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Patch Notes/3.7.4

From Vault Hunters Official Wiki


The Abyss

Beyond the Protection of the Vault Gods, just outside of the Bounds of the Vault, the Abyss reigns freely; the all consuming Darkness beckoning adventurous hunters. Lure the Abyss into your Vaults, inviting great danger and even greater rewards.

  • Abyssal Ichor can be found inside Vaults above level 20
  • Delving into the Darkness of the Abyss poses challenge and rewards, increasing the further you delve into the abyssal darkness
      • Monsters deal increased damage, have more health and knockback resistance
      • Blocks become harder to break
      • Players gain inherent bonuses to item quantity, item rarity and gain a additional copiously-chance
      • Players can find 2 new foci and abyssal vault gear

(The rarity of rewards and difficulty will be adjusted depending on feedback and is thus subject to change)


Changes

  • When inviting someone with โ€œ/party inviteโ€ and youโ€™re not in a party, it will create a party automatically
  • Adjust catalyst reroll recipe
  • Adjust bounty table recipe
  • Lowered the block hardiness of Living, Gilded and Ornate chests, to give access to insta mining earlier in the playthrough. They are still at different levels where Living is the easiest to break and ornate the toughest.
  • Buffed magnets Durability and Range implicit rolls
  • Buffed magnets Durability suffix rolls


Bug Fixes

  • Fixed magnets continuously taking durability damage, when items cannot enter the playerโ€™s inventory
  • Fixed a dupe bug concerning relics
  • Fixed god blessings not being visible in JEI
  • Fixed a dupe bug with hammering specific ores
  • Fixed an issue with applying jewels in an anvil
  • Fixed loot from treasure sand not being initialized correctly (see lvl0 empty jewels)
  • Fixed tools with reaping not being able to shear sheep in an animal pen
  • Fixed issues with creative pick block creating new items, prohibiting pick blocking from working properly
  • Fixed a bug that made copiously on magnets not function at all
  • Fixed Velocity rolls on Magnets always rolling the lowest roll