Patch Notes/3.20.1
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Additions/Changes
- Added Lunar Temporal Relic
- Added the ability to rename a companion using an Anvil
- Removed the legacy Starter Deck recipe
- Updated the display of the Mana Stealer trap
- Chaotic gear can no longer roll Living implicit
- Added a tooltip to the tabs of the Card Binder
- Added a new Unicorn pet variant: Camel
- Disabled the ability to seal Jewels
- Updated the textures of the Sigils in the Memory Room
- Updated and added new quests to support U20 features
- Added the Omega Present for the Omega Christmas room
Bug Fixes
- Fixed catalyst fragments not generating on normal vaults
- Fixed Vault Modifier HUD element to movable
- Fixed daycare temporal relic texture
- Fixed Vault Modifier rendering invalid textures in edit mode
- Fixed Potion Effects HUD module not rendering edit mode effects
- Fixed generation issues with Raw Geodes
- Fix tool, trinket, and jewel crafting not restricting crafting based on requirements
- Fixed the Memory Room replacing more blocks than required to see the Sigils
- Fixed tooltip when there is no Faceted Focus in the artisan station
- Fixed the Vitalis chestplate rendering above the player
- Fixed an issue when reading some Snapshot data
- Fixed the Warehouse room being available before Level 50
- Fixed the Rusty Trapdoor not being interactable in blood themes
- Fixed an issue where the Inventory HUD would render itself multiple times when not inside of a world
- Fixed the crystal workbench not displaying the ingredients which curse the crystal
- Fixed issues the HUD default positions only being scaled for max scale
- Fixed render issues with the Vault Portal
- Fixed the compass not have proper unlock amounts
- Fixed deck station not requiring task unlocks for advanced decks
- Fixed Card Binder missing texture in hand
- Marked Wild Booster Packs as Legacy
- Fixed bingo tasks asking for more rooms than available in the vault
- Fixed the Black Market using sneak key instead of shift key
- Made adjustments to positions of raid mobs spawning
- Fixed dungeon loot not changing based on difficulty
Mod Updates
- Updated Vault Filters to fix bugs
- Downgraded Block Carpentry to fix lag issues
Please note, if you have anything inside of Framed Blocks, it will Void those items.
- Updated Auxiliary Blocks