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Patch Notes/3.17.1

From Vault Hunters Official Wiki



Additions

  • Added Paradox Blocks, Omega Room Blocks, Challenge Room Blocks, and POI Blocks to the Void Crucible
  • Items can be dragged into the Blacklist Filter directly from JEI
  • Added the Boss Rune to JEI
  • Added the dehammerizer; disables the Hammering jewel on tools in a 64 block range
  • Unique crate can now be crafted with a Unique Crate Scroll


Changes / Balance Updates

  • Added missing statistic descriptions
  • Updated Laser Bridges Description
  • ACTUALLY updated the Unique Crate texture
  • Applicator and crafting station can now be mined properly with pickaxe


Bug Fixes

  • Fixed receiving negative xp from vaults with reduced xp modifiers
  • Fixed all capstones and augments being used on crafting when stored in the workbench
  • Fixed Skill Altar description mentioning regret orbs instead of gold
  • Fixed a bug with Dash Bullet not using increased level modifiers
  • Fixed a bug that crashed your game when holding a building gadget
  • Fix no loot modifier not stopping soul shards, champion drops, coin loot, and prevents items from dropping from braziers
    • It also now doesn’t generate chests
  • Fixed the ability to use Wild Focus on items that have no prefix/suffix slots
  • Fixed Braziers before level 50 not using new modifier pools
  • Fixed patreons not getting their transmogs and in-game benefits
  • Fixed burgers not showing in vendors
  • Fixed mending working on vanilla tools in vaults
  • Fixed Treasure Doors being counted twice when opened, giving double experience
  • Fixed Mana Shield ability activating without required mana
  • Fixed Phoenix modifier not spawning a spirit if death is by vault timer
  • Fixed Rosethorn Ivy using the wrong item type
  • Fixed bugged empty modifier slots showing on low level Epic+ gear
  • Fixed issue where some dwellers spawned with very high movement speed
  • Fixed gear cooldown activating when relogging whilst in a vault
  • Fixed Rune Boss minions not dying when the boss is killed
  • Fixed a bug where Void Stones didn't care about their rarity, making both their model and their uses irrelevant to rarity
  • Fixed “Diagonal Card” requirements counting itself as a diagonal card.
  • Fixed invalid values for rune boss rooms when randomly rolling the objective
  • Remove log from failed fetch of patreon tiers
  • Fixed Patreon and Dylan’s Set not having the right rarity colour


Known Issues

  • Catch-up brew texture is still bugged
  • Inscriptions placed on rune boss that are supposed to generate in the first room generate no first room (Full of vault bedrock)