amounts (not retroactively, legacy potions still functions)
- Increased the general experience gain for killing mobs by 10%
- Add wool to 2 string pulverizing for all wool colors
- Increased the experience gained by killing mobs, and significantly increased Dungeon mobs experience reward.
Bug Fixes
- Fix client crash with broken charm
- Fix AE2 autocrafting
- Fix God reputation resetting back to 0
- Fix spirit extractor counting items double
- Fix cake completion endscreen(it now shows the correct amount of xp)
- Fix fading setting players to 1hp when using a giants heart
- Charm will not kill the player anymore if a projectile from a charmed mob hits them
- Fix cake transmog not unlocking
- Fix deaths door transmog not unlocking
- Fix being able to join as a coop in the build phase of a paradox vault.
- Fix architect quest not unlocking after catalyst quest
- Fix absorption pylons
- Fix items from shop pedestals not stacking
- Fix gilded chest dungeons and chaos loot pools not scaling beyond lvl 20
- Fixed a bug where Champions with the Leech effect didnโt life leech