Patch Notes/3.4.0
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Date: 2022-12-18
Release on Curseforge on December 18th (pending approval)
Download via Curseforge
Additions
- Added a tooltip loot table identifier to items that appear in loot tables, allowing players to shift over the tooltip to see where the item originates from.
- Added 5 new shield models
- Added the Fairy Lights mod
- Added a new room: Chromatic Caves, this room can only appear in the Raw and Cave themes and is fairly common
- Added Vault rock ore, and changed the way ore generates in ore POIโs; no more vanilla ore
- โTis the seasonโฆ
Changes/Balance Updates
- Remade the entire Black Market offer list, and included a lot of new items, including vault gear
- The rarity of vault gear is random and only revealed after you purchase it
- Gave some more items soul value and buffed a handful of items soul value
- Bounties now better scale with player level, slightly reduced rewards on low level and increased rewards as you level up
- Bounty completions are now scaled with vault level
- Bounties reroll cost lowered on lower levels
- Coin Piles now scale with player level
- Cagerium cages and terrariums are now slightly slower to produce their outcome
- Completing a bounty now gives a 60 minute cooldown instead of 2 hours cooldown
- Splash potions of any kind no longer work inside a vault
- Dev Notes: To us this is a very important change; We have abilities and gear modifiers to allow the player to regenerate health, in addition vanilla provides drinkable potions - but we can not, without a very advanced and convoluted system, find a way to balance splash potions. We do not think they fit the game and have therefore banned them from being usable inside the vaults.
- Stonefall now has a tinted screen overlay (vignette) when active.
- Buffed Stonefall; lowered the mana cost and mana cost gets lower the higher level Stonefall is
- Added a recipe to convert Azalea logs between the 2 base colours
- Updated several recipes for mods
- Updated leveling requirements from 50 onwards
- Made it so that Soul Diffuser can hold more soul dust
- Sky Vaults RAW crystals now yield less vault XP after level 1, and at level 4 and above they yield no XP.
- Shield updates (these do not affect legacy items rolled before this patch)
- Lowered base durability
- Lowered durability modifier
- Lowered health scaling
- Completely reworked loot tables, they now have even more focused loot and loot scales and differ depending on player level.
- We will monitor these results, but feel confidence in this change. It should also make benitoite scale better with its needs.
- While loot tables will eventually be added past level 60, we do not intend on having similar loot scaling as the 1.16 version as the player gains Item Quantity and Item Rarity on top of the loot tables being improved.
Bug Fixes
- Kill Entity Bounty now respect tiered mobs (Kill X Zombies will now respect any tier of a zombie)
- Fixed a bunch of broken armour models
- Fixed a bug where building gadgets was usable inside the vaults
- Fixed several critical bugs with the vault altar
- Fixed sound bugs relating to
- Vault Ore breaking playing in stereo, making them seem very loud
- Coin pile placement playing in stereo, making them very loud
- Fixed a bug that generated Terralith terrain outside chunk render in Sky Vaults.
- Note this doesnt fix already pregenerated worlds generated chunks, if you are playing sky vaults and have a generated world, you can use MCEdit to prune the generated chunks, check our discord (discord.gg/vaulthunters) for a guide for how to do that
- Fixed a bug that disallowed players to break chests even within their reach