Patch Notes/3.16.0
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VH 3.16.0 | UPDATE 16 - Pre-Release 7
The Lab
This is a new challenge room where the player faces a choice of fighting 1 of 2 elites, with a reward tied to it. Blocks in this room cannot be broken until the challenge has been completed, and blocks cannot be placed, as per standard in our new challenge rooms. Once the challenge is initiated, the room also locks the player in until the elite mob is defeated.
X-Mark (yes, it finally happened)
The X-Mark room, while it looks the same, has been completely changed in its function. It is no longer a 50/50 “pile of extra ornate chests” room, but instead a bit more engaging. As the player digs down, they will find a challenge pillar. Once clicked, they will be locked in until the challenge is completed, or maybe they will get lucky?
Uniques
More unique items have been added to the game:
- Raid Vaults
- The Castle: Chestplate with high tank stats, resistance, and knockback resistance.
- Helm of the Warbound: +1-3 scatter javelin, increased damage, mana regen, and cooldown roll.
- Inferno’s Reach: Wand with +Fireball levels and radius increase for Fireball.
- Frozen Orb: Focus that makes Frost Nova apply Vulnerability stacks to mobs.
- Grim Shield (updated): Grants +Fear Levels and massively increases Fear radius.
- Swarmwalkers: Leggings with movement speed and more.
- Stormcrown: Helmet that modifies Stormarrow.
- Inflated Justice: AOE-hitting sword with Toddler Damage.
- X-Mark
- Manabloom: Jewel that regenerates mana when looting chests.
- The Lab
- Crystalplate: Chestplate with heavy AP focus and + to all abilities.
- Crashguards: Leggings granting immunity to kinetic damage.
- Kaleidoscope: Jewel that can roll none, some, or all chest & coin affinities.
- Chainlash: Off-hand wand with +1-3 chaining.
- Baguette: It’s a baguette.
More uniques are coming, and we hope these present an "exciting chase" for players, offering a "unique" reason to use the different challenge rooms.
Abilities Updates
- Mana Shield: Completely reworked to a cast ability granting a temporary barrier.
- Shield Bash: New root ability dealing % thorns damage in a line, close combat only, with range modifiable by +AOE affixes. Retribution is a specialization of this.
- Retribution: Reworked for clarity and proper scaling. Upon activation, the player gathers stacks when hit, and upon expiration, releases an explosion dealing % thorns damage.
- Implode: Now a standalone ability.
- Javelin: Sight: Moved to a specialization of Hunter.
Gear Crafting
Gear crafting has been completely reworked:
- Proficiency: Now tied to player level, increasing with Vault Scrap sacrificed in the forge. Proficiency affects several stats, including Crafting Potential and durability.
- Cost Adjustments: Vault Scrap remains unchanged, Painite cost increased, Chromatic Steel cost lowered.
- Mass Crafting: Hold Shift while crafting for quick inventory placement.
This update aims to make gear crafting more useful and enjoyable, particularly in the early game.
OTHER ADDITIONS
- Infinite Raid Rocks: Found in Raid Vaults, allowing infinite raid play until time runs out.
- Tracking in Raid Vaults: Positive and negatives can now be tracked by holding Tab.
- New Bingo Tasks: Added to Bingo Vaults; 5x5 grid for levels 90+.
- Blood Hordes & Blood Tanks: Added to Blood Themes.
- Cave Skeletons: Added to Cave Themes.
- New Blood Theme: Blood Deep (name may change).
- Corruption Effect: Certain mobs now inflict temporary heart corruption.
- Overgrown Rock Golems: Replacing zombie tanks in Overgrown themes.
- Vault Barrels: Added.
- Phoenix Catalysts: Reintroduced, stackable on crystals for multiple uses.
- Champion Auras: Can now have Vulnerability Aura and Vulnerability On Hit.
- Cooldown Display: Now shown in seconds.
BALANCE UPDATES
- Effect Avoidance: Rescaled, now a prefix on armor (suffix on shields).
- Cake Vaults: Always roll Chaotic Theme; no challenge/resource rooms.
- Ice Armor Buff: Mana cost lowered; on-hit mana cost removed.
- Tool Tier Adjustments: Melded tier removed, Vaulterite tier shifted from Level 35 to 50.
- Updated Capacities:
- Prismatic: 600 → 500
- Echoing: 400 → 350
- Black Chromatic: 300 → 250
- Vaulterite (previously Melded): 250 → 200
- Updated Capacities:
- Catalysts: “Random Negative” replaced with “Challenge Stack” for more predictable control.
CHANGES
- Swampy: Replaced with a version that poisons instead of blinding.
- Blood Silverfish & Blood Slimes: No longer spawn in blood themes.
- Dungeons: Now feature Vault Barrels instead of chests.
- Elite Mob Updates: Accessible in survival since Update 5.
- Themes: Renamed to follow “Master: Variation” structure for clarity.
FIXES
- Raid room loot chamber is now inaccessible via forfeiting.
- Vault modifiers no longer affect Raid & Lab mobs.
- Onslaught modifier functionality fixed.
- Added Chilled & Bleed to effect avoidance.
- Various bug fixes for skills, crafting, and item interactions.