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Patch Notes/3.17.0

From Vault Hunters Official Wiki



Disclaimer

  • Before installing this update, clear your Vault Forge of any items as the inventory size has changed and items could be lost.
  • We have had to remove the Chipped Mod due to incompability issues with Sophisticated Backpacks
 This means that all Chipped blocks in existing worlds will be DELETED
 If you would like to automatically replace blocks on world load, you can download this mod and use these configs (placed in config/blockswap)


Additions

  • Added Treasure Keyring
    • Stores your Treasure Keys
    • You can right click it against a treasure door to open it if you have its matching key
  • Boss Objective, featuring 3 unique bosses
    • Use runes, found in chests and from mobs, to define your boss and your reward
    • Boss rooms spawns inside the vault in this objective, and blocks inside cant be altered.
      • The first room in this objective will always be a boss room
  • Added Card Deck Modifiers
    • Some card decks can generate modifiers
    • Global Modifiers:
      • “All Blue cards will be 25% more efficient”
      • Every slot in the deck will be affected by the modifier
    • Slot Modifiers:
      • “All Green cards in selected slots will be 32% more efficient”
      • Will make a specific slot affected by the modifier
  • Added the Unique Crate Block
    • These can spawn in the factory or village in specific locations and will give you a unique gear item when broken
  • Added the Unique Codex Item
    • Browse through the uniques which you can obtain in vaults
  • Added a new unique gear quest to help understand how uniques are implemented
  • Added multiple new Unique models and Unique Effects, you can read more in the Unique Codex
  • 6 New unique items
  • New Sword and Axe Transmogs\!
  • New Patreon Sword Model
  • Pirate Themes have got new crabs and Pirate Tank
  • Patreon display names
    • You gain an emblem as a prefix to your name, and a colour
    • Settings are available from the Vault Accessibilities Options
  • Added Void Crucible
    • This replaces the Vault Charm Controller
    • Inside the crucible, you can craft void stones, view the blocks that spawn in a vault, and blacklist blocks to not be voided on pickup
      • You can also right click items in the theme viewer to add or remove to the blacklist
  • Added New Capstones
    • Merchant Capstone \- Adds the vendoor_hunt modifier
      • Can be purchased in Vendoors after level 65
    • Peaceful Capstone \- Adds no_spawners modifier
      • Super rare\! Found in boss crates after level 65
    • Pylon Capstone \- Adds pylon_hunt modifier
      • Can be purchased in Vendoors after level 65
  • Add the Trial Chamber Rock
    • In this vault, you receive no Vault XP, chests have no loot, you receive no reward crate, and you have \-100% durability damage reduction
    • This can be useful for testing builds as death also causes no penalty (All items are restored)
  • Added Random Affix jewel crafting
    • This hopefully fixes the gemstone issues we have seen in U16, as we have increased the rate a player gets gemstones, and made them more useful with this mechanic. This should also allow early game to make better tools by utilising these jewels \- while not ever competing with found jewels\*
    • Will pick a random affix thats available for the level of craft
    • Will always be size 20 (found jewels are size 10\)
  • Added the Vault Crab
    • This entity replaces the ecologics:coconut_crab entity
  • Added the Vault Wraith
    • This entity replaces the quark:wraith entity
  • Added the Supporters screen which displays all the patreon supporters and the perks that you can get if you become a member
    • Accessible from the Title Screen
    • Also displays our amazing patreon supporters\!
  • Added the Trinket Forge
    • Crafting trinkets has been removed from the Vault Forge
    • This includes a new quest which can be unlocked after “Trinkets”
  • Added 3 new trinkets:
    • Red Trinket: Healing Salve, \+50% Healing Efficiency
    • Blue Trinket: Shadow Cloak, Become invisible to mobs while not making noises, if a noise is made the cloak will reactivate after 30 seconds.
      • This excludes champions, elites, guardians, and bosses
      • Noises include interacting with blocks, or using your abilities
    • Blue Trinket: Slimey \- Bounces the player by 80% of their original velocity, removes fall damage \- Holding shift does not apply these effects
  • Add the Mentor’s Brew and Knowledge Brew
    • The Mentor’s Brew can be crafted, and will hold the level of the player (level from crafting point)
      • When drunk by another player, it will increase their level to the level of the brew
      • You can only use it if the level of the brew is higher than the level of the player
    • The Knowledge Brew can be crafted, and will hold the researches that the player who crafted it has when crafted
      • When drunk by another player, it will unlock the researches that the player drinking does not have unlocked.
  • Added recipes for Vault Stone Slabs and Stairs
  • Added 5 new inscriptions, all are craftable
    • Chromatic Caves, adds the chromatic caves room to the vault
    • The Farm, adds the farm room from Raw vaults to any vault
    • Emerald Caves, adds a new room filled with Emerald Ores
    • Raid Inscription, adds the Raid room
    • Laboratory Inscription, adds the Lab room


Changes / Balance Updates

  • Changed Slimey Trinket to be named Sticky
    • Updated climbing behaviour to require the player to jump towards a wall to start the climb
    • Removed the kinetic damage perk
  • New Regret System:
    • Instead of using Regret Orb and Regret points, to regret abilities and talents, you now need Vault Gold.
    • The UI will automatically calculate Vault Gold based on any vault currency (bronze, silver, gold, platinum) from your inventory and remove them.
    • You will still get your skill points back
    • This includes the Skill Altar changing to need Vault Gold
  • Updated the Crystal Workbench Model
  • Magnets have been moved to Gilded Chests
  • Gemstone chance raised from 5% to 33% when scrapping a jewel
  • The Overgrown Tank now shoots fireballs at the player
  • Removed the ability to place vault barrels or shulker boxes inside vault barrels
  • Range and Velocity has been changed to “Pickup Range” and “Pull Speed” for an easier understanding
  • Changed Lucky Momentum to only be available from level 25
  • Scavenger Items are now removed when you exit a vault
  • Quest Rewards Updated
    • Tool station changed from gemstone to chromatic iron ingot
    • Jewel crafting changed from 64 silver scrap to 512 silver scrap and 8 gemstones
  • Removed durability penalty when dying in Casual mode
  • Change Magnet attribute names:
    • “Range” → “Pickup Range”
    • “Velocity” → “Pull Speed”
  • Increased gemstone output to 33% (from 5%), and added crafting random jewel to the jewel crafting table
  • Vaulterite Ingot recipe changed from 6 scrap and 3 painite to 4 scrap and 2 painite
  • Tier 2 Vault Dwellers had their movement speed, health and damage slightly reduced
  • Burgers have been completely overhauled as burger parts are no longer findable
    • All Experience has been massively increased from burgers, this also applies to old burgers in your world, so be careful of using them
    • Burgers now sold in Black Market scales with level properly
    • Burgers now sold in Vendoors scales with level properly
  • Shield Bash buffed:
    • Damage scaling starts at 60% (prev 20%) and increases with 20% per level in ability
    • Mana cost starts at 18 (prev 30\) and scales with \+1 per level, instead of being static
    • The distance was increased from 2 to 3, this can still be further enhanced with the area of effect attribute
  • Battle Cry: Lucky Strike now scales positively past level 4 by increasing radius, max stacks and stack duration
 There was an issue previously where it would scale stacks used, but it already had 100% lucky hit chance at level 4, so over levels was, not just useless, but worse \- this has now been fixed.
  • Battle Cry & Spectral Strike now scales better after level 4, increasing its radius, max stacks and stack duration
  • Inscriptions now recycle to 2-4 pieces (previously 8-20)
    • We have adjusted the cost of certain inscriptions to better balance their power
  • Dungeon Adjustments
 Dungeons started receiving some changes in Update 16 to make sure they differed themselves from regular POI’s, but it was never finished and Dungeons ended up feeling a bit out of place \- because of this, we finalised the work that was started.
    • Dungeon Barrels contain 1 item per difficulty stack of the dungeon
      • These items are high tier (epic+ pool) items, for example Gear, Trinkets, High end focus’, Inscriptions, Jewel Pouches etc
    • The difficulty selector chance was changed, favouring less difficult dungeons:
      • Normal Chance: From 20% to 40%
      • Hard Chance: From 20% to 32%
      • Challenging Chance: From 20% to 16%
      • Extreme Chance: From 20% to 8%
      • Impossible Chance: From 20% to 4%
    • Wooden Barrel dungeons was completely removed


Mod Changes

  • Updated Create
  • Updated CraftTweaker & CreateTweaker
  • Updated Sophisticated Backpacks
  • Removed Chipped \- This had compatibility issues with the pack, removing it will create better performance
  • Added Builder’s Delight
  • Added The Entangled Mod
  • Updated Trashcans mod


Bug Fixes

  • Performance Optimisations with blacklists, gear talents, and card decks
  • Allow axe as a weapon on animal pens
  • Vault Integrations: Altar Interface now accepts any type of vault rock
  • Fixed accessibility of Augment tooltip colour so that the theme name is readable
  • Fixed bug where raid mobs could be affected by ethereal meaning you can't complete raids
  • Fixed Collection Quests in Sky Vaults not registering
  • Fixed totem blocks not being able to be destroyed in Raid Vaults
  • Fix chest names not correctly being selected on barrels or placed chests
  • Vault Fireball using an unscaled radius
  • Fixed Grizzly armor model not dying the correct areas
  • Fix trinkets and charms to be shift clickable into curio slots
  • Fixed a bug that stopped redstone ores from being destroyed in raw vaults even though they generated as ores
  • Fixed Champion Armor game crash with Vault Particles in Create Mod
  • Fixed a bug that made the buttons on the main menu render without a proper border
  • Fixed a bug where Gilded chests before level 50 had the wrong Epic chance, causing the chance of them being epic to be extremely low
  • Fixed a bug where Shield Bash didn’t display the radius/distance
  • Fix placed vault chests not dropping the chest when broken
  • Fixed a bug that made Frozen orb not roll an implicit unless it was level 90-94
  • Fixed a bug that made it possible for Magma Cubes, Blood Silverfish and Blood Slimes to become champions
  • Fixed Fireball Damage Not Registering for Flawless Tasks in Bingo
  • Fixed Vault Dolls applying too much durability damage
  • Fix the final boss not being able to be completed as chests wouldn't generate the correct items