Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch Notes/3.7.2

From Vault Hunters Official Wiki


Release date February 5th


Magnets

Just like with pickaxes, magnets didnโ€™t fit the rest of the game in their current state, and as such we have overhauled them


  • Magnets are now Vault Gear, they come in 5 different rarities (scrappy to omega)
  • They can be found inside ornate chests rarely and they can be crafted
  • Crafting magnets increase proficiency in crafting them
  • They can be modified using the artisan table just like vault gear


Additions

  • Added Soul Chance as a new suffix on armour pieces
  • Added Old Notes, they can be found rarely in treasure sand
  • Added Reach as a possible choice for Beacons


Balance Changes

  • Trinket Cost overhaul (Third timeโ€™s the charm)
      • Lowered Alexandrite cost
      • Lowered Vault Gold cost
      • Lowered Alloy cost
  • Buffed Armour implicit rolls after level 40
  • Buffed Durability implicit rolls after level 52
  • Buffed Mana Regen ranges after level 36
  • Buffed Soul Chance range on weapons
  • Increased XP of killing mobs inside vaults
  • Increased the amount of soul chance for t2 and t3 mobs


QoL Changes

  • The new poison and withering change can now be toggled in the accessibility menu
  • Scav items now share one common tag


Bug Fixes

  • Fixed a bug where Ornate Chests between level 39 and 50 was missing Netherite ingots
  • Fixed a bug that allowed duping with iSpawners
  • Shift clicking from the black market works once again
  • Fixed a lighting issue affecting all UIโ€™s
  • Sharing jewels in chat no longer crashes the server