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Patch Notes/3.20.1

From Vault Hunters Official Wiki



Additions/Changes

  • Added Lunar Temporal Relic
  • Added the ability to rename a companion using an Anvil
  • Removed the legacy Starter Deck recipe
  • Updated the display of the Mana Stealer trap
  • Chaotic gear can no longer roll Living implicit
  • Added a tooltip to the tabs of the Card Binder
  • Added a new Unicorn pet variant: Camel
  • Disabled the ability to seal Jewels
  • Updated the textures of the Sigils in the Memory Room
  • Updated and added new quests to support U20 features
  • Added the Omega Present for the Omega Christmas room


Bug Fixes

  • Fixed catalyst fragments not generating on normal vaults
  • Fixed Vault Modifier HUD element to movable
  • Fixed daycare temporal relic texture
  • Fixed Vault Modifier rendering invalid textures in edit mode
  • Fixed Potion Effects HUD module not rendering edit mode effects
  • Fixed generation issues with Raw Geodes
  • Fix tool, trinket, and jewel crafting not restricting crafting based on requirements
  • Fixed the Memory Room replacing more blocks than required to see the Sigils
  • Fixed tooltip when there is no Faceted Focus in the artisan station
  • Fixed the Vitalis chestplate rendering above the player
  • Fixed an issue when reading some Snapshot data
  • Fixed the Warehouse room being available before Level 50
  • Fixed the Rusty Trapdoor not being interactable in blood themes
  • Fixed an issue where the Inventory HUD would render itself multiple times when not inside of a world
  • Fixed the crystal workbench not displaying the ingredients which curse the crystal
  • Fixed issues the HUD default positions only being scaled for max scale
  • Fixed render issues with the Vault Portal
  • Fixed the compass not have proper unlock amounts
  • Fixed deck station not requiring task unlocks for advanced decks
  • Fixed Card Binder missing texture in hand
  • Marked Wild Booster Packs as Legacy
  • Fixed bingo tasks asking for more rooms than available in the vault
  • Fixed the Black Market using sneak key instead of shift key
  • Made adjustments to positions of raid mobs spawning
  • Fixed dungeon loot not changing based on difficulty


Mod Updates

  • Updated Vault Filters to fix bugs
  • Downgraded Block Carpentry to fix lag issues
 Please note, if you have anything inside of Framed Blocks, it will Void those items.  
  • Updated Auxiliary Blocks