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Patch Notes/3.3.0

From Vault Hunters Official Wiki


Date: 2022-12-11 Download via Curseforge


Additions

  • Added a Vault Anvil… Yeppers. We added a vault anvil… Yeppers. It doesn’t break.
  • Added Animal Pens & Animal Jars - We urge all gamers to swap out their “vanilla pens” for these animal pens in order to help server improvement
    • We recognise that people want to keep animals in pens in order to have a steady income of animal loot for altars and other things. This is, and have always been, a massive lag generator for servers, as mob AI in minecraft isn’t ideal.
      • While mods like Cagerium and iSpawners remove the need of these “vanilla pens”, they are gated behind research and we do not want to force players into research to help avoid lag. Therefore, Animal Pens and Animal jars are not gated behind any research.
      • Animal Pens are by design not automatable (in order to not compete with the research unlocks) - but instead works very much like a replacement for the classic “vanilla pen”.
      • The crafting recipes for an animal pen and an animal jar are also very basic and cheap
    • Craft an animal jar and shift right click it on a passive mob to collect it. You can collect several (unlimited) amount of animals in one jar.
    • Right click your jar on to an animal pen placed down to put all the collected entities in that pen (only one per mob type)
    • Animals in a pen can be interacted with just like you would interact with a mob in the vanilla game, you can hold shift to see more information about the pen
  • Added a group function to the Vault Altar, allowing us to group required items together, most notably is dyeable things like Glass, Terracotta and Wool, but we have made some other groups as well for you to discover. When the altar has a group it will swap between the items it allows.
  • Added 2 new unique shield models, they have to be discovered elsewhere…
  • Added statistics for total vaults runned in the statistic tab of the stat screen
  • Tabbing on a server now shows the player’s vault level as well as if they are in a vault or not
  • Added a sound when using the ability Hunter
  • Bees now produce pollen in their animal pen, allowing the player to collect honey and honeycomb
  • Added a few new curses; Explosive, Shulkered, Crab Walk, Confusion and Jupiter Gravity
  • Added Rubidium to the modpack by default
  • Added a feedback sound when trading in the Black Market


Complete Overhauls

  • We completely overhauled Soul Shard Trading, there is no more soul shard shop accessible through F7
  • Added the Black Market block (replaces the F7 screen)
    • Interact with the block to access the Black Market (prev soul shard trading).
    • There is a timer at the top telling you when the current 3 offers expires
    • If you buy one of the three offers all offers refresh and the timer resets itself
    • Offers are player individual and no longer server wide
  • Added the Soul Diffuser block
    • Can be used to break down various items in to soul dust
    • Items that can be broken down will state their soul value on their tooltip
    • The Soul Diffuser supports full automation


Balance Updates

  • Updated a lot of recipes for mods to be more accessible. Mainly focused on removing any Compressed Block needs and instead increasing the use of Chromatic Steel. There are a lot more recipe changes planned and more will be done before the patch is pushed to Curseforge
  • Vault Altar recipe requirements were completely rewritten to better scale and better fit the progression of gamers.
    • Note, we will monitor the results closely and more changes will come over the next coming days
  • Wither skulls can now be applied to exhausted crystals to further apply a curse
  • Overhauled the proficiency gain when crafting vault gear. The old values were very hypothetical and our intention was that to become an artisan in gear crafting would take a lot longer than it did. We have therefore made it 10 times as slow, this may be reviewed again after seeing results.
  • Added Vault Plating as a requirement for gear crafting
  • Changed scavenger items to not be cleared when exiting a vault (as they now all have a soul value)
  • Lowered the opacity on the Frost Nova effect to provide players with better visibility.
  • Animal pens can now breed multiple animals by having several of the food items held while breeding
  • Fixed a few more recipes (including void upgrades for Drawers)
  • Sheep can now be dyed inside an Animal Pen


Bug Fixes

  • Completion Crates can now be opened while wielding an offhand item
  • Fixed a few mixin related client crashes
  • Fixed alternative doll recipe to now be displayed correctly
  • Fixed a bug that affected vault gear level when displayed in the bounty table
  • Fixed a bug which allowed an exploit of zooming mini map while inside a vault.
  • Fixed a bug that emptied infinite water bucket on use
  • Fixed a bug with crafting proficiency that allowed a player to go beyond the total proficiency points
  • Fixed Sweeping Edge modifier to now deal the intended damage to the swept targets
  • Fixed a critical bug causing crashes with the Vault Altar


Mod Updates

  • Compressium (And we added tags so they are breakable)
  • FTB Backups (hoping to fix random crash errors on servers)
  • Cagerium
    • Removing an egg from a cage now requires a one-time-use key that can be crafted in game for vault materials
  • iSpawners
    • Spawn Eggs in the survival spawner now no longer expire
  • Sophisticated Backpacks
    • Pepper (Pepperchamp) added the super feature of saving the memory of a bag to the player data, so it can be loaded and used even if you die and lose your backpack! (OMEGA)