Patch Notes/3.7.2
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Release date February 5th
Magnets
Just like with pickaxes, magnets didnโt fit the rest of the game in their current state, and as such we have overhauled them
- Magnets are now Vault Gear, they come in 5 different rarities (scrappy to omega)
- They can be found inside ornate chests rarely and they can be crafted
- Crafting magnets increase proficiency in crafting them
- They can be modified using the artisan table just like vault gear
Additions
- Added Soul Chance as a new suffix on armour pieces
- Added Old Notes, they can be found rarely in treasure sand
- Added Reach as a possible choice for Beacons
Balance Changes
- Trinket Cost overhaul (Third timeโs the charm)
- Lowered Alexandrite cost
- Lowered Vault Gold cost
- Lowered Alloy cost
- Buffed Armour implicit rolls after level 40
- Buffed Durability implicit rolls after level 52
- Buffed Mana Regen ranges after level 36
- Buffed Soul Chance range on weapons
- Increased XP of killing mobs inside vaults
- Increased the amount of soul chance for t2 and t3 mobs
QoL Changes
- The new poison and withering change can now be toggled in the accessibility menu
- Scav items now share one common tag
Bug Fixes
- Fixed a bug where Ornate Chests between level 39 and 50 was missing Netherite ingots
- Fixed a bug that allowed duping with iSpawners
- Shift clicking from the black market works once again
- Fixed a lighting issue affecting all UIโs
- Sharing jewels in chat no longer crashes the server