Patch Notes/3.14.0
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Highlights
Crystal Modification Overhaul Our goal has been to simplify crystal modification, make it more streamlined and easier to access for all players, with less RNG and more control. In order to achieve this goal we have made some major changes in crystal modification
- Added the Crystal Workbench, used to modify crystals (instead of anvil operations)
- Crafted crystals have a capacity, depending on their level
- Inscriptions and Catalysts and Charms now all have a size indicator, taking up capacity of a Crystal
- A crystal can be infinitely modified, but modifying a crystal past it’s capacity will add curses, which can no longer be removed
- Capstones have been added to the game, these “caps” the crystal and makes it unmodifiable, as such only one capstone can be added to any one crystal
- Seals are now applied in the Crystal Workbench and can be applied on a crystal as long as it’s not unmodifiable.
- Catalyst crafting is no longer random, the player can choose what catalyst to craft in the Catalyst Infusion Table.
- In order to simplify certain vault modifications, we have turned all “core vault” changers, such as Chaos Vault or Cake Vault, into Vault Rocks. The logic is simple, a normal vault rock crafts a normal, unmodified but modifiable crystal, while special vault rocks craft vaults that are pre-determined, and cant be modified.
- Inscriptions now function more like catalysts, they can be added to any crystal regardless of objective. If a crystal has at least one inscription, it will render a map of any inscribed rooms in the start room for the player to memorise!
Additions
- Several new quests have been added
- Capstones; Dungeon Hunter & Treasure Hunter, giving the player the ability to add these modifiers to a crystal
- The Blood Themes now have specific blood mobs, they hit harder than regular mobs, but are in general slower.
- Legendary Items now render a legendary indicator on the item icon in an inventory
Changes
- Paradoxical Gem has been removed, and instead a player can reset their divine paradox progress by dropping a Paradox Build Crystal into void liquid and wait for 5 seconds. This action will consume the void liquid.
- The Shortened Modifier has been removed from the negative modifier pool
- Catalysts now have an icon representing what they do
- Mystic Expertise has changed, and will now add capacity to a crafted crystal if learnt
- Infuser Expertise removed (we are looking to fill this void in Update 15)
- Chipped Vault Rock has been removed, and the player will now mine full vault rocks directly from vault stone. The texture for a vault rock has changed however!
- Empty Inscriptions have been removed
- Architect Seal/Vault no longer exists, as inscriptions can be added on any crystal with any objective
- The Quest system now unlocks in blocks, meaning several quests are available at any given time past level 10, which allows the player more freedom and choices in their playthrough.
Balance Updates
- Fireshot now scales its mana cost to make it more viable in early game
- Bounty XP Reward has been heavily buffed across the board, to have a bigger impact on gaining experience past level 35
- Treasure Chests have been buffed, material fillers have been removed and replaced with Vault Gold/Silver, and the “rare item” pool has been extended
- A Curse is now always the same, it will add decay to the vault (failure to generate blocks/loot), make some mobs apply hexes when attacking, and some mobs invulnerable. It will have random explosions, collapse, and spawn in void pools randomly.
Bug Fixes
- Poison traps now shoot poison again instead of water bottles